... Really? Just how is Chad >>> Asthol and on separate tiers for that matter?
Fire Emblem Genesis
(durability can get in the way of building weapon rank
bblader1 wrote:(durability can get in the way of building weapon rank
...What?
bblader1 wrote:But Astor wins durability, so how on earth does this work against him?
Yes. If Chad is to be placed a tier above Asthol just because of those earlier treasure chests and nonsense like Lugh support, then you're giving him too much credit and putting far too much emphasis on earlygame (Marcus needs to move down cause of this too).Grandjackal wrote:
Anywho, way I see it is this. Basically does being better at not dying and needing no effort to be decent at combat on arrival (durability can get in the way of building weapon rank, and Ashtor starts with C rank to Chad's E) thus easier to train for later chapters outdo the treasures only Chad can nab you prior to his existence?
Yes. If Chad is to be placed a tier above Asthol just because of those earlier treasure chests
http://serenesforest.net/fe6/location.htmlbblader1 wrote:Yes. If Chad is to be placed a tier above Asthol just because of those earlier treasure chests
Those early chests [And the C7 red Gem steal] are worth a lot. 16k, 20k if you sell the goddess Icon, a silver lance and killer axe which are badass weapons, plus unlock+barrier for your staff whores to promote sooner. I dunno how much a second rapier is worth, but hey, you're not getting it without Chad.
Half the reason why funds is such a non-issue is because of how much Chad gives you earlygame.
I really don't like that logic because then it puts more emphasis on late joining units. If Chad were really bad in combat for a while, that would be fine, but I recall him helping out pretty well with good avoid against some Axe weilding enemies.ThunderMan wrote:In addition to thieving like Chad, Asthol can help in combat and unlike Chad, you don't have to raise his weapon level or take earlygame EXP from others.
My problem is the value of either one of them fighting. We both know they'll hit a wall called "I never promote" and will therefore be completely obsolete in combat anyway. I mean, we don't really assume Sothe or Volke do much, if any, combat in FE9. Why should we here, when they're probably worse in the longrun? The only problem I can really think of is Chad's lower Spd base, but I'm sure it wouldn't be tough to get him up a few levels to let that 80% growth kick in.You have to put more effort on Chad for him to do more than just thieving.
Neither do I. But it's true in this case, most emphasis is on their thieving utility and in maps where you're going to deploy 1 thief and you have both Chad and Asthol to choose from, Chad is obviously obsoleted.Red Fox of Fire wrote:I really don't like that logic because then it puts more emphasis on late joining units. If Chad were really bad in combat for a while, that would be fine, but I recall him helping out pretty well with good avoid against some Axe weilding enemies.ThunderMan wrote:In addition to thieving like Chad, Asthol can help in combat and unlike Chad, you don't have to raise his weapon level or take earlygame EXP from others.
Most emphasis IS already put on their thieving and that IS why they're so high. Mediocre > Shit. Seeing as how Asthol is the better thief upon his join time, you've more reason to field him over Chad if you're going to deploy just one thief and thus, Asthol is obtaining more items for you than Chad.Red Fox of Fire wrote:
I think the most emphasis should be put on their thieving, and that makes Chad > Astol for sure. Same tier, fine, I don't care (I think FE9 Volke and Sothe should be in the same tier as well), but I can't see some mediocre combat actually making Astol better.
Really? Looking at Ch 4 Pirates right now, I see 15 atk with a Hand Axe and 16 with an Iron Axe, not a OHKO at all. The Iron Axe guy has 74 Hit, so place Chad in the Forest and it's 19 displayed, 14 if he's managed C Lugh (Possible, maybe not likely yet). The Hand Axe guy has 58 Hit, so only 3 displayed in a Forest.Mekkah wrote:Chad's combat does start out really bad. Whatever doesn't one-shot him leaves him with like 1-2 hp, and everything with an axe does one-shot him. So unless he attacks from a forest with C Lugh or something, he's running a death chance. That just screams "more of a hinder than a help".
What if Chad has a support with Lugh? If all they do is steal otherwise, I'd rather take the Thief that can at least help out a little bit in another way.ThunderMan wrote:
Neither do I. But it's true in this case, most emphasis is on their thieving utility and in maps where you're going to deploy 1 thief and you have both Chad and Asthol to choose from, Chad is obviously obsoleted.
