First, her earlygame is wtfterrible.
Chapter 2
Thany (slim lance) vs fighter (iron axe): 3x2 damage/71 hit/7 crit vs 12 damage/58 hit/0 crit
Thany (javelin) vs fighter (iron axe): 5 damage/46 hit/2 crit vs 12 damage/72 hit/0 crit
You can ship an iron lance over to her but that doesn`t really help.
Thany (iron lance) vs fighter (iron axe): 6 damage/61 hit/2 crit vs 12 damage/66 hit/0 crit
She cannot ORKO soldiers, which puts her below Ward in offence for both this chapter and others that are soldier heavy (hello chapter 3!). She fails to double archers with anything but a slim lance, and archers 1HKO her with about 10 more hit than the fighter was pulling on her.
In short, she barely seems usable. And what exactly is going to take her out of this hump? Her durability growths are 45 hp/10 def/25 res/180 avo so she’s going to be avoid reliant her entire career. Doesn’t help that she’s stuck with wind affinity, which only works to help her offensive issues. Speaking of which, 30 str is also pretty sub-par. The only aspect that growths are really helping her with is 60 spd, but even her doubling ability will never be THAT good because of her terrible con.
I don’t want to make a strictly speculative argument based on growths, though. Let’s take a look at dread isle where Thany supposedly shines with an early promotion. I’d say 12/1 seems reasonable enough.
Chapter 9
Thany (iron sword) vs fighter (steel axe): 10x2 damage/100 hit/5 crit vs 15 damage/1 hit/0 crit
That’s one hell of an improvement. However, let’s not get carried away with Thany’s ranking just because she does well against the prevailing enemy type in 3/31 of the game’s chapters. For one thing, she’s still relatively unsafe in the FOW maps in the isles because bow users still rape her.
Thany (iron sword) vs archer (steel bow): 7x2 damage/81 hit/1 crit vs 29 atk/34 hit/0 crit
Thany only has 28 hp, so if the bow user hits, she’s dead, even if the chance is 23.46%. Moreover, the bow user’s hit rate can easily go higher since even a steel sword weighs Thany down by 5 AS/10 avo. What you’ll also notice is that Thany 3RKOes this enemy whereas she 2RKOed the fighters. This is a sign that Thany’s offence is laughable against enemies with a decent def stat, which I’ll get to later.
Actually, now that I look at it, bow users are surprisingly frequent in chapter 9.
Now there’s an important price to pay for Thany’s early promotion; her exp gain gets murdered. 7 exp per attack AND kill means you’re levelling about twice as fast as Marcus does in earlygame on NM, just to give you an idea. If it doesn’t, it takes Thany 24 atks/kills to gain a single level-up. If she were still 12/0, she’d be gaining 10 exp/atk and 30 exp/kill, so with a 50/50 mix of atks/kills, it would take her 5 enemy encounters to level up. That’s less than ΒΌ of what her promoted counterpart has to face.
Let’s jump to chapter 13. I wouldn’t expect Thany to be any higher than 12/3.
Thany (iron lance) vs mage (elfire): 13x2 damage/82 hit/3 crit vs 12 damage/46 hit/0 crit
Thany (steel lance) vs mage (elfire): 16x2 damage/67 hit/3 crit vs 12 damage/56 hit/0 crit
Thany (javelin) vs mage (elfire): 12x2 damage/67 hit/3 crit vs 12 damage/52 hit/0 crit
Thany (steel sword) vs mage (elfire): 14x2 damage/82 hit/3 crit vs 12 damage/50 hit/0 crit
I hope you see where I’m going with this. We can shuffle through as many weapons as we want, Thany still struggles to ORKO a freaking mage (29 hp, only gets with steel lance) and gets 3HKOed at 50ish hit in the process. Not cool.
If that weren’t bad enough, there’s now ballistae to slow her down, and the bow users have upgraded to steel/silver/long bows. Only the last one isn’t a 1HKO, but still manages to take more than 50% of her hp and is impossible for her to counter on enemy phase.
Flying is cool, but it’s not particularly advantageous if you’re forced to take the long route around the level.
