I am just gonna get shot for this, I know it.
First off, exactly how worthwile is his performance? From my sight, his speed is questionable. It certainly is not doubling much at his start. There are very few armors from the start of his existence to the isles, so let's start with his earlygame. Chapter 3, he's not doing much, if anything. He's simply nowhere near the action, and it's troublesome to get him anywhere else. His best opportunity is the boss. He has 3 speed to Lou's base 6. Lou has 9 mt, throne gives 5 Res, so he's only doing 4 damage. The boss has 30 HP, so he recovers 3 a turn. Basically, Lou has to go melee if he wants to do anything close to noticeable damage, and even then it's only a technical 5 damage. Boss has 18 Mt with javelin, 22 with steel. Javelin is 1 damage off killing Lou outright with his 16 HP and 3 Def, so if the boss procs an STR, dead Lou with no escape. Steel obviously DOES one shot Lou, so he can't afford to go melee. So, no chapter 3 action for him aside from perhaps chipping javy cavs through the wall.
Chapter 4 is a bit of a mess. It has nomads with 10 AS, which doubles Lou. Their 15 mt ORKOs Lou. Cavs pack about 1 Res, have around 26 HP. 4RKO. I do not think this is worthy chip damage. Not in the sense that it helps anyone avoid a counter anyways. Pirates are the same deal, just they have around 1 less HP, which doesn't change a damn thing. Being 2RKOd by everything with a chance of nomads coming in to ORKO him means I have to give the poor bastard extra protection. The only one performing worse right now is Walt. Don't be surprised I'm not wishing to reward him any medals. He could gain a level, but I still find it questionable. The only way he is gonna get kills is if you specifically weaken things down for him to kill. Sure he's forced, but this style of play only slows me down either way. Eric has 11-10 AS depending on his weapon, which potentially doubles Lou for the kill. Not that his 9 damage is doing much to Eric's 4 Res and 34 HP.
Chapter 5, he's gained a level. Fighters are packing 19 mt with handies, which OHKOs Lou. Nomads and mercs double for an ORKO. If the mage with his 15 mt procs a speed, he ORKOs Lou as well. Least magically durable enemy on the map are fighters with 1 Res and 33 HP, that being a 5RKO. Again, not significant chip. How the hell is he supposed to see any action? Literally everything on the map save MAYBE one guy ORKOs or OHKOs Lou. I might as well not give him a level as this is god awful performance bordering Walt. Let's give him another level for chapter 6.
Well, there are now fail soldiers and armors around, so he does well here. Armors and soldiers with steel are still capable of OHKOing Lou, but no biggie I suppose. However, there is now slots. Would you honestly say he performs better than
Marcus
Allen
Lance
Deick
Rutger
Ward
Lot
Thany
Clarine
Ellen
At this point? Then factor in Roy is forced and that Chad's too important here, there's no room for Lou. I suppose Ward's questionable, but not enough to deter Ward's greatness before. 4 chapters, better performance than Lou by a longshot, it's possible he could have gained 5 levels in that time which lets him perform well enough to double armors with a hammer, meaning he has an awesome chance of just making them vanish.
Even then, all he's really doing is hurting armors. Anyone can take out a soldier no problem, he's no way in hell fighting the boss Wagner with his 12 AS to Lou's 7. So now, he's posing a problem of mediocre performance.
Chapter 7, I'll give him 2 levels, now he's level 5. First thing I notice is that dracoknights can OHKO him with a javelin, meaning I would question him actually being able to chip the dracos. They have 33 HP and 2 Res to Lou's 10 mt, a 5RKO. Walt at base with iron has 22 Mt to the draco's 13 Def, 9 damage, a 4RKO. Wow. I could bring in base Walt and he'd do better than a trained Lou. Hell, I could give him Steel to do 31 mt, of which is a 18 damage, 2RKO. This includes the likes of Dorothy and Sue performing better on wyverns. Lou does better on armors...All 4 of them. They're spread out across the map, so it's not like Lou can get to them all either. Everything else has the problem of 2RKOing him, so I can't exactly afford him enemy phase without healing him every single turn for just 1 enemy. So I have to protect him in this hectic rush map to rescue the cavs then get the hell to the throne. Even more embaressing is that Lou STILL is no boss slayer. His 8 AS does not double Devias's 6 AS. 10 mt to Devias's 1+5 Res is 4 damage to Devias's 39 HP. Devias has a 1-2 range weapon with 1-2 range, an instant KO.
