It is applied thinking lately that the use of archers is to prevent others from taking a counter when they move in for the kill. However, how much of this thinking is actually applied? I figured I would start with a measurement of a man who is forced upon his chapters, so we're using him anyways. Yup, we're startng with Walt.
Let's go through the evening step by step.
Chapter 1-Obviously he's not Marcus, so he falls into that category...or does he? Do remember enemy density is low in this chapter. Marcus can weaken, Walt can finish, just like anyone else. But, what if Marcus is going in deep? What if Marcus already spent his turn, and there's someone else who's not suffering? What if someone not Marcus had to take a counter? Well, Walt can shoot them. He's packing 10 mt, enemies generally have 3 Def, it's a nice 7 damage to their 24-26 HP. He attacks, avoids a counter. Allen attacks with a sword for 12+1 mt, 10 damage, so a total of 17 damage, leaving them with 7-9 HP. Lance and Roy have 10+1 mt with his sword, so all but the strongest succumb. What's the difference? Well, one of them avoided a counter! Doesn't seem big, but do recall one of them might have taken a hit. This is better than 2 taking a hit. So, one takes a hit, we have 2 other people to defend with. Due to low enemy density and Marcus's presence, this is no biggie, and Walt is well protected from mean old enemy phase. Now, how the hell are people like Roy pulling this sort of thing off? Lance and Allen could, but they're horribly inaccurate, and due to WTD Lance would be doing the same damage as Walt anyways. He's no defender, but neither is Roy. So, Walt helps keep your army alive in that sort of way, which leaves your army to be more well positioned, since one of them is free an action and can do what he wants. I can therefore conclude that Walt is at least better than Roy and Boris. Lance is borderline with Walt, because due to basically being stuck to swords, he has to take 2 counters to Walt's 0 counters. Lance will have to heal once every two battles due to enemy hit generlaly hovering in hte 50s displayed, while Walt can supply him that free turn, since him helping to kill these people can allow Roy and Allen better position themselves to defend Lance if need be. Allen is probably the second best guy here. Lance can't double yet, and Allen is packing a significant mt lead. None compare to Marcus however, but at least Walt can hit the scraps unlike Boris, so Walt is at least better than Boris.
Chapter 2- Well, it starts the Phereans with a couple soldiers that are in Walt's reach. They have 0 Def, 1 AS to Walt's 5. Walt is doing 10x2 damage to their 27 HP, which means someone like Roy can finish it without a counter, which means less healing. On this side, Walt can do this and perhaps a chip at a fighter. He'll need to be carted over to the right side, but with Allen Lance and Marcus, only others needing to be lifted are Roy Ellen and Boris, and lol Boris, hop on Walt. He could see a chip at a couple soldiers, perhaps the asshole mercenary as well. Only 4 damage, but it allows Deick to attack his now 21 HP and 6 defense with his 18 mt iron blade, leaving him with 9, of which Allen can smoke with iron thanks to WTA. So Roy getting a kill without danger, offense on non handy fighters, and chip that's workable on the annoying as hell merc. Not much, but it's hard for the phereans to see any action here.
Chapter 3-Soldiers return, except now they have 3 AS with iron. However, the javies he can still double for 10x2 damage, and 10 damage to 32 HP is still significant. Lance could kill that in a round, and it frees up Roy and Allen. The javelin bastards, he helps someone avoid a counter. Doing 6 damage on fighters and archers, of whom have 27 HP. If Roy/Allen/Lance have supports, they have a much easier time taking them out. But, a majority of the front gate is soldiers. Armros and cavs? Well ok, he sucks on them, and can't even hurt armors. So, he does help clear the front door at least. Everything else though is just a tad masturbatory. Still, yer forced. Might as well.
Chapter 4-3 levels by now, he procs an str and a speed. Unfortunately, this is also when Lou shows up. Lou has 9 mt magical, Walt has 11 physical. How does it measure up? Well, cavs have around 8-9 Def, so 3-2 damage. Lou has generally 1 Res to deal with, so 7. Lou is better on cavs. Pirates have generally 25 HP and 3 Def with 1 Res, so they're identical there. Neither wanna see a lot of enemy phase, and a nomad can even ORKO Lou (Walt wishes he had some back up from a defense support right about now). His chip could still help Lot kill with a pole axe just like Lou (37-9+1=30, he'd only be off by 2 at worst), so generally they're identical aside from the fact Lou can occasionally counter 1 person, and that Lou perhaps isn't dependent on a dude using a pole axe.
Chapter 5-Ahh yes, the place where everyone and their mom can ORKO or OHKO Lou. Luckily, only people who can double Walt are mercs and nomads wielding iron (though that last part is a maybe, Walt needs a speed proc to avoid being doubled by steel nomads). Walt sorta wishes he were level 6 right now, but the question is if it's possible. It could be, thanks to chapter 1's nature, but I won't push it. Since Lou no way in hell wants to eat a counter ever, this means Walt can. It's stupid to attempt having him take on a nomad, but he can at least attack a handy fighter on occasion if no one else is around. Otherwise, their damage is a single digit apart. If Walt procs sped, he can do this with the steel nomad too. Walt...Sorta has a win here in that sense. Not much of one though.
So for forced chapters, he has 2 chapters where he's pretty good, 2 chapter meh, 1 chapter ugh. Overall, I'd say that's pretty average. Not really good, but he's not sucking like Boris is. Perhaps Walt>Merlinus, or at least out of kenny g tier?
