To have "good stats" in this game, you need an insane amount of speed almost immediately to pull this off. Otherwise, the only difference is offense. If you're not doubling, the difference better be more than marginal. Myrmidon does not make up for it's god awful offense, nor its lack of good range. The only exception is cavalier, and for the most part everyone in general has trouble surviving more than two attacks. Thus, there is weapon rank. Does attacking with steel witht he possibility of missing, along with being far more likely to be killed really any better?
You don't need good good bases to be a good archer, because it's impossible. You need good bases to be good at anything in this game, on like Minerva's level. So you need better growths to pull off a class well, and cavalier is not that class unless you have great growths already. Matthis's growths with this class sucks, so he has no reason to stick with it. He could go healer, but he isn't being effective later in the game.
Think of it this way. Healer and Archer are theoretically the same on two spectrums. Archers deal piddling damage, healers heal piddling damage. Rank up, archers don't deal piddling damage anymore, healers don't heal piddling hp anymore. Difference is that a bow can do effective damage from rank 1, while healers are always doing the same thing. Saying it saves someone from being useless is the same with archers, since we also have other people healing, and it's stupid to assume the other healers are as incompetent as he is. So archer and healer really serve to make the same ends-excuse to level to get to promotion faster.
However it seems that while healers can get more levels, archers are more effective when promoted earlier. In fact?
15/1 Matthis, Archer-Draco
33 HP, 12 Str, 8 Skill, 12 Speed, 3 Luck, 13 Def, 3 Res
Minerva
24 HP, 9 Str, 6 Skill, 12 Speed, 6 Luck, 12 Def, 3 Res
It USED to be about Axe Rank. Silver Axes do 7 more damage than iron. So Minerva does 4 more damage, which isn't exactly major. On the other hand, Matthis has 9 HP and 1 Def over her. Enemies of the strongest kind have 27 mt. Matthis can take 3 shots even with lances. Minerva cannot boast that. While she has an auto S rank with axes for far greater accuracy, Matthis is also closer to Ridersbane. So in a way, she will need the Hauteclere to compare. As for their growths? Nigh identical, with the exception that Matthis has a holy crap, 40% HP growth advantage. Minerva grows HP 2 HP every 5 levels. Matthis gets 5 HP every 6 levels. He already has a 9 HP lead. He destroys her in her own class.
Sniper? Well, they are nearly the same, except Matthis is working with silver, maybe even Parthia, while Minerva only has killer.
So healing is nice and dandy, but so is packing doubling power with Parthia in hand by chapter 10.
Of course, we can't talk about Matthis without talking about Roshe. We could help build his sword rank at points, so by the other end, we could get...
15/1 Roshe, Archer-Swordmaster
36 HP, 10 Str, 20 Skill, 17 Speed, 5 Luck, 7 Def, 3 Res
10 Str seems like meh. However, he does have some advantages, like he doesn't get doubled by snipers and heroes with their gigantic AS of 15 and 17. Since these two do not decline the effects of sword rank, with silver he's pulling 25 mt, which si 15-16 general damage to them. Lancers might negate the rank, but they also are doubled, of which it's 22 mt to their 8-9 defense. That's 28-26 damage. So unless you're Maric, or have an uber-forged slayer weapon, you aren't pulling this off. Cavs have 35 HP. I'd only have to forge 4 mt on that, 10,000 gold. Ridersbane on these things are 24 mt, but you only have one shot. Minus 8-9 Def, that's 16-15 damage. So you need 19-20 Str to do better than Roshe here, or except the fact that forging a Ridersbane would be far more expensive. Basically forging 4 mt on a silver screws me out of 5 silver swords, while the ridersbane on someone with even 12 Str would need to screw us out of 18 Ridersbanes. Which sounds more forgiveable?
Yeah I know, forging is bad, but here's the thing. We don't assume someone gets a specific forge, but we aren't blasting the entire idea of forging out, are we? It's safe to say those who can doubling are putting forges to far greater effects, and only ones doubling at this point are probably snipers and swordmasters.
Side note: I could also forge mt on a killer edge. With his skill, he'd have 30 crit. I could forge 3 mt onto it, and a crit could kill any of these things. 4,500 gold, but I could also insta-kill on the first shot at greater chances, even on things like Snipers and Heroes, s it's not reserved to just one enemy type like the Ridersbane.
I suppose this will be ignored though due to forging, but it does beg the question who does this benefit other than Roshe? Cause obviously, he's not the only one.