So there's now chapter 8. I'll be nice and give Lou yet another level. First thing you notice is that the map is huge. Your cavs can barrel through this, and they have better people to rescue-transport, because when those people are dropped they aren't ridiculously vulnerable. It;s at this time, enemies are starting to graduate to steel. 12 Str soldiers OHKO him, as do Knights. He doubles both, but the question is if he's ever seeing action this map. Takes 7 uninterrupted turns just to get him to Barth's starting position from the best starting position you can give him, something a cav can use better. At best, he might see maybe 2 hits, perhaps a kill. He simply can't really perform that well on the basis he's not worth transporting due to durability issues, and that his move is bad enough that he will see very little action what with the cavs wiping everything off the map. He might not get a level.
So now, Lou and Lillina meet. Let's compare a level 7 Lou to base Lilli.
7 Lou- 19 HP, 6 Mag, 8 Skill, 9 Speed, 7 Luck, 3 Def, 6 Res. 23 hit, 25 avoid, 4 crit
Lillina- 16 HP, 5 Mag, 5 Skill, 4 Speed, 4 Luck, 2 Def, 7 Res. 14 hit, 12 avoid, 2 crit.
Average enemy level is 4, Lillina is getting 11 exp a hit, 40 a kill. Lou gets 9 exp a hit, 20 a kill. She's practically leveling at twice the speed he is. Only advantage he has is that he can double fighters wielding steel who don't proc a speed. Lillina however could get an instant C with Roy. Lou could have supports with Ellen and Chad, but these two are problematic for 2 reasons. 1. He doesn't really help them perform astoundingly better. 2. These two supports do not last forever, and Chad has no reason to be on maps that don't require thieves. That's at best a C with the 30+1 speed by the time they arrive in 8x. Another factor is that Roy is always forced, and he is assumed a BB with his cavs, free a C. If Lillina's in play, she will have that C. That C is +1 ATK, 2 avoid, 5 hit, 5 crit. Lou's C nets +1 ATK, 2 avoid, 5 hit and crit. Essentially, the same bonuses, but Lillina's is more assured.
Both still basically require kills to be spoonfed into them. Essentially there are 8 "battles" on this map, as in 8 groups of which they get 1 kill. Lillina could get 3 levels to Lou's 1.6. Let's compare now.
level 8 Lou
19 HP, 6+1 Mag, 8 Skill, 9 Speed, 7 Luck, 4 Def, 7 Res. 23+5 hit, 25+2 avoid, 4+5 crit
level 4 Lillina
17 HP, 7+1 Mag, 5 Skill, 5 Speed, 5 Luck, 2 Def, 8 Res. 15+5 hit, 15+2 avoid, 2+5 crit.
He's durably better, but not so much as to offset any problems he has. He's still ORKOd by mercs, OHKOd by steelers. Either way, you want both to avoid any combat you can, and Lillina's chip is superior. All minor wins, but I recall comparing to Lillina to be a bad thing.
Let's fastforward to chapter 14. 6 chapters from 9-14. Let's give Lou 8 levels.
level 16 Lou
23 HP, 10+3 Mag, 12 Skill, 13 Speed, 10 Luck, 5 Def, 9 Res. 34+15 hit, 36+9 avoid, 6+15 crit.
Cecilia
30 HP, 11 Mag, 7 Skill, 10 Speed, 10 Luck, 7 Def, 13 Res. 24 hit, 30 avoid, 3 crit.
His support with Ellen is becoming questionable. Clarine and Saul all have the first ring priority over her, and the second ring has competition as well. Level 15/1 Ray has better stats all around compared to a 20/1 Ellen with a superior weapon type. There's Lou himself. Ellen might be stuck with healing for even longer, of which we start to realize Lou is lugging around a unit that has to be babysat as much as he does that is doing nothing but healing. With Cecilia's arrival, a promotion of a former healer, Cecilia's arrival and the coming promotion of a mage type, Ellen's presence is starting to become redundant. However, couple problems.
