Look, I shouldn't have to go over that Darros and co. are shitty tanks until after promotion, and look where they are. Fine, let's just nitpick at this:
Despite Dolph having a few more chapters of availability his bases really do suck as armor since he doesn't do that Hunter shit anymore [lol i is a tank and i get doubled all the time making me a shitty tank] so I don't think that really does anything for him pre-Catria.
I never said Dolph was a tank. Yeesh.
But look closesly what I've also posted: there's still two to three chapters that Katua lacks. Since promoting both of them is "okay, whatever" for them, the whole point of Katua being that much easier to train is merely moot. Dolph still has C12X, C13, and the vast majority of C14 to train. Catria has 15 to her advantage.
Catria's not a Barst or anything but she has a much better jointime environment.
What's Dolph supposed to be? Oswin? Dolph also has 12X to a slight advantage as his Atk ratio is better here than it was as a Hunter. Much better, may I add:
Armor Knight (Javelin) - 16 Atk
Steel Lance - 18 Atk
Hunter (Iron Bow) - 13 Atk
Yeah, much better minus the whole "-1 Mov".
In Chapter 13, IIRC he isn't Ballistae's "top priority" here. Though granted he doesn't double these things, if he isn't likely targeted it's not necessarily a bad thng. I know the Thunderbolt will take a free shot at him, but that's about the worst of it. Maybe Pachyderm.
As for CEXP gains, it should be about 40 CEXP per kill if Dolph kills a Level 5 Cav, for example.
And for C13, example:
23 HP | 14 Def btw.
Shooter 1 (Arrowspate): 33 (34) HP, 22 (23) atk, 82 (83) hit, 6 AS, 11 (12) def, 1 crit
Hoistflamme: 33 (34) HP, 22 (23) atk, 92 (93) hit, 6 AS, 11 (12) def, 1 crit
Shooter 3 (Hoistflamme): 35 (36) HP, 23 (24) atk, 93 hit, 6 AS, 12 def, 1 crit
3RKO.
Stonehoist: 33 (34) HP, 25 (26) atk, 52 (53) hit, 6 AS, 11 (12) def, 1 crit
Stonehoist: 35 (36) HP, 26 (27) atk, 53 hit, 6 AS, 12 def, 1 crit
The 26 Atk will 2HKO him. But, to be fair: Stonehoist + Hoistflamme can't KO him. I don't have to stress that he isn't doing so hot offensively, but at least he can approach near one and kill it.
There's also two Thieves that do 6 damage per round.
The only thing Dolph is asking for in 12X is maybe to save a use or two of the forged Ridersbane. The reason being that it makes the Cavaliers easier to kill.
So the main point is Dolph's extra three chapters give him an advantage to get out of a rut faster with the Master Seal on top of it. By the way, though C15 he isn't "astonishing", he can reclass to Warrior and toss a Hand Axe or start whipping his Bow rank up.
So it's a question of how fast can Catria catch up. If it's the American / Europe? version, she stands an okay chance (5). The Japanese version has her at Level 3 (I dunno why) so you'd have to argue...a massive amount of levels in one chapter in order to get Catria to match Dolph's level. She's 2RKOed and 2RKOes back. Yeah, her offense looks a bit on the bright side, but saying that she's getting 5 levels within one chapter? Not really buying it. Assuming that IOS's calculations were correct, she'd need to kill ~10 Mages in that chapter alone. Not including reinforcements, there is a grand total of 8 Mages. So... she's killing all of them? Help?
So let's just say, out of the kindness of my heart, she gets... 3 levels. Seems fair since by the point that she joins the map is nearly over (unless we're staying for reinforcemnts) and her Movement advantage on the desert.
10/1 Dolph (General) - 36.2 HP | 11.8 Str | 9.4 Skl | 10.8 Spd | 3.6 Luck | 19.7 Def | 3 Res
8 Katua - 21.8 HP | 7.35 Str | 9.4 Skl | 14.95 Spd | 8.2 Luck | 8.75 Def | 6.15 Res
This is assuming NA version Katua, btw.
