So, with starting growth points a bunch of units have higher stats in some areas 1 or even 2 levels earlier, like Zihark's luck, for example (80 growth points and a 40% growth rate). The weapon and enemy alterations make things more complicated, and as such it would be simpler to ignore them, even though that's not what actually happens in the game. Unfortunately they should probably be included somehow because they exist.
Anyway, I'm not actually certain that assuming fixed mode would change anybody's position, since aside from virtually guaranteeing a unit won't be ***-screwed, it only means at most they have 1 point higher in a few stats than normal (though that does cause ORKOs sometimes that would otherwise not be, or in the case of defence 4HKOd instead of 3HKOd by some enemies).
I would like to know if anybody thinks it is worth making two lists, one for fixed mode and one for random. Also, I'd like to know if we stick with just 1 list what are we assuming about the mode exactly? Is a single list taking both modes into consideration or just one?
Anyway, I'm not actually certain that assuming fixed mode would change anybody's position, since aside from virtually guaranteeing a unit won't be ***-screwed, it only means at most they have 1 point higher in a few stats than normal (though that does cause ORKOs sometimes that would otherwise not be, or in the case of defence 4HKOd instead of 3HKOd by some enemies).
I would like to know if anybody thinks it is worth making two lists, one for fixed mode and one for random. Also, I'd like to know if we stick with just 1 list what are we assuming about the mode exactly? Is a single list taking both modes into consideration or just one?