No I'm not jumping the gun, I easily see him bottom tier. I just wish to ask, how much action is he seeing? Way I see it...
Prologue-He could be near the left side by the time Sigurd captures the south castle. He basically just goes left. Maybe I'm misremembering the size of the map, but I don't think it's that troublesome. There are random bandits strewn about the left side, he could cut up a couple people on the way.
Chapter 1-Well, he goes south for the first wave, and from there he will see probably no action. That is unless he goes back up north to help the cross knights fight Elliot's group. They don't show up till later in the chapter, Arden's got plenty of time to twiddle his thumbs. Perhaps Azel could help, if he weren't so flimsy.
Chapter 2-Well like every foot soldier, he's probably not seeing action until Makeley (third castle?). So he's up there being tough, fighting various foot soldiers, laughing at the ballistae and swordfighters. Once all's said and done, he could go north to help fight Zane's force and then warp him to the first boss's castle, or just warp him immediately, as the pursuit ring is just a stone's throw away from that area.
Chapter 3-Well there's a group to the right that's annoying that he could help take out with other noob characters. Immediately, he can head back left for when the cross knights invade. Money says he's never going north unless you purposefully exclude him fro the cross knight skirmish and just have him head up north. Until someone gets the money to buy his ring, he has no reason not to keep it until then.
Chapter 4-Lol, Sylesia. Can Arden even climb mountains? He's helping rescue citizens and fighting a couple of the southern axers, that's it.
Chapter 5 Finale-He's close to doing very little. I suppose he can charge the generals on the left side, but someone has to rescue those villages first, so he's not even sole claimer to that. He might not see any action outside the arena. Only thing he can really do is go to his special spot if you're having someone make babies with him to get a measily 5 skill.
I dunno, maybe I just have a soft spot for armor knights, but he is able to see some action at least. Speaking of though, the arena isn't really a bad place for him. Starting with a slim sword, he's packing 21 mt, which is almost Noish with a lance. 36 HP and 13 Def make him the most durable of your team outside of perhaps Sigurd. At base, he has 100 hit. If the enemy has 0 avoid, he can't miss (thank you weapon weight system). 9 avoid ain't pretty, but it's the hit that matters. Chapter 1, he can't even start missing until the 4rth fight, of which he still has 80 hit on. The dude has 20 mt, doing 7x2 damage to Arden, a 3RKO. This is assuming he's still at base, with his 90 HP and 40 Def growth. He could have seen a bit of action in prologue, and the past 3 arena fights were a cinch. He could easily have gotten and HP and Def proc, 37 HP and 14 Def. 6x2=12, a 4RKO. Arden could have gotten a strength proc as well for 22 mt to this dude's 8 Def and 40 HP. 14 damage, a 3RKO. If he proc'd two Str, that's a 2RKO. Bacchus is an axe armor with 86 hit, adding Arden's 9 avoid and WTA, that's 57 hit. 30 mt seems scary even to Arden, but basically he's missing every other shot. Arden's 22 mt to this dude's 13 Def is 9 to his 53 HP, 6RKO. Considering missing factors, Bacchus is liekly needing 6 attempts to pull the same, but the fact luck might not be on Bacchus's side shows that Arden at least has a chance here. Emil the wind mage with the speed ring and Elwind? Yeah, not gonna get past that. 5 kills. That's about a level and a half.
Chapter 2, axe fighter's cake, fire mage is cake, lance knight is cake. Swordfighter just seems like a clone of Shark, but generally changes little. Heltsok might be a different story, as now lances are the problem as now Arden's not dodging. Doesn't hit as hard, but the fact he probably won't miss and is far tougher poses a roadblock for Arden here.
