I realized today that nominating the same guys over again is going to get tiresome, so at least for now we'll stick with the people that didn't make it to the #1 spot. When we have like ~4 left I guess we can renominate...but if you think it should be done earlier just yell at me on IRC and we'll have another nomination round.
So, here you go.
Raven
Priscilla
Serra
Oswin
Hector
Ninian/Nils
Matthew
Some slight in-depth talk about each of them.
Raven
Raven probably has the best offense in the game overall, essentially ORKOing (or close to it) from the bat and only getting better with his like 10 str/15 spd bases and 55%/45% growths in each. His durability is less amazing, but still quite acceptable (the only people out of the above that beat him are Oswin and Hector), though he can sometimes get critted, and he has no 1-2 range until promotion gives him Hand Axes.
Priscilla
Priscilla is a mounted healer, and one of your two only earlygame ones. It takes a long time to get her to promotion, and then her combat isn't worth writing home about until she gets Thunder, but at least it's done with perpetual 1~2 range. High level staves are clutch in certain chapters. Her main problem is obviously durability, and lack of enemy phase before promotion.
Serra
A lot like Priscilla, only with a higher level making her promotion more flexible, some more availability, and no mount. Oh, and Light magic.
Oswin
Oswin has hands down the best durability when he joins, and he's only surpassed at that when you take into account mobility or resistance. An earlygame lifesaver for sure, and later on he can still tink enemies. His weakness is of course mobility and speed, which poses a severe problem for him in comparisons if the other side can survive just fine, or if healing them after an enemy phase is not a detriment, since it means he's getting much less action.
Hector
Hector starts a bit shaky hit-wise, but soon enough he's about as tanky as Oswin, except he's armed with the lethal Wolf Beil. He's also a free unit slot on every chapter, which is nice since some chapters have too few slots even if your team is reasonably small. His main problem is a late promotion capping him out at 20/--, and some AS issues.
Ninian/Nils
Dancer, hax, etc. Can also make a unit invincible with Nini's Grace for a turn, which allows someone like Lucius to have a non-risky enemy phase. Main problem, besides no enemy phase, is lack of availability: only available from Ch21 and on, and then also absent from Sands of Time.
Matthew
He makes a great earlygame fighter since he's one of the few that doubles, and after that thief utility begins. Chests, stolen items (Silver Card!), fog of war, it's all for him. Until Ch20, he has the sole claim to all this, and after that he only faces competition from Legault, though there's often work for both.
So, here you go.
Raven
Priscilla
Serra
Oswin
Hector
Ninian/Nils
Matthew
Some slight in-depth talk about each of them.
Raven
Raven probably has the best offense in the game overall, essentially ORKOing (or close to it) from the bat and only getting better with his like 10 str/15 spd bases and 55%/45% growths in each. His durability is less amazing, but still quite acceptable (the only people out of the above that beat him are Oswin and Hector), though he can sometimes get critted, and he has no 1-2 range until promotion gives him Hand Axes.
Priscilla
Priscilla is a mounted healer, and one of your two only earlygame ones. It takes a long time to get her to promotion, and then her combat isn't worth writing home about until she gets Thunder, but at least it's done with perpetual 1~2 range. High level staves are clutch in certain chapters. Her main problem is obviously durability, and lack of enemy phase before promotion.
Serra
A lot like Priscilla, only with a higher level making her promotion more flexible, some more availability, and no mount. Oh, and Light magic.
Oswin
Oswin has hands down the best durability when he joins, and he's only surpassed at that when you take into account mobility or resistance. An earlygame lifesaver for sure, and later on he can still tink enemies. His weakness is of course mobility and speed, which poses a severe problem for him in comparisons if the other side can survive just fine, or if healing them after an enemy phase is not a detriment, since it means he's getting much less action.
Hector
Hector starts a bit shaky hit-wise, but soon enough he's about as tanky as Oswin, except he's armed with the lethal Wolf Beil. He's also a free unit slot on every chapter, which is nice since some chapters have too few slots even if your team is reasonably small. His main problem is a late promotion capping him out at 20/--, and some AS issues.
Ninian/Nils
Dancer, hax, etc. Can also make a unit invincible with Nini's Grace for a turn, which allows someone like Lucius to have a non-risky enemy phase. Main problem, besides no enemy phase, is lack of availability: only available from Ch21 and on, and then also absent from Sands of Time.
Matthew
He makes a great earlygame fighter since he's one of the few that doubles, and after that thief utility begins. Chests, stolen items (Silver Card!), fog of war, it's all for him. Until Ch20, he has the sole claim to all this, and after that he only faces competition from Legault, though there's often work for both.
Last edited by Mekkah on Wed Dec 09, 2009 7:12 am; edited 1 time in total