- Spoiler:
- <Mekkah> rody seriously already removed units from the tier list?
<Vykan12> Just delete it as a failed experiment
<Mekkah> lol
<SevenDeadlySins> yes mekkah
<SevenDeadlySins> without talking to anyone or writing anything up
<Cheetah7071> yeah, that was stupid
<Vykan12> wtf
<Cheetah7071> even if warpskipping is assumed
<Cheetah7071> they should just be auto-bottom
<SevenDeadlySins> he completely deleted ymir, aran, samson, catria, and paola
<Cheetah7071> not deleted
<SevenDeadlySins> automaticall
<Vykan12> "Unit x doesn't exist" is being taken way too seriously
<SevenDeadlySins> they DO NOT EXIST
<Vykan12> Nobody's removing Stefan from FE9 lists
<Vykan12> IIRC
<Vykan12> That costs you turns no matter how you play the chapter
<Vykan12> so fuck that when doing max efficiency
<Mekkah> let's remove Naesala and Tibarn because they're not getting recruited with Giffca existing
<Vykan12> rofl
<SevenDeadlySins> in any case
<Vykan12> That would remove Cyas too
<SevenDeadlySins> i really think there's no reason not to do dual concurrent tier lists
<SevenDeadlySins> one with warp and one without
<Vykan12> And imagine the havoc it would wreak on the FE4 gen 2 list
<Mekkah> hannibal who?
<Cheetah7071> who isn't being recruited in FE4?
<Cheetah7071> oh
<Cheetah7071> hannibal?
<SevenDeadlySins> also
<Mekkah> also
<Mekkah> if you go fast enough in ch9
<Mekkah> you dont get altenna
<Vykan12> There's more than 1 pairing per child?
<Mekkah> x)
<SevenDeadlySins> don't forget all the replacements
<SevenDeadlySins> like
<Cheetah7071> he doesn't slow things down, since corplol can wander back to recruit him while others press ahead
<SevenDeadlySins> hawk and femina
<SevenDeadlySins> "what"
<Mekkah> you need to clear enemies for corple to talk to hannibal
<SevenDeadlySins> also he may not slow things down but he sure as shit is a pain in the ass
<Cheetah7071> so?
<SevenDeadlySins> i ended up sleeping him with patty's sleep sword
<Mekkah> and you need to recruit or kill or seize hannibal to advance to the next castle
<Mekkah> (seize as in seize his castle, which the game considers the same as killing him)
<Cheetah7071> that's an entirely different argument fromt he one being used to remove catria et al
<Cheetah7071> it's not analogous at all
<SevenDeadlySins> it's analogous to stefan
<Mekkah> it saves like 20 turns to kill hannibal when you meet him
<SevenDeadlySins> "recruiting hannibal costs turns"
<SevenDeadlySins> if you don't kill him
<SevenDeadlySins> he goes and gets reinforcements
<SevenDeadlySins> which threaten your base castle
<SevenDeadlySins> or flank you from the back
<Cheetah7071> see this is why a unit's recruitment conditions should never count against them
<Mekkah> <int> aran's main use is providing one of my units with 33 exp
<Vykan12> But that contradicts the PP concept
<Vykan12> lolol
<Vykan12> Aran is so easy to recruit on turn 2
<Mekkah> but ok seriousl
<Mekkah> xavier..
<SevenDeadlySins> in any case
<SevenDeadlySins> "why not do a double list"
Bottom line, you don't count a character's recruitment requirements against them, and even if you did, the notion of removing playable characters from a tier list is absurd. Now I'm not clear on what exact tiering system is employed here, but as far as I can tell, if you do count recruitment against someone, it's simply a negative factor they have to overcome. If they don't, that will be reflected in whatever their crappy ranking is (presumably lower mid to bottom).