From Int's efficient run 2.0 on SF:
Technically this is by far the fastest way to complete the game, and therefore technically, the most efficient. Does everyone think we should adopt this as what generally happens on an efficient playthrough? Because if so, it would obviously have big implications. For example, Julian and Rickard would have no business being under Catria, what with her joining on the last chapter. Units like Macellan and Dolph might as well not exist as they won't be able to stop sucking before the end of the game, they would become Est-like characters. Units recruited after Ch 14, like Samson and Ymir, literally won't exist on an efficient run. etc
Personally I would be in favor of disregarding or limiting Warp skipping somehow, but if people want this to be the standard, I won't complain. I do want to know which one it's going to be, though, since Warp skipping of this extent has clearly not been considered yet.
So, just for giggles, I started warp-skipping the game with my current army as it exists at the beginning of Chapter 15. I was curious to see how far I could make it. I don't know what I expected, but I certainly did not expect to go all the way to the end of the game, which is exactly what happened. Let me give everyone a quick run-down:
Ch. 15 - Warped Caeda to ORKO boss, Warped Marth to Seize. 1 turn.
Ch. 16 - Warped Caeda to ORKO boss, Warped Marth to Seize. 1 turn.
Ch. 17 - Let thief steal Warp staff, shot him dead with Jake/Beck for the steal. Opened door with Barst, killed stuff. Swordmaster Caeda kills boss, Marth Seizes. 3 turns.
Ch. 18 - Caeda flies to boss, ORKOs, Marth warps to Seize. 3 turns.
Ch. 19 - Bantu Warps to recruit Tiki, Marth warps to Seize. 1 turn.
Ch. 20 - Complicated strategy where I gave Sedgar a Speedwing to fight the 4 Brave Lance cavs, shot the ballista with a forged Thunderbolt, Warped Caeda/Marth/Lena near the village, got Hammerne, flew Caeda to ORKO boss and Warped Marth to Seize. 4 turns.
Ch. 21 - Hammerned a staff, Warped Caeda to ORKO boss, Warped Marth to Seize. 1 turn.
Ch. 22 - Shot boss with double thunderbolt from ballistas, did a Barst/Caeda/Sedgar combo attack, Hammerned staves, Warped Marth to Seize. 2 turns.
Ch. 23 - Warped Caeda to ORKO boss, Warped Marth to Seize. 1 turn.
Ch. 24 - Warp Tiki to suicide on boss, warped Julian to get Aum, warped Caeda to finish off boss, Warped Marth to Seize. 1 turn.
Ch. 24x - Aum'ed tiki, Warped Caeda to ORKO boss, Warped Marth to Seize. 1 turn.
Endgame - Warped Caeda to ORKO bodyguard, Tiki to suicide on Medeus, Nagi to suicide on Medeus. Barst on hand to close the deal if necessary (and he wasn't). 1 turn.
Chapter turns: 20
Total turns: 156
Technically this is by far the fastest way to complete the game, and therefore technically, the most efficient. Does everyone think we should adopt this as what generally happens on an efficient playthrough? Because if so, it would obviously have big implications. For example, Julian and Rickard would have no business being under Catria, what with her joining on the last chapter. Units like Macellan and Dolph might as well not exist as they won't be able to stop sucking before the end of the game, they would become Est-like characters. Units recruited after Ch 14, like Samson and Ymir, literally won't exist on an efficient run. etc
Personally I would be in favor of disregarding or limiting Warp skipping somehow, but if people want this to be the standard, I won't complain. I do want to know which one it's going to be, though, since Warp skipping of this extent has clearly not been considered yet.