Chapter 3-Well, no reason he shouldn't have the pursuit ring for this one. Tragedy is, first dude he fights has 5 AS, and Arden starts with a base of 3. He needs 10 levels to double that. It's possible, though it's not like the dude's 19 mt is a problem to Arden by now. Axe fighter's an even bigger joke now that Arden's got the ring. Next dude is a swordfighter who is an exact clone of the last guy, except now he has a steel blade. The dude has 8 AS so he will be doubling, and 27 mt is actually sort of scary to Arden. Then again, if we assume 10 levels, he's got 45 HP and 17 def. It's a defense shy of making it a 5RKO. Arden still with his short sword would have about 26 mt to this dude's 9 Def and 45 HP. 3RKO. So actually, he's not doing that bad, but that's if we're assuming Arden's basically level 13. Steel armor with 30 mt shows up, Arden's got the pursuit ring now. With assumed stats above, this enemy having 58 HP and 15 Def, it's a 4RKO vs a 4-3RKO. Since Arden strikes first, he could actually win this one. Then comes the asshole with Jormungand...Either way, 4 kills for a level and aproxamately a fifth.
Chapter 4-Already runs intoa problem with the first fight, some asshole with Elwind. 24 mt sounds like a dealbreaker. Maybe after he rescues some survivors, he can pull off a win. Either way, Pursuit ring is starting to look useless on him anyways, so he might as well sell it. After him, he could easily eat through the paladin. But then comes the asshole forest knight with a 29 mt attack and Adept, of which has a 14% chance of activating, then Nikita with the hero lance, then friggin' mage knight. At best, he's getting 2 here.
Chapter 5-First dude is a swordfighter named Jackal, a slightly stronger clone of the following assholes. Arden won't have a hard time. Arden also shouldn't have any problem with the warrior. General Geese he can double if he still has the pursuit ring, but it's a questionable fight. 32 Mt, high HP with 18 Def and Great Shield might be trouble. No wall in hell he's beating the forrest knight with his Adept, high mt (19 Str with a thunder sword), and 42 sickening avoid. 2, 3 is a maybe.
I dunno, I guess what I'm trying to see is that at least when Arden sees action, he's not liable to die. His hits also tend to be painful (hits almost as hard as Noish with a lance at base), and he at first doesn't have too hard a time in the arena. I'd say this is better than Tltyu who basically has the same problems, except A. She needs to be attacked to have "offense", and from there, B. she is a magical archer versus a tank. I could send Arden on a couple solo missions if I pleased, I have to have a babysitter for Tiltyu at all times.
He also has plenty of time to develop a relationship for financial reasons, though the chances of that are incredibly slim...
Prologue-He could be near the left side by the time Sigurd captures the south castle. He basically just goes left. Maybe I'm misremembering the size of the map, but I don't think it's that troublesome. There are random bandits strewn about the left side, he could cut up a couple people on the way.
Chapter 1-Well, he goes south for the first wave, and from there he will see probably no action. That is unless he goes back up north to help the cross knights fight Elliot's group. They don't show up till later in the chapter, Arden's got plenty of time to twiddle his thumbs. Perhaps Azel could help, if he weren't so flimsy.
Chapter 2-Well like every foot soldier, he's probably not seeing action until Makeley (third castle?). So he's up there being tough, fighting various foot soldiers, laughing at the ballistae and swordfighters. Once all's said and done, he could go north to help fight Zane's force and then warp him to the first boss's castle, or just warp him immediately, as the pursuit ring is just a stone's throw away from that area.
Chapter 3-Well there's a group to the right that's annoying that he could help take out with other noob characters. Immediately, he can head back left for when the cross knights invade. Money says he's never going north unless you purposefully exclude him fro the cross knight skirmish and just have him head up north. Until someone gets the money to buy his ring, he has no reason not to keep it until then.
Chapter 4-Lol, Sylesia. Can Arden even climb mountains? He's helping rescue citizens and fighting a couple of the southern axers, that's it.
Chapter 5 Finale-He's close to doing very little. I suppose he can charge the generals on the left side, but someone has to rescue those villages first, so he's not even sole claimer to that. He might not see any action outside the arena. Only thing he can really do is go to his special spot if you're having someone make babies with him to get a measily 5 skill.