Uh, let's review that Ridersbane has 10 Wt to begin with and Cavaliers are approaching 10-11 AS. Come on man, thisis almost a joke of a comparison.
10/3 Dolph - 37.6 HP | 12.4 Str | 10.2 Skl | 11.4 Spd | 3.8 Luck | 20.6 Def | 3 Res
10/1 Katua (Draco) - 27 HP | 12.25 Str | 11 Skl | 16.25 Spd | 9 Luck | 14.25 Def | 3.25 Res
C17... lesse...
- Code:
Chapter 17:
3 Bishop Lvl 4
2 Sniper Lvl 4
2 Mamkute Lvl 12
1 Hero lvl 4
4 Armor 1 lvl 10 3 lvl 8
2 Thief 1 lvl 12 1 lvl 10
4 Mage 1 lvl 10 3 lvl 8
Going down unit-by-unit
- Code:
Bishop 4 (Bolganone): 33 (34) HP, 24 (25) atk, 85 (86) hit, 7 (8) AS, 3 (4) def, 9 (10) res, 5 crit
With Pure Waters in play, which is +7 Res, Dolph is 3RKOed at worst while Katua is 2RKOed
- Code:
Worm: 33 (34) HP, 18 (19) atk, 85 (86) hit, 7 (8) AS, 3 (4) def, 9 (10) res, 5 crit
9 Damage for each of them. 5RKO for Dolph, 3RKO for Katua.
- Code:
Armor 8 (Forged Javelin): 37 (38) HP, 25 (26) atk, 103 (104) hit, 4 AS, 12 (13) def, 0 (1) res, 4 crit
Dolph is 7-8RKOed at worst while Katua is 3RKOed, 4RKOed sometimes with WTA intact. Both are about the same offensively.
- Code:
Armor 10 (Forged Javelin):39 (40) HP, 26 atk, 104 (105) hit, 4 (5) AS, 13 def, 1 res, 4 (5) crit
Nothing different with this dude really.
- Code:
Mage 8 (Bolganone): 24 (25) HP, 25 (26) atk, 82 (83) hit, 5 (6) AS, 3 (4) def, 4 (5) res, 3 (4) crit
Dolph is 3RKOed by the 25 Atk ones. Both double for ORKO.
- Code:
Mage 10 (Bolganone): 25 HP, 26 atk, 83 hit, 6 AS, 4 def, 4 res, 4 crit
Only difference here is Dolph can't be 3RKOed.
- Code:
Thief 10 (Silver Sword): 30 HP, 22 atk, 110 (111) hit, 19 AS, 3 (4) def, 5 crit
Thief 12 (Silver Sword): 32 HP, 22 atk, 111 (112) hit, 20 AS, 4 def, 5 (6) crit
No damage guaranteed for Dolph. As for Katua she is 4RKOed w/WTA and A rank assumed.
- Code:
Sniper 4 (Killer Bow): 42 (43) HP, 26 (27) atk, 125 (126) hit, 16 (17) AS, 8 (9) def, 3 (4) res, 32 (33) crit
Silver Bow: 42 (43) HP, 26 (27) atk, 115 (116) hit, 16 (17) AS, 8 (9) def, 3 (4) res, 12 (13) crit
Okay, I don't really have to review Katua here. So what about Dolph? 3RKO at worst.
- Code:
Hero 4 (Silver Axe): 40 (41) HP, 27 AS, 110 (111) hit, 17 (18) AS, 10 def, 3 (4) res, 7 (8) crit
27 Atk, not 27 AS. Anyway, 3RKO for Dolph, and Katua just barely pulls a 3RKO equipping an Axe.
- Code:
Mamkute 12 (Fire Stone): 44 HP, 36 atk, 109 hit, 26 AS, 15 (16) def, 7 res, 12 crit
Get this fools: Dolph isn't ORKOed.