No, neither one has an advantage in combat if neither goes into combat. Thus neither one gets any more credit for the stuff they get than the other in any given run of the game because you don't need stats for chests unless there's like, a place with Bolting Mages/Sages that Astol can take a hit from but Chad can't and it's reasonable that your Thief will end up in range of them as well.
Most emphasis IS already put on their thieving and that IS why they're so high. Mediocre > Shit. Seeing as how Asthol is the better thief upon his join time, you've more reason to field him over Chad if you're going to deploy just one thief and thus, Asthol is obtaining more items for you than Chad.
Bring the inferior thief to have Lugh tag along with him for 5 avoid and 5 crit over bringing that superior thief that can help your entire team with some combat and Light Brand chip damage... hmm.Red Fox of Fire wrote:
What if Chad has a support with Lugh? If all they do is steal otherwise, I'd rather take the Thief that can at least help out a little bit in another way.
Denying combat seems like sandbagging. Even if they don't NEED to fight an enemy to open chests and steal, you can't deny that Asthol killing an enemy with Killing Edge or weakening one with Light Brand IS a contribution.Red Fox of Fire wrote:
No, neither one has an advantage in combat if neither goes into combat. Thus neither one gets any more credit for the stuff they get than the other in any given run of the game because you don't need stats for chests unless there's like, a place with Bolting Mages/Sages that Astol can take a hit from but Chad can't and it's reasonable that your Thief will end up in range of them as well.
How good is Astol's chip damage even going to be with 7 Str and Swords (Not like it gets much better with 35% growth) at that point in the game? And what if we want someone else like Fir or Rutger or unpromoted Dieck to use Light Brand?ThunderMan wrote:
Bring the inferior thief to have Lugh tag along with him for 5 avoid and 5 crit over bringing that superior thief that can help your entire team with some combat and Light Brand chip damage... hmm.
@Bold: That does exist, reason why I brought up his durability. There's one instance where even base Asthol would be 1HKO by bolting by a Pure Water solves the issue.
Once again, if they never get attacked, it makes no difference. In fact, if we're deploying someone for the sole purpose of Rescue/Dropping, Juno is probably the best despite being one of the worst units in the game statistically because of flight, 8 move, and more Aid than the likes of Miledy and Zeiss.You don't need stats other than Con and Aid to rescue a unit and move them around while avoiding enemy range but that's not changing the fact that you're better off bringing the superior one for this.
Red Fox of Fire wrote:
How good is Astol's chip damage even going to be with 7 Str and Swords (Not like it gets much better with 35% growth) at that point in the game? And what if we want someone else like Fir or Rutger or unpromoted Dieck to use Light Brand?
By the way, "inferior Thief" is incorrect. As Thieves, they are equal. As combatants, Astol wins, but it's a "Who cares?" kind of win. And I wouldn't be surprised if Chad can actually catch up/beat him in combat by the time we get to the Western Isles because of high experience gain and superior growths, like, everywhere.
And whenever chests are around (Astol's joining chapter has plenty) he's not chipping anything anyway. Sure, Chad isn't supporting Lugh unless enemies are around those chests (which they occasionally are), but that's why these advantages should not hold much, if any, weight, since you won't even be deploying them unless there's Thief work to be done or there's an extra slot available.
Is it in Ch 16? Because that's the only place I can think of. And anyway, I'd like to see stats. I already showed some myself for Chad's early game, you can at least do the same.
Once again, if they never get attacked, it makes no difference. In fact, if we're deploying someone for the sole purpose of Rescue/Dropping, Juno is probably the best despite being one of the worst units in the game statistically because of flight, 8 move, and more Aid than the likes of Miledy and Zeiss.
Point to where I said Chad's early chip damage was better than Astol's please.Grandjackal wrote:
Yes, and Chad's 3 base strength (and thus 8 base might) is so much shinier...
Lessee though, Ashtor can slap on some Steel, or chip with the light brand for 10x2 damage.
By the Isles, yeah. By then Chad has probably caught up in Str, surpassed in Spd, and gotten B Lugh (45 turns from Ch 3). More avoid + more MT. So yeah. And don't try the weapon level thing, by this time Chad should definitely be at at least D for Steel.With steel, Ashtor has 16 mt. Against axers of the isles, even in chapter 14 in hte desert, they have 5 def.
Chad starts his career OHKOd by loldiers. Ashtor on the other hand starts his career at least able to take a coulple loldiers, and then the isles starts where his superior weapon rank shines.