Any wyvern can OHKO him with steel if they proc a strength, of which Cecilia can avoid that problem. Wyvern lords with silver have 35 mt, which slays Lou, but Cecilia can survive just fine. Brigands with steel have 29 mt, again a OHKO on Lou. Lou does not have Staff use, of which Cecilia can use to Libro people, or Rest Ray or Sophia if they were put to sleep by the bishop.
She also has a mobility lead, less questionable supports (Percy is 30+2, 15, 30, 40), staffs, and requires no effort or ring. This also comes with rescue transport, her 19 rescue can rescue Doug to transport him, which is another 30+2, and gets a tank to the front lines. Lou after promotion has 4 rescue, which can "save" Ray (Nosferatu not good enough?), Sophia (lol), Niime (again, Nosferatu), and Fa (who is far and away in no real need of rescue). Her rescue comes with canto as well. Even after promotion at max level, he has 1 less HP than base Cecilia. He has better offense, but nowhere near the utility, cheapness, or team adaptability. Her class also allows her to level up faster like she has Elite. Average level of chapter 15 is 17. 17/1 Lou gets 9 exp a hit, 21 a kill. Cecilia gains 9 a hit, 27 a kill. Lou needs 5 kills, Cecilia needs 4. Promoted enemies will yield plenty more to Cecilia. The level 5 sniper gives 12 exp a hit, 44 a kill to Lou, 12 exp a hit and 65 a kill for Cecilia.
So he has an offense lead. Woopie. Does it make up for how troublesome it is to train him up, the cost of a ring, and still isn't as versatile as Cecilia until later on, and Cecilia can make up for being slightly worse with a better leveling speed?
Let's fastforward to chapter 21. Lou has A Ellen who can be smoked by a wyvern lord's 40 mt even at 20/20 with +2 Def. Level 20/10
20/10 Lou
34 HP, 19+3 Mag, 21 Skill, 21 Speed, 14 Luck, 9 Def, 15 Res. 56+15 hit, 56+9 avoid, 10+15 crit.
level 15 Cecilia A Doug, B Percival
38 HP, 15+2 Mag, 12 Skill, 13 Speed, 13 Luck, 9+4 Def, 16+4 Res. 37+6 hit, 39+25 avoid, 6+15 crit
No offense lead, but she IS supplying two others with supports. Let's check out 20/15 Ellen
33 HP, 20+3 Mag, 18 Skill, 16 Speed, 30 Luck, 3 Def, 28 Res. 66+15 hit, 62+9 avoid, 9+15 crit.
Doubles nothing, no slayer effectiveness with aircalibur, loses defense badly. Only really loses avoid by 7, crit by 3. Cecilia I can say is better than Ellen. Cecilia practically seems like a hybrid of both. Fastest enemy on hte map is wyvern lords, which can't double Cecilia. This means Cecilia has better durability, especially since she has identical avoid to Lou. However, let's look at Cecilia's team mates.
10 Douglas A Cecilia B Percival
47 HP, 19+1 Str, 13 Skill, 8 Speed, 11 Luck, 20+4 Def, 5+4 Res. 37+6 hit, 27+25 avoid, 6+18 crit. WT control allows him basically an extra+10.
Access to Brave axe and Lance allows him access to extra weapons, then knight slayers, killers, etc. No doubling, but most wyverns are only doing 6 damage with their steel. This also helps later in 22 with the heroes, of which only do 9x2-5x4 damage to him. On top of that, the WTA allows him basically to have similar avoid to the others so far. But what of Percy?