- Code:
Boss: Moses (Magic Stone): 44 HP, 23 (24) atk, 103 hit, 17 AS, 17 def, oo res, 9 crit
Eh... probably the win goes to Katua here defensively.
So far Dolph is beating Katua by at least #RKOes pretty fast here.
C20... let's say 10/8 for Dolph and Katua -
Dolph - 41.1 HP | 13.9 Str | 12.2 Skl | 14.9 Spd | 22.85 Def | 3 Res
Katua- 31.9 HP | 15.4 Str | 16.6 Skl | 20.8 Spd | 16 Def | 3.6 Res
To sum it up: Dolph takes about 6 damage per round while Katua takes 16 per round, assuming WTA too. This is assuming the Brave Lance buffoons. And even then Camus's map has all the en-mass Ballistae. I don't really want to make it easier to sum up, but I'm thinking Katua's only "real win" after this is offense or C23 where she can become a Paladin and Res-tank. In C24 Dolph has the advantage vs. Mamkutes.
So it's a matter of determining when Dolph is hitting Level 10 and Katua hitting Level 10, then it draws to offense vs. defense and Mov.
Catria, though, only needs to be 7 to have 14 AS with Ridersbane [Pals are tanky enough where you arent OHKOing with forges]
JAP or NA Katua? NA fails miserably at this. The Jap is the same as... Level 10. Yeah, she has 14 AS... but these Cavs can have 11 AS too. In fact, they have 11-12 AS. Oops, sorry Katua.
In fact, does Dolph do anything BUT get doubled during his armor stage? Yeah, he can instaridersbane Blick, but Catria can do that two, except she can do it a billion times more efficiently since she's so much more mobile.
This is like asking if Catria's Mov is her only advantage.
Plus, Dolph's durability lead isn't as solid as it looks. It doesn't say anything against Mages or Armorslayers, and forged armorslayers completely ruin Dolphs day
Like I told you on IRC, there's a grand total of 2 Armorslayers. One in 16, and one in 18. Cry me a river man. As for Mages, if anything Dolph's HP advantage helps him out if he swallows a Pure Water. Katua has to be a Paladin to approach that.
Sure, Catria has to watch out for archers, but with her massive mov/ridersbane for horsemen, they become less of an issue.
So what about Snipers? These dudes exist in C17, C17X, and C19. Not to mention there is Ballistae in C20. C21 has Snipers, C24 does too. Horseman could also show up on the Enemy Phase, which can still limit her opportunities to move around the place. The fact that there's like... x6 more Bow users in comparison to Armorslayers is still within her way.
but you can't really say the same for Dolph, he's not OHKOing mages or anything.
C17 Mages: 6 AS
I'm pretty sure he can ORKO. As for OHKO? Nah, it's impossible unless he hits them up close.
Not going to bother with the last paragraphs since they're sort of covered with my above mentions up util here:
Maybe she should drop, but there's enough to warrant a noteable gap between them.
You blew things way out of proportion. Allow me to sum up what I wanted:
Maybe glance at Mac later as an Armor Knight. Dolph seems okay at it, nothing spectacular, but kind of makes it. With these recent Warp-throughs, though, Dolph could probably drop. Palla and Katua might have to go with him, but Katua can probably stay over the pieces of shit like Matthis and co.
Hence there'd still be a tier difference.
As for Mac... well, maybe I should've taken a second glance at this:
20 HP | 12 Def
I think the only units that can't ORKO him are... Mages if he has Pure Water and the Archers.
Maybe a gap can still be made on Mac and Dolph, but for now I'm willing to concede the drop.
---
Anyway, the main point is that the reason Katua should drop alongside with Dolph (but not Dolph > Katua or w/e unless this recent comparison meant something, though I doubt it) with still a tier difference. The reason being that a lot of these playthroughs are warping through lategame chapters. Basically: after 17X it's game over in some people's cases, which means lategame weight does not have a major impact as it once did. Which means that Katua's only advantage is... recovering from her terribadness faster... maybe.
It's all riding on Colonel M. If he fails, I shall judge him harshly.
Why me? >_>