I don't have Sacae stats, but 20 Ilia only has Purge and Ballistae, all of which your Chad can survive. (Purge boy has 27 atk, Ballistae are worse)Wait, who cares? Well, I dunno about you? But I'd like to train a thief as to not get him killed by sniper mages. Ashtor makes this so much easier on you. At level 20, a mere 10 thief speed levels away, Ashtor can take a 38 mt blast from the bolting sages in chapter 20 (either route) with his 34 HP and 5 Res. Chaddy boy only has 32 HP and 2 Res, he will need holy water.
In fact, let's just compare directly.
20 Ashtor
34 HP, 10 Str, 12 Skill, 20 Speed, 12 Luck, 9 Def, 5 Res
20 Chad
32 HP, 12 Str, 12 Skill, 20 Speed, 15 Luck, 6 Def, 2 Res
Does 2 Str and 3 avoid really make up for 2 HP, 3 Def and 2 Res when it's far easier to train up Ashtor? No, it's not.
I was talking about a case where your Thief won't be getting attacked anyway, like Ch 8's chest rooms with chokepoints. If enemies are actually among the chests, you'll clear them out before sending your Thief in.Which case, Ashtor needing less protection should give him the gold in this situation.
16x also has no Chests nor anything to steal. Neither have a place in this map.16x has a bolting sage that has 33 mt. Ashtor at base has 25 HP, 3 Res. Indeed, a pure water does the trick. Chad would need 11 levels to do the same.
Yeah, let's check that out. The Bolting Mage on the right has 22 MT, the Purge Bishop on the left has 21. Chad only need to be ~level 8 to survive both, ~7 if he has B Lugh.However, 16 is pretty much the only time you have to bring thieves to.
Already covered for Ilia at least.Chapter 20 is the other, and both should be 20 by then. Ashtor can take a blast naturally by then, Chad would need some form of item.
Well, Light Brand's always 10 damage and thanks to his base SPD there's little he'll not double so about 20. With Killing Edge, better than Chad since he'll need to be seriously used to be closed to having a C in Swords at this point.Red Fox of Fire wrote:
How good is Astol's chip damage even going to be with 7 Str and Swords (Not like it gets much better with 35% growth) at that point in the game? And what if we want someone else like Fir or Rutger or unpromoted Dieck to use Light Brand?
... Fine, inferior unit. Whatever the hell floats your boat.Red Fox of Fire wrote:
By the way, "inferior Thief" is incorrect. As Thieves, they are equal. As combatants, Astol wins, but it's a "Who cares?" kind of win. And I wouldn't be surprised if Chad can actually catch up/beat him in combat by the time we get to the Western Isles because of high experience gain and superior growths, like, everywhere.
Red Fox of Fire wrote:
And whenever chests are around (Astol's joining chapter has plenty) he's not chipping anything anyway. Sure, Chad isn't supporting Lugh unless enemies are around those chests (which they occasionally are), but that's why these advantages should not hold much, if any, weight, since you won't even be deploying them unless there's Thief work to be done or there's an extra slot available.
Red Fox of Fire wrote:
Is it in Ch 16? Because that's the only place I can think of. And anyway, I'd like to see stats. I already showed some myself for Chad's early game, you can at least do the same.
Red Fox of Fire wrote:
Once again, if they never get attacked, it makes no difference. In fact, if we're deploying someone for the sole purpose of Rescue/Dropping, Juno is probably the best despite being one of the worst units in the game statistically because of flight, 8 move, and more Aid than the likes of Miledy and Zeiss.
Valid, I suppose. But I still don't see why it's worth enough to make him better overall when you mostly won't use them except for Thieving utility.ThunderMan wrote:
Well, Light Brand's always 10 damage and thanks to his base SPD there's little he'll not double so about 20. With Killing Edge, better than Chad since he'll need to be seriously used to be closed to having a C in Swords at this point.
Asthol can put it to use and didn't cost you a thing. Chad can't.
For that, Chad would have to see quite a lot of combat (yes he may have boosted EXP gain but it sure as hell ain't Elite/Paragon like) and just a while ago you were sandbagging Asthol by denying him any... hmm.
What? If there are chests, there's little to no chipping. Because, you know, they'll be opening the chests. 12x and 16 you probably want two thieves for anyway because the chests are on opposite sides of the map, and 12x is FoW with a lot of Axe weilding enemies. That's like Thief heaven.@Underline: ... First you say that Asthol isn't chipping anything and then you say that enemies are occasionally near the chests...
http://www.fireemblemwod.net/fe6/guiafe6/cap8.htm
http://www.fireemblemwod.net/fe6/guiafe6/cap12.htm
http://www.fireemblemwod.net/fe6/guiafe6/cap12x.htm
http://www.fireemblemwod.net/fe6/guiafe6/cap16.htm
I see Asthol doing some chipping on these maps.