10 Percival B Cecilia B Douglas
54 HP, 21+1 Str, 17 Skill, 21 Speed, 15 Luck, 16+2 Def, 13+2 Res. 48+15 hit, 57+25 avoid, 8+15 crit.
Total triangle control, basically having access to any physical weapon outsie of bows. Wyvern lords 3RKO him of which he can kill back with a wyrmslayer at 40 displayed. This helps him be able to whipe out hordes just like Lou with far greater durability. Then there are paladins he can use a horseslaying weapon on, armorslaying the boss Murdock, he can easier destroy mages due to targeting their weaker stat.
Cecilia greatly improves the performance of two characters, while Ellen's simply becomes slightly better (and unlike Cecilia's team is insta-blicked by wyvern lords). She has not the offense Lou has, but her team makes up for that. She helps Percy get to god mode, and helps Doug move around to put his defensive abilities to good use along with his excellent weapon selection. She outdoes him in mount utility, staff choice, and helping 2 people perform far better, one of which absolutely smokes Lou at what we trained him for and THEN some. All three have one thing in common, they are all harder to kill than Lou, Cecilia included. So 3 durable units of which has a highly versatile healer mage if subpar offensively, a general with the best weapon selection you could ask for in his existence that basically has the hardest time dying, and killface paladin that are all free of needing extreme effort or resources outside of eachother>two far less durable units that need effort and resources that have split uses all for the sake of one person being hax towards 1 enemy type.
Might as well compare him to Bartre.
10 Lou B Ellen
20 HP, 7+2 mag, 9 Skill, 10 Speed, 8 Luck, 4 Def, 7 Res. 26+10 hit, 28+6 avoid, 5+10 crit. 4 con
Bartre
48 HP, 22 Str, 11 Skill, 10 Speed, 14 Luck, 10 Def, 3 Res. 36 hit, 34 avoid, 5 crit. 14 con, will have a support with Fir in 7 turns with his 40+3 speed support. Has D Bows, A Axes.
Do I seriously need to say more? Lou is not outperforming that any time soon.
First off, exactly how worthwile is his performance? From my sight, his speed is questionable. It certainly is not doubling much at his start. There are very few armors from the start of his existence to the isles, so let's start with his earlygame. Chapter 3, he's not doing much, if anything. He's simply nowhere near the action, and it's troublesome to get him anywhere else. His best opportunity is the boss. He has 3 speed to Lou's base 6. Lou has 9 mt, throne gives 5 Res, so he's only doing 4 damage. The boss has 30 HP, so he recovers 3 a turn. Basically, Lou has to go melee if he wants to do anything close to noticeable damage, and even then it's only a technical 5 damage. Boss has 18 Mt with javelin, 22 with steel. Javelin is 1 damage off killing Lou outright with his 16 HP and 3 Def, so if the boss procs an STR, dead Lou with no escape. Steel obviously DOES one shot Lou, so he can't afford to go melee. So, no chapter 3 action for him aside from perhaps chipping javy cavs through the wall.
Chapter 4 is a bit of a mess. It has nomads with 10 AS, which doubles Lou. Their 15 mt ORKOs Lou. Cavs pack about 1 Res, have around 26 HP. 4RKO. I do not think this is worthy chip damage. Not in the sense that it helps anyone avoid a counter anyways. Pirates are the same deal, just they have around 1 less HP, which doesn't change a damn thing. Being 2RKOd by everything with a chance of nomads coming in to ORKO him means I have to give the poor bastard extra protection. The only one performing worse right now is Walt. Don't be surprised I'm not wishing to reward him any medals. He could gain a level, but I still find it questionable. The only way he is gonna get kills is if you specifically weaken things down for him to kill. Sure he's forced, but this style of play only slows me down either way. Eric has 11-10 AS depending on his weapon, which potentially doubles Lou for the kill. Not that his 9 damage is doing much to Eric's 4 Res and 34 HP.