Thany (steel lance) vs cavalier (steel lance): 11x2 damage/72 hit/2 crit vs 14 damage/40 hit/0 crit
Thany (steel lance) vs paladin (silver lance): 9 damage/59 hit/1 crit vs 20 damage/55 hit/0 crit
Thany (iron lance) vs mercenary (steel sword): 10x2 damage/80 hit/1 crit vs 12 damage/46 hit/0 crit
Thany (iron lance) vs hero (steel sword): 4 damage/76 hit/0 crit vs 12 damage/47 hit/0 crit
Though most of all:
Thany (steel lance) vs wyvern (steel lance): 6x2 damage/67 hit/1 crit vs 18 damage/39 hit/0 crit
As you can see, Thany is very easily 2-3RKOed by non-negligible hitrates. Even someone pulling 35 real has a 4.28% chance of killing her in 3 hits, which is terrible. On offence, her hitrate is all over the place, but in cases where she has WTN, you can expect hit in the 60-80s range, which is hardly reliable for someone who 2-3RKOes unpromoted enemies. That’s pretty funny actually; she takes the same number of hits to kill enemies as they do to her, if not more, which is a definite sign of suckage.
What worries me most is how she fares against the promoted variety of enemies (and wyverns). They completely demolish her even if you gave her a reaver weapon. She’s still gaining 7 exp/hit and kill, so unless we’re shoving energy rings and atk supports up her wazoo, she’s going to struggle mightily lategame.
You’ll notice in my comparison that Thany is juggling weapons around to maximize her offence. This isn’t realistic in practice; if she’s using an iron lance against a mercenary then gets attacked by a pack of wyverns, she’s going to be doing 6/38 damage to them instead of 12, which is pretty useless. Or if she uses a javelin to counter mages on enemy phase, any other enemy she encounters will have >50 hit and will barely get scratched.
I think that’s sufficient to make my point for now. Flying combined with high availability is great and all, but it should only warrant you a ranking like top of upper-mid if you have the combat to support it. Thany just clearly doesn’t.
Chapter 2
Thany (slim lance) vs fighter (iron axe): 3x2 damage/71 hit/7 crit vs 12 damage/58 hit/0 crit
Thany (javelin) vs fighter (iron axe): 5 damage/46 hit/2 crit vs 12 damage/72 hit/0 crit
You can ship an iron lance over to her but that doesn`t really help.
Thany (iron lance) vs fighter (iron axe): 6 damage/61 hit/2 crit vs 12 damage/66 hit/0 crit
She cannot ORKO soldiers, which puts her below Ward in offence for both this chapter and others that are soldier heavy (hello chapter 3!). She fails to double archers with anything but a slim lance, and archers 1HKO her with about 10 more hit than the fighter was pulling on her.
In short, she barely seems usable. And what exactly is going to take her out of this hump? Her durability growths are 45 hp/10 def/25 res/180 avo so she’s going to be avoid reliant her entire career. Doesn’t help that she’s stuck with wind affinity, which only works to help her offensive issues. Speaking of which, 30 str is also pretty sub-par. The only aspect that growths are really helping her with is 60 spd, but even her doubling ability will never be THAT good because of her terrible con.
I don’t want to make a strictly speculative argument based on growths, though. Let’s take a look at dread isle where Thany supposedly shines with an early promotion. I’d say 12/1 seems reasonable enough.
Chapter 9
Thany (iron sword) vs fighter (steel axe): 10x2 damage/100 hit/5 crit vs 15 damage/1 hit/0 crit
That’s one hell of an improvement. However, let’s not get carried away with Thany’s ranking just because she does well against the prevailing enemy type in 3/31 of the game’s chapters. For one thing, she’s still relatively unsafe in the FOW maps in the isles because bow users still rape her.
Thany (iron sword) vs archer (steel bow): 7x2 damage/81 hit/1 crit vs 29 atk/34 hit/0 crit
Thany only has 28 hp, so if the bow user hits, she’s dead, even if the chance is 23.46%. Moreover, the bow user’s hit rate can easily go higher since even a steel sword weighs Thany down by 5 AS/10 avo. What you’ll also notice is that Thany 3RKOes this enemy whereas she 2RKOed the fighters. This is a sign that Thany’s offence is laughable against enemies with a decent def stat, which I’ll get to later.