Only, it doesn't take too long for Chad to catch up in combat.@Bold: Thieving + Mediocre combat and durability >>> Thieving + Shit combat and durability. Chad being able to take some stuff while Asthol ain't around just means he's not Rickard.
In that case I'd still take Juno because I don't have to promote her and I use Miledy for combat. Pretend they don't have to promote now? Okay, I'll take Juno because she's prettier than Zeiss. Oh, and she has some fast supports, so I might pull a C with Tate or something if I'm able to glue them together enough. I'm dead serious.ThunderMan wrote:That's not changing the fact that you're better off bringing the superior one for this. The rescue example was bad on my part due to the Con and Aid stuff. Pretend they had the same Con and Aid and then you should be able to see it.
FOW.
Valid, I suppose. But I still don't see why it's worth enough to make
him better overall when you mostly won't use them except for Thieving
utility.
No, I wasn't. I never said Astol can't see combat, I said neither one
really have any reason to since the majority of their usefulness comes
from Thieving. And Chad can at least chip in early chapters at no cost
to the rest of my team.
What? If there are chests, there's little to no chipping. Because, you
know, they'll be opening the chests. 12x and 16 you probably want two
thieves for anyway because the chests are on opposite sides of the map,
and 12x is FoW with a lot of Axe weilding enemies. That's like Thief
heaven.
Only, it doesn't take too long for Chad to catch up in combat.
However,
the main point is still that there should not be that much emphasis on
combat. Even if you never level Chad, Astol's chip damage does not last
for long and should not be nearly enough to outweigh Chad's
contribution earlier in the game.
Using Lockpicks over Chest Keys saves you money and most of the maps where you could bring either 2 thieves or 1 thief + someone with Chest keys have items you would wanna steal. So no, Chest Keys do not obsolete thieves.
But holy hell, I missed an
extremely important point. Chest Keys. Buyable at Ch 7, 5 uses a shot.
Thieves may as well be obsolete at this point entirely. If deploying
the statistically superior unit is the better idea, I'm sure as hell I
can find someone better than Astol by Ch 8 to take some Chest Keys,
like Zealot or Marcus. If you want to spin the "Thieves are free"
argument, bblader already showed that Chad gets you about 20k on his
own, which can pay for 35 chests immediately, which can be seen as
Chad's continuing contribution. Oh wait, he can steal one in Ch 6 as
well, so 40. Are there even that many chests left in the game? And then
there are times where you'll need a second Thief anyway so you it's not
like you'll actually be buying that many Chest Keys unless you deploy
two units with Chest Keys, which, if the situation calls for it, you
might as well.
This doesn't need to be done right away either. More Chest Keys are buyable at Ch 11 and 15 to allow you to keep well equipped.
So even with Chad (and Cath) out of the picture, Astol does not have full claim to the remaining chests.
Fog-of-War? That's part of thieving utility.ThunderMan wrote:FOW.
Only thing Roy has to do is seize. He doesn't have to level up to beat the game and his combat's taken into account anyway.
Like his weapon rank will never go up or something? Hell, he could probably reach D by the time Astol even show up.What Chad can chip is however limited due to E Swords. Asthol can use Armorslayer against Knights, Chad has to sit back.
Wait, wtf? Chest Keys adequately replace Chad but not Astol? And you said I was sandbagging Astol. Chad can steal the same shit Astol can. What kind of BS is this?Chapter 12x: One suffices. You can bring the thief for chests and stealing with a group while a different group takes the other area with a Torch and chest key. Like you said, it's thief heaven. Asthol doesn't mind being in range of an Axe user during the enemy phase so yeah... he's seeing combat.
Chapter 16: One suffices, you'll want to bring a thief to steal the Delphi shield and Member Card if Hugh's not being recruited, a different unit could bring door and chest keys, blah blah blah.
Astol can do combat but Chad's not allowed. Great logic. In fact, bblader helped me out on this one in the previous post:Your arguments about combat with thieves and Asthol's C rank in Swords disagree.