Chapter 5, he's gained a level. Fighters are packing 19 mt with handies, which OHKOs Lou. Nomads and mercs double for an ORKO. If the mage with his 15 mt procs a speed, he ORKOs Lou as well. Least magically durable enemy on the map are fighters with 1 Res and 33 HP, that being a 5RKO. Again, not significant chip. How the hell is he supposed to see any action? Literally everything on the map save MAYBE one guy ORKOs or OHKOs Lou. I might as well not give him a level as this is god awful performance bordering Walt. Let's give him another level for chapter 6.
Well, there are now fail soldiers and armors around, so he does well here. Armors and soldiers with steel are still capable of OHKOing Lou, but no biggie I suppose. However, there is now slots. Would you honestly say he performs better than
Marcus
Allen
Lance
Deick
Rutger
Ward
Lot
Thany
Clarine
Ellen
At this point? Then factor in Roy is forced and that Chad's too important here, there's no room for Lou. I suppose Ward's questionable, but not enough to deter Ward's greatness before. 4 chapters, better performance than Lou by a longshot, it's possible he could have gained 5 levels in that time which lets him perform well enough to double armors with a hammer, meaning he has an awesome chance of just making them vanish.
Even then, all he's really doing is hurting armors. Anyone can take out a soldier no problem, he's no way in hell fighting the boss Wagner with his 12 AS to Lou's 7. So now, he's posing a problem of mediocre performance.
Chapter 7, I'll give him 2 levels, now he's level 5. First thing I notice is that dracoknights can OHKO him with a javelin, meaning I would question him actually being able to chip the dracos. They have 33 HP and 2 Res to Lou's 10 mt, a 5RKO. Walt at base with iron has 22 Mt to the draco's 13 Def, 9 damage, a 4RKO. Wow. I could bring in base Walt and he'd do better than a trained Lou. Hell, I could give him Steel to do 31 mt, of which is a 18 damage, 2RKO. This includes the likes of Dorothy and Sue performing better on wyverns. Lou does better on armors...All 4 of them. They're spread out across the map, so it's not like Lou can get to them all either. Everything else has the problem of 2RKOing him, so I can't exactly afford him enemy phase without healing him every single turn for just 1 enemy. So I have to protect him in this hectic rush map to rescue the cavs then get the hell to the throne. Even more embaressing is that Lou STILL is no boss slayer. His 8 AS does not double Devias's 6 AS. 10 mt to Devias's 1+5 Res is 4 damage to Devias's 39 HP. Devias has a 1-2 range weapon with 1-2 range, an instant KO.
So there's now chapter 8. I'll be nice and give Lou yet another level. First thing you notice is that the map is huge. Your cavs can barrel through this, and they have better people to rescue-transport, because when those people are dropped they aren't ridiculously vulnerable. It;s at this time, enemies are starting to graduate to steel. 12 Str soldiers OHKO him, as do Knights. He doubles both, but the question is if he's ever seeing action this map. Takes 7 uninterrupted turns just to get him to Barth's starting position from the best starting position you can give him, something a cav can use better. At best, he might see maybe 2 hits, perhaps a kill. He simply can't really perform that well on the basis he's not worth transporting due to durability issues, and that his move is bad enough that he will see very little action what with the cavs wiping everything off the map. He might not get a level.
So now, Lou and Lillina meet. Let's compare a level 7 Lou to base Lilli.
7 Lou- 19 HP, 6 Mag, 8 Skill, 9 Speed, 7 Luck, 3 Def, 6 Res. 23 hit, 25 avoid, 4 crit
Lillina- 16 HP, 5 Mag, 5 Skill, 4 Speed, 4 Luck, 2 Def, 7 Res. 14 hit, 12 avoid, 2 crit.