I dunno, maybe I just have a soft spot for armor knights, but he is able to see some action at least. Speaking of though, the arena isn't really a bad place for him. Starting with a slim sword, he's packing 21 mt, which is almost Noish with a lance. 36 HP and 13 Def make him the most durable of your team outside of perhaps Sigurd. At base, he has 100 hit. If the enemy has 0 avoid, he can't miss (thank you weapon weight system). 9 avoid ain't pretty, but it's the hit that matters. Chapter 1, he can't even start missing until the 4rth fight, of which he still has 80 hit on. The dude has 20 mt, doing 7x2 damage to Arden, a 3RKO. This is assuming he's still at base, with his 90 HP and 40 Def growth. He could have seen a bit of action in prologue, and the past 3 arena fights were a cinch. He could easily have gotten and HP and Def proc, 37 HP and 14 Def. 6x2=12, a 4RKO. Arden could have gotten a strength proc as well for 22 mt to this dude's 8 Def and 40 HP. 14 damage, a 3RKO. If he proc'd two Str, that's a 2RKO. Bacchus is an axe armor with 86 hit, adding Arden's 9 avoid and WTA, that's 57 hit. 30 mt seems scary even to Arden, but basically he's missing every other shot. Arden's 22 mt to this dude's 13 Def is 9 to his 53 HP, 6RKO. Considering missing factors, Bacchus is liekly needing 6 attempts to pull the same, but the fact luck might not be on Bacchus's side shows that Arden at least has a chance here. Emil the wind mage with the speed ring and Elwind? Yeah, not gonna get past that. 5 kills. That's about a level and a half.
Chapter 2, axe fighter's cake, fire mage is cake, lance knight is cake. Swordfighter just seems like a clone of Shark, but generally changes little. Heltsok might be a different story, as now lances are the problem as now Arden's not dodging. Doesn't hit as hard, but the fact he probably won't miss and is far tougher poses a roadblock for Arden here.
Chapter 3-Well, no reason he shouldn't have the pursuit ring for this one. Tragedy is, first dude he fights has 5 AS, and Arden starts with a base of 3. He needs 10 levels to double that. It's possible, though it's not like the dude's 19 mt is a problem to Arden by now. Axe fighter's an even bigger joke now that Arden's got the ring. Next dude is a swordfighter who is an exact clone of the last guy, except now he has a steel blade. The dude has 8 AS so he will be doubling, and 27 mt is actually sort of scary to Arden. Then again, if we assume 10 levels, he's got 45 HP and 17 def. It's a defense shy of making it a 5RKO. Arden still with his short sword would have about 26 mt to this dude's 9 Def and 45 HP. 3RKO. So actually, he's not doing that bad, but that's if we're assuming Arden's basically level 13. Steel armor with 30 mt shows up, Arden's got the pursuit ring now. With assumed stats above, this enemy having 58 HP and 15 Def, it's a 4RKO vs a 4-3RKO. Since Arden strikes first, he could actually win this one. Then comes the asshole with Jormungand...Either way, 4 kills for a level and aproxamately a fifth.
Chapter 4-Already runs intoa problem with the first fight, some asshole with Elwind. 24 mt sounds like a dealbreaker. Maybe after he rescues some survivors, he can pull off a win. Either way, Pursuit ring is starting to look useless on him anyways, so he might as well sell it. After him, he could easily eat through the paladin. But then comes the asshole forest knight with a 29 mt attack and Adept, of which has a 14% chance of activating, then Nikita with the hero lance, then friggin' mage knight. At best, he's getting 2 here.
Chapter 5-First dude is a swordfighter named Jackal, a slightly stronger clone of the following assholes. Arden won't have a hard time. Arden also shouldn't have any problem with the warrior. General Geese he can double if he still has the pursuit ring, but it's a questionable fight. 32 Mt, high HP with 18 Def and Great Shield might be trouble. No wall in hell he's beating the forrest knight with his Adept, high mt (19 Str with a thunder sword), and 42 sickening avoid. 2, 3 is a maybe.
I dunno, I guess what I'm trying to see is that at least when Arden sees action, he's not liable to die. His hits also tend to be painful (hits almost as hard as Noish with a lance at base), and he at first doesn't have too hard a time in the arena. I'd say this is better than Tltyu who basically has the same problems, except A. She needs to be attacked to have "offense", and from there, B. she is a magical archer versus a tank. I could send Arden on a couple solo missions if I pleased, I have to have a babysitter for Tiltyu at all times.
He also has plenty of time to develop a relationship for financial reasons, though the chances of that are incredibly slim...