This argument is bullshit and is really beginning to piss me off. We don't auto-shit tier Sothe inThat being why Chad's not hitting low tiers. Fact of the matter is that Chad's obsoleted the second Asthol joins and he's better for a longer period.
Fuck yes, they do. I'm going to list some important things Chad gets for us before Astol shows up (This isn't including things that will be used):Using Lockpicks over Chest Keys saves you money and most of the maps where you could bring either 2 thieves or 1 thief + someone with Chest keys have items you would wanna steal. So no, Chest Keys do not obsolete thieves.
Chad's early game chests are over-emphasized but Astol's combat is not.If I were saying that Asthol has full claim to the remaining chests, I'd be trying to move Chad down a couple tiers. My argument in is that Asthol > Chad, the earlygame chests only Chad has access to are over-emphasized and Asthol's superior combat should be taken into account. Simple as that.
Red Fox of Fire wrote:
Fog-of-War? That's part of thieving utility.
Only Roy isn't tiered mostly on seizing for reasons we all know. The thieves are tiered mostly for thieving, not combat. Frankly, I must say this is a bad comparison.
Like his weapon rank will never go up or something? Hell, he could probably reach D by the time Astol even show up.
Wait, wtf? Chest Keys adequately replace Chad but not Astol? And you said I was sandbagging Astol. Chad can steal the same shit Astol can. What kind of BS is this?
Astol can do combat but Chad's not allowed. Great logic. In fact, bblader helped me out on this one in the previous post:
I really hate to keep going back to the Thany argument but I'm always left without a choice it seems. It isn't that difficult to get stuff within Chad's kill range in his joining chapter since Loldiers do have lol def, WTD or no, and due to EXP boost he gains a shitload from a kill. Furhtermore there's a whole swarm of pirates in C4 that are easy pickings for him.
Also remember with this Light Brand argument (that I'm not really buying but letting pass for the hell of it) means Astol isn't even gaining any more weapon experience as long as he uses it from afar.
This argument is bullshit and is really beginning to piss me off. We don't auto-shit tier Sothe in
FE9 because Volke "obsoletes" him. I know that's not what you're trying to do with Chad, but if we follow this logic here, it would auto-shit tier Sothe in FE9. The only advantages Astol has are slightly better combat until Chad is able to catch up and better durability which becomes meaningless very fast.
Chad's early game chests are over-emphasized but Astol's combat is not.
Lol.
By the way, I'm not saying Astol's combat is meaningless, just that it isn't really worth much (Similar to Volke in FE9 again). Chad can pass him up without too much effort and can support Lugh for full avoid if you want to get into things aside from what is the big point.
What does that have to do with anything?Grandjackal wrote:Reason people promote staffers instead of keeping them staffers is because it allows them to justify keeping them later when others get staffs. Same with thief utility, you have to justify being there aside from just being able to do something that demands you pressing a button.
And this proves...What exactly?Right, he's ranked highly for his support contribution to the best units in the game. A sort of utility you could say.
You people act like Chad will never reach C weapon rank.Chad=Ashtor with steel if he were easier to kill.
Then there's Light brand, Wyrmkiller, Lance Reaver, Killer edge, etc...
So can Chad, it's called fucking supporting Lugh like I've said 9,000 fucking times already. This he can do as long as Lugh is fielded, while Astol's (and Chad's) combat will get worse and worse to the point it's worthless. This is probably by around Ch 16 when everyone is promoting.Again, Ashtor can contribute something to the map aside from thieving, so he has every reason to be put in over Chad.
What the fuck is this shit? I already showed above how Chad can actually probably avoid tank some of the Axe weilding enemies, and you think he can't kill? Also, more time is 1 chapter and less distracted is bullshit in chapters that don't have chests, and the two I pointed out earlier just happen to be two of those.Thany doesn't even start near the level of fail Chad does, and she has more time+being less distracted, and has actual support options.
Volke's only got 1 tier on him, and I think that should close.Right, Sothe's 2 tiers below because he happens to be utter shit outside of thieving, sort of like Chad.
It's reverse here, for some bizarre reason.
Wha? I already said that myself in post #12.I'm just saying they should be in the same tier, the early chests alone are a bit too valuable to just pass over.
Red Fox of Fire wrote:
Fog-of-War? That's part of thieving utility.