Average enemy level is 4, Lillina is getting 11 exp a hit, 40 a kill. Lou gets 9 exp a hit, 20 a kill. She's practically leveling at twice the speed he is. Only advantage he has is that he can double fighters wielding steel who don't proc a speed. Lillina however could get an instant C with Roy. Lou could have supports with Ellen and Chad, but these two are problematic for 2 reasons. 1. He doesn't really help them perform astoundingly better. 2. These two supports do not last forever, and Chad has no reason to be on maps that don't require thieves. That's at best a C with the 30+1 speed by the time they arrive in 8x. Another factor is that Roy is always forced, and he is assumed a BB with his cavs, free a C. If Lillina's in play, she will have that C. That C is +1 ATK, 2 avoid, 5 hit, 5 crit. Lou's C nets +1 ATK, 2 avoid, 5 hit and crit. Essentially, the same bonuses, but Lillina's is more assured.
Both still basically require kills to be spoonfed into them. Essentially there are 8 "battles" on this map, as in 8 groups of which they get 1 kill. Lillina could get 3 levels to Lou's 1.6. Let's compare now.
level 8 Lou
19 HP, 6+1 Mag, 8 Skill, 9 Speed, 7 Luck, 4 Def, 7 Res. 23+5 hit, 25+2 avoid, 4+5 crit
level 4 Lillina
17 HP, 7+1 Mag, 5 Skill, 5 Speed, 5 Luck, 2 Def, 8 Res. 15+5 hit, 15+2 avoid, 2+5 crit.
He's durably better, but not so much as to offset any problems he has. He's still ORKOd by mercs, OHKOd by steelers. Either way, you want both to avoid any combat you can, and Lillina's chip is superior. All minor wins, but I recall comparing to Lillina to be a bad thing.
Let's fastforward to chapter 14. 6 chapters from 9-14. Let's give Lou 8 levels.
level 16 Lou
23 HP, 10+3 Mag, 12 Skill, 13 Speed, 10 Luck, 5 Def, 9 Res. 34+15 hit, 36+9 avoid, 6+15 crit.
Cecilia
30 HP, 11 Mag, 7 Skill, 10 Speed, 10 Luck, 7 Def, 13 Res. 24 hit, 30 avoid, 3 crit.
His support with Ellen is becoming questionable. Clarine and Saul all have the first ring priority over her, and the second ring has competition as well. Level 15/1 Ray has better stats all around compared to a 20/1 Ellen with a superior weapon type. There's Lou himself. Ellen might be stuck with healing for even longer, of which we start to realize Lou is lugging around a unit that has to be babysat as much as he does that is doing nothing but healing. With Cecilia's arrival, a promotion of a former healer, Cecilia's arrival and the coming promotion of a mage type, Ellen's presence is starting to become redundant. However, couple problems.
Any wyvern can OHKO him with steel if they proc a strength, of which Cecilia can avoid that problem. Wyvern lords with silver have 35 mt, which slays Lou, but Cecilia can survive just fine. Brigands with steel have 29 mt, again a OHKO on Lou. Lou does not have Staff use, of which Cecilia can use to Libro people, or Rest Ray or Sophia if they were put to sleep by the bishop.
She also has a mobility lead, less questionable supports (Percy is 30+2, 15, 30, 40), staffs, and requires no effort or ring. This also comes with rescue transport, her 19 rescue can rescue Doug to transport him, which is another 30+2, and gets a tank to the front lines. Lou after promotion has 4 rescue, which can "save" Ray (Nosferatu not good enough?), Sophia (lol), Niime (again, Nosferatu), and Fa (who is far and away in no real need of rescue). Her rescue comes with canto as well. Even after promotion at max level, he has 1 less HP than base Cecilia. He has better offense, but nowhere near the utility, cheapness, or team adaptability. Her class also allows her to level up faster like she has Elite. Average level of chapter 15 is 17. 17/1 Lou gets 9 exp a hit, 21 a kill. Cecilia gains 9 a hit, 27 a kill. Lou needs 5 kills, Cecilia needs 4. Promoted enemies will yield plenty more to Cecilia. The level 5 sniper gives 12 exp a hit, 44 a kill to Lou, 12 exp a hit and 65 a kill for Cecilia.
So he has an offense lead. Woopie. Does it make up for how troublesome it is to train him up, the cost of a ring, and still isn't as versatile as Cecilia until later on, and Cecilia can make up for being slightly worse with a better leveling speed?
