Canto is nice. However, I do believe we overrate move. Allow me to describe.
Basically move means how important you are in PART of a chapter, not all of it. Granted it's much more important in Gen 1 than 2 (chapter 1 is good until the forest of which they are at the forest first despite being slowed down severely), chapter 3's bargain ring being a fate decided by mounts, and the fact chapter 5 is pretty much over after Langbart), but it still has the aspect of "mounts can't be everywhere" deal. It's especially true for this game due to map size and how the game functions.
Chapter 2's a perfect example. It's huge, but also road heavy. Gets the mounts up north quick. The map is theirs for this time. However, thanks to roads and the hugeness of the map, it still takes about 22 turns to take over McBeth (dickhead general with the defense ring...). I have gotten Arden to the ring and back to Mackeley in that time, ready to fight in that particular battle. The mounts are still all the way back in McBeth. Now you might say "Sigurd still has to march his ass all the way back", and I say he could take Mackeley almost lightning quick thanks to the foot soldier effort without the need of mounts thanks to the Return Staff, as Evans is closer to Mackeley than McBeth. You could do this with other mounts, but this doesn't stop the fact that Sigurd is first priority, and they will be a turn behind Sigurd. By the time they arrive with Sigurd, the action's already over.
Chapter 3, Madino and Silvall. One's north, one's west. One is far away enough to require mounts. The other is perfect for the foot soldiers. Ethlin returns Sigurd for Silvall, Edin Warps him back to Madino afterwards. Ogrehill I suppose is for the mounts. Though as a note to help the chapter go faster while reaping ultimate reward, Warping Dew to Madino and returning Bridget for Edin to talk to that much easier. Either way you can warp whoever you want to Madino simply because it's better to wait for the Wind Sword (hey, it's helping someone).
Chapter 4, Mounts have north, but foot soldiers have south. It's hard not to justify this. The only excuse is Return Staff.
Chapter 5...Well, the chapter's pretty much over after you beat Langbart.
Ok, so mount is nice, but there are times where foot soldiers are you only option. Essentially, think it this way. For some castles, your deployed units are mounts, with a couple foot soldiers. Other castles it's foot soldiers. Both cannot be with one another at times due to different missions. At times mounts can't do anything because they are too far away.
Ok, maybe I have come to the weirder conclusion of this topic. I think Ethlin and Edin should be a bit higher simply due to nature, map function, and that Return/Warp speeds up things immensely. Ethlin is pretty much the reason Sigurd is able to be everywhere (and some other mounts), Edin is the same except it's when foot soldiers are the main group rather than mounts.
Like..Ethlin in top and Edin in upper mid. I don;t see Bowulf able to pull off Warping hax, which shaves a good number of turns off. Ethlin in top due to nautre, Return, and such saff use helping Bridget get her ungodly weapon while still completing hte map efficiently. Return staff makes chapter 2, 3 and 4 go by like greased lightning.
Basically move means how important you are in PART of a chapter, not all of it. Granted it's much more important in Gen 1 than 2 (chapter 1 is good until the forest of which they are at the forest first despite being slowed down severely), chapter 3's bargain ring being a fate decided by mounts, and the fact chapter 5 is pretty much over after Langbart), but it still has the aspect of "mounts can't be everywhere" deal. It's especially true for this game due to map size and how the game functions.
Chapter 2's a perfect example. It's huge, but also road heavy. Gets the mounts up north quick. The map is theirs for this time. However, thanks to roads and the hugeness of the map, it still takes about 22 turns to take over McBeth (dickhead general with the defense ring...). I have gotten Arden to the ring and back to Mackeley in that time, ready to fight in that particular battle. The mounts are still all the way back in McBeth. Now you might say "Sigurd still has to march his ass all the way back", and I say he could take Mackeley almost lightning quick thanks to the foot soldier effort without the need of mounts thanks to the Return Staff, as Evans is closer to Mackeley than McBeth. You could do this with other mounts, but this doesn't stop the fact that Sigurd is first priority, and they will be a turn behind Sigurd. By the time they arrive with Sigurd, the action's already over.
Chapter 3, Madino and Silvall. One's north, one's west. One is far away enough to require mounts. The other is perfect for the foot soldiers. Ethlin returns Sigurd for Silvall, Edin Warps him back to Madino afterwards. Ogrehill I suppose is for the mounts. Though as a note to help the chapter go faster while reaping ultimate reward, Warping Dew to Madino and returning Bridget for Edin to talk to that much easier. Either way you can warp whoever you want to Madino simply because it's better to wait for the Wind Sword (hey, it's helping someone).
Chapter 4, Mounts have north, but foot soldiers have south. It's hard not to justify this. The only excuse is Return Staff.
Chapter 5...Well, the chapter's pretty much over after you beat Langbart.
Ok, so mount is nice, but there are times where foot soldiers are you only option. Essentially, think it this way. For some castles, your deployed units are mounts, with a couple foot soldiers. Other castles it's foot soldiers. Both cannot be with one another at times due to different missions. At times mounts can't do anything because they are too far away.
Ok, maybe I have come to the weirder conclusion of this topic. I think Ethlin and Edin should be a bit higher simply due to nature, map function, and that Return/Warp speeds up things immensely. Ethlin is pretty much the reason Sigurd is able to be everywhere (and some other mounts), Edin is the same except it's when foot soldiers are the main group rather than mounts.
Like..Ethlin in top and Edin in upper mid. I don;t see Bowulf able to pull off Warping hax, which shaves a good number of turns off. Ethlin in top due to nautre, Return, and such saff use helping Bridget get her ungodly weapon while still completing hte map efficiently. Return staff makes chapter 2, 3 and 4 go by like greased lightning.