So, because you tier thieves based MOSTLY for thieving, their combat should play absolutely no part in their tiering? THE POINT IS THAT JUST BECAUSE THEIR MAIN USEFULNESS IS THIEF UTILITY, IT DOESN'T MEAN THEIR COMBAT CAPABILITIES SHOULD BE DISMISSED.Red Fox of Fire wrote:
Only Roy isn't tiered mostly on seizing for reasons we all know. The thieves are tiered mostly for thieving, not combat. Frankly, I must say this is a bad comparison.
Red Fox of Fire wrote:
Like his weapon rank will never go up or something? Hell, he could probably reach D by the time Astol even show up.
Red Fox of Fire wrote:
Wait, wtf? Chest Keys adequately replace Chad but not Astol? And you said I was sandbagging Astol. Chad can steal the same shit Astol can. What kind of BS is this?
By the way, in Ch 16, Chad doesn't mind being in the way of an Axe user, either.
Red Fox of Fire wrote:
Astol can do combat but Chad's not allowed. Great logic. In fact, bblader helped me out on this one in the previous post:
I really hate to keep going back to the Thany argument but I'm always left without a choice it seems. It isn't that difficult to get stuff within Chad's kill range in his joining chapter since Loldiers do have lol def, WTD or no, and due to EXP boost he gains a shitload from a kill. Furhtermore there's a whole swarm of pirates in C4 that are easy pickings for him.
Red Fox of Fire wrote:
Also remember with this Light Brand argument (that I'm not really buying but letting pass for the hell of it) means Astol isn't even gaining any more weapon experience as long as he uses it from afar.
For Chad to catch up he has to see a lot of combat and by your thief logic, it's not happening.Red Fox of Fire wrote:
This argument is bullshit and is really beginning to piss me off. We don't auto-shit tier Sothe in
FE9 because Volke "obsoletes" him. I know that's not what you're trying to do with Chad, but if we follow this logic here, it would auto-shit tier Sothe in FE9. The only advantages Astol has are slightly better combat until Chad is able to catch up and better durability which becomes meaningless very fast.
Red Fox of Fire wrote:
Fuck yes, they do. I'm going to list some important things Chad gets for us before Astol shows up (This isn't including things that will be used):
13k raw Gold
Short Bow (880 Gold)
Goddess Icon (4k Gold)
Chest Key
Lockpick (1200 Gold)
Red Gem (3k Gold)
Up to 18 Vulneraries (up to 2700 Gold, let's say 900 for the sake of using and missing some)
That's 22980 Gold and 5 uses of Chest Key. I count 16 more Chests between chapters 8 and 15. If we buy only 1 Chest Key, we can have Astol open 6 in his joining map or in 12x or something, use Chest Keys for the others, then use the Silver Card to buy 6 sets of Chest Keys (4500) to last us for the rest of the game's 28 chests.
"But they can steal stuff"
The only thing I can see being worth stealing is the Delphi Shield, so maybe take one bought Chest Key away and have our Thief (that does not even have to be Astol at all. Cath could even do it) go on that one. Everything else is just sellables, but I honestly can't see it being of much value this late in the game when we should be fine with money since the Gems and stuff start coming at Ch 16.
Red Fox of Fire wrote:
By the way, I'm not saying Astol's combat is meaningless, just that it isn't really worth much (Similar to Volke in FE9 again). Chad can pass him up without too much effort and can support Lugh for full avoid if you want to get into things aside from what is the big point.
Red Fox of Fire wrote:
It's not like they'll be fighting, since I don't recall Astol being
particularly good at join time and he doesn't really get better either.
Red Fox of Fire wrote:
We both know they'll hit a wall called "I never promote" and will therefore be completely obsolete in combat anyway.
And you act like you don't have to put any fucking effort in making that happen.
You people act like Chad will never reach C weapon rank.
Extra FoW vision is something only Thieves have, so I consider it part of thieving utility.ThunderMan wrote:I thought thief utility was just Chests and stealing but if it includes FoW, then that pretty much debunks your argument about their thief utility being equal. If the move to reveal more of the map and are in range of an enemy, Asthol has better retaliation and survival thus making him the superior scout.
So, because you tier thieves based MOSTLY for thieving, their combat should play absolutely no part in their tiering? THE POINT IS THAT JUST BECAUSE THEIR MAIN USEFULNESS IS THIEF UTILITY, IT DOESN'T MEAN THEIR COMBAT CAPABILITIES SHOULD BE DISMISSED.