Let's go through the evening step by step.
Chapter 1-Obviously he's not Marcus, so he falls into that category...or does he? Do remember enemy density is low in this chapter. Marcus can weaken, Walt can finish, just like anyone else. But, what if Marcus is going in deep? What if Marcus already spent his turn, and there's someone else who's not suffering? What if someone not Marcus had to take a counter? Well, Walt can shoot them. He's packing 10 mt, enemies generally have 3 Def, it's a nice 7 damage to their 24-26 HP. He attacks, avoids a counter. Allen attacks with a sword for 12+1 mt, 10 damage, so a total of 17 damage, leaving them with 7-9 HP. Lance and Roy have 10+1 mt with his sword, so all but the strongest succumb. What's the difference? Well, one of them avoided a counter! Doesn't seem big, but do recall one of them might have taken a hit. This is better than 2 taking a hit. So, one takes a hit, we have 2 other people to defend with. Due to low enemy density and Marcus's presence, this is no biggie, and Walt is well protected from mean old enemy phase. Now, how the hell are people like Roy pulling this sort of thing off? Lance and Allen could, but they're horribly inaccurate, and due to WTD Lance would be doing the same damage as Walt anyways. He's no defender, but neither is Roy. So, Walt helps keep your army alive in that sort of way, which leaves your army to be more well positioned, since one of them is free an action and can do what he wants. I can therefore conclude that Walt is at least better than Roy and Boris. Lance is borderline with Walt, because due to basically being stuck to swords, he has to take 2 counters to Walt's 0 counters. Lance will have to heal once every two battles due to enemy hit generlaly hovering in hte 50s displayed, while Walt can supply him that free turn, since him helping to kill these people can allow Roy and Allen better position themselves to defend Lance if need be. Allen is probably the second best guy here. Lance can't double yet, and Allen is packing a significant mt lead. None compare to Marcus however, but at least Walt can hit the scraps unlike Boris, so Walt is at least better than Boris.
Chapter 2- Well, it starts the Phereans with a couple soldiers that are in Walt's reach. They have 0 Def, 1 AS to Walt's 5. Walt is doing 10x2 damage to their 27 HP, which means someone like Roy can finish it without a counter, which means less healing. On this side, Walt can do this and perhaps a chip at a fighter. He'll need to be carted over to the right side, but with Allen Lance and Marcus, only others needing to be lifted are Roy Ellen and Boris, and lol Boris, hop on Walt. He could see a chip at a couple soldiers, perhaps the asshole mercenary as well. Only 4 damage, but it allows Deick to attack his now 21 HP and 6 defense with his 18 mt iron blade, leaving him with 9, of which Allen can smoke with iron thanks to WTA. So Roy getting a kill without danger, offense on non handy fighters, and chip that's workable on the annoying as hell merc. Not much, but it's hard for the phereans to see any action here.
Chapter 3-Soldiers return, except now they have 3 AS with iron. However, the javies he can still double for 10x2 damage, and 10 damage to 32 HP is still significant. Lance could kill that in a round, and it frees up Roy and Allen. The javelin bastards, he helps someone avoid a counter. Doing 6 damage on fighters and archers, of whom have 27 HP. If Roy/Allen/Lance have supports, they have a much easier time taking them out. But, a majority of the front gate is soldiers. Armros and cavs? Well ok, he sucks on them, and can't even hurt armors. So, he does help clear the front door at least. Everything else though is just a tad masturbatory. Still, yer forced. Might as well.
Chapter 4-3 levels by now, he procs an str and a speed. Unfortunately, this is also when Lou shows up. Lou has 9 mt magical, Walt has 11 physical. How does it measure up? Well, cavs have around 8-9 Def, so 3-2 damage. Lou has generally 1 Res to deal with, so 7. Lou is better on cavs. Pirates have generally 25 HP and 3 Def with 1 Res, so they're identical there. Neither wanna see a lot of enemy phase, and a nomad can even ORKO Lou (Walt wishes he had some back up from a defense support right about now). His chip could still help Lot kill with a pole axe just like Lou (37-9+1=30, he'd only be off by 2 at worst), so generally they're identical aside from the fact Lou can occasionally counter 1 person, and that Lou perhaps isn't dependent on a dude using a pole axe.
Chapter 5-Ahh yes, the place where everyone and their mom can ORKO or OHKO Lou. Luckily, only people who can double Walt are mercs and nomads wielding iron (though that last part is a maybe, Walt needs a speed proc to avoid being doubled by steel nomads). Walt sorta wishes he were level 6 right now, but the question is if it's possible. It could be, thanks to chapter 1's nature, but I won't push it. Since Lou no way in hell wants to eat a counter ever, this means Walt can. It's stupid to attempt having him take on a nomad, but he can at least attack a handy fighter on occasion if no one else is around. Otherwise, their damage is a single digit apart. If Walt procs sped, he can do this with the steel nomad too. Walt...Sorta has a win here in that sense. Not much of one though.
So for forced chapters, he has 2 chapters where he's pretty good, 2 chapter meh, 1 chapter ugh. Overall, I'd say that's pretty average. Not really good, but he's not sucking like Boris is. Perhaps Walt>Merlinus, or at least out of kenny g tier?