Actually, now that I look at it, bow users are surprisingly frequent in chapter 9.
Now there’s an important price to pay for Thany’s early promotion; her exp gain gets murdered. 7 exp per attack AND kill means you’re levelling about twice as fast as Marcus does in earlygame on NM, just to give you an idea. If it doesn’t, it takes Thany 24 atks/kills to gain a single level-up. If she were still 12/0, she’d be gaining 10 exp/atk and 30 exp/kill, so with a 50/50 mix of atks/kills, it would take her 5 enemy encounters to level up. That’s less than ΒΌ of what her promoted counterpart has to face.
Let’s jump to chapter 13. I wouldn’t expect Thany to be any higher than 12/3.
Thany (iron lance) vs mage (elfire): 13x2 damage/82 hit/3 crit vs 12 damage/46 hit/0 crit
Thany (steel lance) vs mage (elfire): 16x2 damage/67 hit/3 crit vs 12 damage/56 hit/0 crit
Thany (javelin) vs mage (elfire): 12x2 damage/67 hit/3 crit vs 12 damage/52 hit/0 crit
Thany (steel sword) vs mage (elfire): 14x2 damage/82 hit/3 crit vs 12 damage/50 hit/0 crit
I hope you see where I’m going with this. We can shuffle through as many weapons as we want, Thany still struggles to ORKO a freaking mage (29 hp, only gets with steel lance) and gets 3HKOed at 50ish hit in the process. Not cool.
If that weren’t bad enough, there’s now ballistae to slow her down, and the bow users have upgraded to steel/silver/long bows. Only the last one isn’t a 1HKO, but still manages to take more than 50% of her hp and is impossible for her to counter on enemy phase.
Flying is cool, but it’s not particularly advantageous if you’re forced to take the long route around the level.
Thany (steel lance) vs cavalier (steel lance): 11x2 damage/72 hit/2 crit vs 14 damage/40 hit/0 crit
Thany (steel lance) vs paladin (silver lance): 9 damage/59 hit/1 crit vs 20 damage/55 hit/0 crit
Thany (iron lance) vs mercenary (steel sword): 10x2 damage/80 hit/1 crit vs 12 damage/46 hit/0 crit
Thany (iron lance) vs hero (steel sword): 4 damage/76 hit/0 crit vs 12 damage/47 hit/0 crit
Though most of all:
Thany (steel lance) vs wyvern (steel lance): 6x2 damage/67 hit/1 crit vs 18 damage/39 hit/0 crit
As you can see, Thany is very easily 2-3RKOed by non-negligible hitrates. Even someone pulling 35 real has a 4.28% chance of killing her in 3 hits, which is terrible. On offence, her hitrate is all over the place, but in cases where she has WTN, you can expect hit in the 60-80s range, which is hardly reliable for someone who 2-3RKOes unpromoted enemies. That’s pretty funny actually; she takes the same number of hits to kill enemies as they do to her, if not more, which is a definite sign of suckage.
What worries me most is how she fares against the promoted variety of enemies (and wyverns). They completely demolish her even if you gave her a reaver weapon. She’s still gaining 7 exp/hit and kill, so unless we’re shoving energy rings and atk supports up her wazoo, she’s going to struggle mightily lategame.
You’ll notice in my comparison that Thany is juggling weapons around to maximize her offence. This isn’t realistic in practice; if she’s using an iron lance against a mercenary then gets attacked by a pack of wyverns, she’s going to be doing 6/38 damage to them instead of 12, which is pretty useless. Or if she uses a javelin to counter mages on enemy phase, any other enemy she encounters will have >50 hit and will barely get scratched.
I think that’s sufficient to make my point for now. Flying combined with high availability is great and all, but it should only warrant you a ranking like top of upper-mid if you have the combat to support it. Thany just clearly doesn’t.