Here's the deal: Either BOTH fight, or NEITHER fight. If you're going to hype Astol's combat, you have to be fair to Chad and admit that he can gain levels as well, and will eventually beat Astol's combat. If they aren't going to fight because they are Thieves and have no reason to fight, neither has a combat advantage and Chad basically wins by default. Also, weapon rank won't mean a damned thing.You said:
I said neither one really have any reason to since the majority of
their usefulness comes from Thieving.
By this logic, he's not seeing much combat and to get D ranks in swords he needs 50 WEXP. Make up your mind.
I know he can reach a D if you use him seriously but if you use him mostly just for thief utility he's not using much combat and Armorslayer's WT may prevent him from doubling.
Astol being slightly better (and it's only slightly, if at all) does not give him sole claim to the Thief spot when Chad can due Thief duties just as well. That's my problem, you were only assuming it was Astol going to the map. Hell, it could be Cath doing the Thief work.O_O? When did I say Chest Keys replace Chad? The whole time I've been arguing I assumed he would be in C3-C8. You brought up the chest keys, I brought up reason why you would have at least 1 thief in such maps and Asthol is clearly the better one to bring due to points I've mentioned several times throughout this argument (durability, combat).
Neither does Asthol and his retaliation and survival is better.
I'm not twisting anything. What I was actually responding to was:Stop twisting my words.
What Chad can chip is however limited due to E Swords. Asthol can use Armorslayer against Knights, Chad has to sit back.
If you're using your Thief as a fighter in the first place, you're going to give him kills just like every other unit, and Chad is good against the Axe using enemies, so he'll get to kill some of them. Kind of like Marcus only you might end up using Chad for a bit longer. The "eat reinforcements" thing really shouldn't fly here or Percival needs to go above Miledy since she needs kills to catch up to him in a similar way. I don't like this logic anyway:The reinforcements in C4 that are easy to feed to him are easy to feed to others as well and it may be better investment on someone else. Asthol didn't have to eat reinforcements to be able to use Killing Edge, Armorslayer or Light Brand and nor does he need EXP to use the Light Brand/Killing Edge. He can chip? Yes I'm not denying that.
I mentioned sellables already. And if you're guys aren't promoted yet, you probably don't plan on it. Oh yeah, and money who got for us? I listed the amount of money it would take to get the Keys for the remaining chests in the game; 4500, 3750 with a Thief on Ch 16 for the Delphi Shield. That's less than one Stat booster/promotion item. There are always arenas and all the items from villages that have given us money, I think we'll be fine, especially since, Robes aside, the boosters don't come until Ch 21 Secret Shop, one of the last shops in the game.Like I said, using Lockpicks over chest keys saves you money and the more money you have, the more stat boosters you can buy from the secret shop. Boots on Roy, Rutger, Dieck and others would be a good investment. There's also some Gems for them to steal as well as a few promotion items
Light Brand I can handle for now (even though you admitted to other units possibly wanting it), but Killing Edge? Hell no. If Astol is only "helping out the team," I'm not giving him that. I'm saving that thing for someone I actually want to have kill things.Yes, we do know that. Which is why training Chad is sort of a waste and that's necessary for Chad to NOT be obsoleted by Asthol when he comes in. Asthol doesn't care about training, he's fine just using Killing Edge and Lightbrand to help out your team with more than just thief utility.
No, I apply the proper amount. You act like it's too hard. There are plenty of Axe using enemies you can have Chad safely fight, and since he doubles them all he'll always get at least 2 WEXP.And you act like you don't have to put any fucking effort in making that happen.
but Killing Edge? Hell no. If Astol is only "helping out the team," I'm
not giving him that. I'm saving that thing for someone I actually want
to have kill things.
Red Fox of Fire wrote:And why do you always skip over Chad's Lugh support? Are you conceding
it? If you are, I don't see how you can still argue Astol > Chad,
since Chad's support will last as long as Lugh is around while Astol's
combat deteriorates fast.
Bring the inferior thief to have Lugh tag along with him for 5 avoid
and 5 crit over bringing that superior thief that can help your entire
team with some combat and Light Brand chip damage... hmm.
I mentioned sellables already. And if you're guys aren't promoted yet, you probably don't plan on it. Oh yeah, and money who got for us?
Thany doesn't even start near the level of fail Chad does, and she has more time+being less distracted, and has actual support options.
Last edited by bblader1 on Mon Nov 02, 2009 10:20 pm; edited 1 time in total
But if it is actually worth doing in the long run, then the question is how much trouble does it cause? Unless she would be better utilized ferrying someone, what's the problem?
how easy is it to set up the kills?
how easy is it to prevent the unit to whom you are feeding kills to not die on enemy phase because of needing dangerous positions to KO the fed enemies?
does it cost us any turns at all (long run)?