Let's fastforward to chapter 21. Lou has A Ellen who can be smoked by a wyvern lord's 40 mt even at 20/20 with +2 Def. Level 20/10
20/10 Lou
34 HP, 19+3 Mag, 21 Skill, 21 Speed, 14 Luck, 9 Def, 15 Res. 56+15 hit, 56+9 avoid, 10+15 crit.
level 15 Cecilia A Doug, B Percival
38 HP, 15+2 Mag, 12 Skill, 13 Speed, 13 Luck, 9+4 Def, 16+4 Res. 37+6 hit, 39+25 avoid, 6+15 crit
No offense lead, but she IS supplying two others with supports. Let's check out 20/15 Ellen
33 HP, 20+3 Mag, 18 Skill, 16 Speed, 30 Luck, 3 Def, 28 Res. 66+15 hit, 62+9 avoid, 9+15 crit.
Doubles nothing, no slayer effectiveness with aircalibur, loses defense badly. Only really loses avoid by 7, crit by 3. Cecilia I can say is better than Ellen. Cecilia practically seems like a hybrid of both. Fastest enemy on hte map is wyvern lords, which can't double Cecilia. This means Cecilia has better durability, especially since she has identical avoid to Lou. However, let's look at Cecilia's team mates.
10 Douglas A Cecilia B Percival
47 HP, 19+1 Str, 13 Skill, 8 Speed, 11 Luck, 20+4 Def, 5+4 Res. 37+6 hit, 27+25 avoid, 6+18 crit. WT control allows him basically an extra+10.
Access to Brave axe and Lance allows him access to extra weapons, then knight slayers, killers, etc. No doubling, but most wyverns are only doing 6 damage with their steel. This also helps later in 22 with the heroes, of which only do 9x2-5x4 damage to him. On top of that, the WTA allows him basically to have similar avoid to the others so far. But what of Percy?
10 Percival B Cecilia B Douglas
54 HP, 21+1 Str, 17 Skill, 21 Speed, 15 Luck, 16+2 Def, 13+2 Res. 48+15 hit, 57+25 avoid, 8+15 crit.
Total triangle control, basically having access to any physical weapon outsie of bows. Wyvern lords 3RKO him of which he can kill back with a wyrmslayer at 40 displayed. This helps him be able to whipe out hordes just like Lou with far greater durability. Then there are paladins he can use a horseslaying weapon on, armorslaying the boss Murdock, he can easier destroy mages due to targeting their weaker stat.
Cecilia greatly improves the performance of two characters, while Ellen's simply becomes slightly better (and unlike Cecilia's team is insta-blicked by wyvern lords). She has not the offense Lou has, but her team makes up for that. She helps Percy get to god mode, and helps Doug move around to put his defensive abilities to good use along with his excellent weapon selection. She outdoes him in mount utility, staff choice, and helping 2 people perform far better, one of which absolutely smokes Lou at what we trained him for and THEN some. All three have one thing in common, they are all harder to kill than Lou, Cecilia included. So 3 durable units of which has a highly versatile healer mage if subpar offensively, a general with the best weapon selection you could ask for in his existence that basically has the hardest time dying, and killface paladin that are all free of needing extreme effort or resources outside of eachother>two far less durable units that need effort and resources that have split uses all for the sake of one person being hax towards 1 enemy type.
Might as well compare him to Bartre.
10 Lou B Ellen
20 HP, 7+2 mag, 9 Skill, 10 Speed, 8 Luck, 4 Def, 7 Res. 26+10 hit, 28+6 avoid, 5+10 crit. 4 con
Bartre
48 HP, 22 Str, 11 Skill, 10 Speed, 14 Luck, 10 Def, 3 Res. 36 hit, 34 avoid, 5 crit. 14 con, will have a support with Fir in 7 turns with his 40+3 speed support. Has D Bows, A Axes.
Do I seriously need to say more? Lou is not outperforming that any time soon.