In the long run, would the exp have been better spent elsewhere (ie, unit A was fed kills. is A + team at their resulting levels a better team than an A + team in which A is lower leveled and one or two units on the rest of the team have slightly higher levels)?
bblader1 wrote:But if it is actually worth doing in the long run, then the question is how much trouble does it cause? Unless she would be better utilized ferrying someone, what's the problem?
The problem is there's no consistency with sandbagging Lugh out of kills and saying it's just peachy keen for Thany when it's actually EASIER to give Lugh kills.
how easy is it to set up the kills?
Not as easy as Lugh.
how easy is it to prevent the unit to whom you are feeding kills to not die on enemy phase because of needing dangerous positions to KO the fed enemies?
Again not as easy as Lugh, what with 2-range not needing any dangerous positions.
does it cost us any turns at all (long run)?
For the above reasons, definitely no more than Lugh
In the long run, would the exp have been better spent elsewhere (ie, unit A was fed kills. is A + team at their resulting levels a better team than an A + team in which A is lower leveled and one or two units on the rest of the team have slightly higher levels)?
How long is "the long run"? Lugh performs much better than Thany when chapters start becoming wyvern infested, since he can Aircalibur chip and she can't do much outside of getting 2RKOd. In Sacae she has major issues because Nomads own her ass [Lugh has much less problems, he can heal and attack at 1 range] and so do ballistae.
In fact the whole reason Thany moved up was because she was assumed an early promotion. I declare Lugh can do the same too. What do we miss out on, units who can't attack turning into units with shitty offense? [Applies to Ellen and Clarine obviously, Saul doesn't really want to promote early] They just go from staffing all the time to staffing all the time, giving them shitty combat doesn't really make a difference. Lugh certainly has a decent claim on an early ring since it helps his own staff rank, he might actually get to Physic by the time they're buyable in 18.
Does Thany benefit more than getting babied than Lugh? If the answer is "yes", it's not so much of a difference that she deserves to be babied and he doesn't.
You're totally missing the point. I'm not Interceptor and I can't come up with some clever quip about how you're strawmanning, but giving enough kills to Thany so that she gets to level 10 by chapter 9 (9 levels in 8 chapters) has greater and sooner returns than giving enough kills to Lugh/Chad for them to do whatever they have to do in some later chapter.bblader1 wrote:That's pretty much what everybody seems to think.
Whenever we slow down to make room for Thany to kill shit it's fine, but it's FAVORITISM if we have Chad and Lugh doing it in the exact same amount of time. It's also much easier to have Lugh kill cavs/pirates/pretty much everything in C6 that she'll just tickle but Thany gets better later gaiz so it's not a problem.
It's a massive double standard spawned by Thany fanboys and I'm sick of it.
You're totally missing the point. I'm not Interceptor and I can't come up with some clever quip about how you're strawmanning, but giving enough kills to Thany so that she gets to level 10 by chapter 9 (9 levels in 8 chapters) has greater and sooner returns than giving enough kills to Lugh/Chad for them to do whatever they have to do in some later chapter.
And lol @ little competition for the first Guiding Ring. Saul and Clarine benefit more in the long term from the first Guiding Ring, and Ellen benefits more in the short term.
I did not say that Lugh can't get kills. Try again without a strawman. More investment in Thany is justified because the player can reap greater benefits sooner. Part of the reason why this doesn't work the same way for Lugh is because we can put the same effort in before chapter 8x and he still won't see an incredible improvement in chapter 9.bblader1 wrote:so what? The end justifies the means? Thany gets kills and Lugh can't because of circumstances that won't affect anything until 8x?
bblader1 wrote:Saul only has three chapters to level so him using it yet is questionable, and I already addressed Ellen/Clarine. They go from having no offense to having shitty offense. How is this an improvement?
Lugh joins effectively 2 chapters earlier than Saul, but 4 levels lower, so there will never be a circumstance where Lugh can promote but Saul can't. That only brings into question of whether one should promote Lugh early (say chapter 9 or 10) or wait until chapter 11 to promote Saul.IOS wrote:Not only do Ellen/Clarine have shitty offence, but the first Lighting tome doesn't even come until its buyable in Chapter 11. So actually, Saul and Ellen have no offence until then.
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