(made the list since nobody jumped in after my warning)
Anybody think Tanith could fall below Marcia?
Discussion at Serenes
Anybody think Tanith could fall below Marcia?
Discussion at Serenes
20/3 Marcia with B Kieran: ~58 avo, maybe 57. 16.8 str, so a 55% chance of having a 2 mt difference with supports in mind.Vykan12 wrote:I looked at what was written on Serenes, and there definitely wasn't enough discussion to prompt a move.
For starters, nobody placed any emphasis on the rather sizeable durability lead Tanith has on Marcia.
Base Tanith: 32 hp, 15 def, 13 res, 66 avo
20/3 Marcia: 33 hp, 14 def, 14 res, 53 avo
58 vs 66.
Vs a 90 hit enemy (WTN): 28 hit vs Marcia, 12 hit vs Tanith.
Vs a 100 hit enemy (WTN): 45 hit vs Marcia, 23 hit vs Tanith.
Well, not really half anymore. As hit rates decrease it approaches half, but keep in mind that in chapter 18 enemies have mostly low 20s in atk, so when you are being 4 or 5HKOd by much of the map the avoid win is a getting healed less thing, not really a limiting of offence thing. It's not like they are getting 2 and 3 HKOd here. Well, the fighters, they 3HKO, but they also have axes and both the falcons have access to swords. There should be an iron forge nobody wants anymore kicking around, but even if not an iron sword 2RKOs anyway, and Tanith would need a maxed steel forge of either sword or lance to ORKO. Maybe not maxed, but I think its close. So Marcia faces like 22 hit from them anyway, translating to 9.9% true. When you consider that they 3HKO its kinda sad already.
In the topic you guys just said "she wins avoid" without realizing it makes Tanith face hit rates about half as large as Marcia does. That's already better than any stat lead Marcia may build up over time IMO.
6 levels vs. 5 levels with a 7 level difference? Really? So 20/10 Marcia has 25.2 and 13.6, so 79 avo for Marcia with a BB Tanith/Kieran. Also, how'd you get 68? Even 20/9 and rounding down means 24 and 13, so 48 + 13 + 10 = 71 avo.
Second, the comparison only looked at Tanith's joining time with the assumption that Marcia surpasses her due to faster levelling. This doesn't take into account that Tanith's durability lead increases due to supports.
Eg/
Tanith lv --/15 (B Oscar, B Marcia): 35 hp, 16 def, 14 res, 96 avo
Marcia lv 20/9 (B Tanith, B whoever): 37 hp, 16 def, 16 res, 68 avo
Despite Marcia catching up in levels, their concrete durability is still roughly the same and the avo gap has grown from 13 to 28.
A 2 mt difference? I'm sure there will be things that require a forge for one and not the other. Or something anyway. And it could be as much as 6 damage depending on how the levels go. 12 with braves, though I'm not sure how often either one would get it.
Taking a quick look on offense, Marcia has a 1 point edge in strength + whatever her primary support gives her. If necessary I'll show that their RKOing will be more or less the same, so Marcia's advantage is minor.
I'd like stats on them. I remember the promoted one being decent, but keep in mind Tanith gives up two player phases and they start at the back having to catch up. Maybe I want Tanith attacking a bow user on turn 1 or 2.
Next, reinforce got badly brushed over because "they're hard to control". First off, there's plenty of functions they can serve no matter how unpredictably they act. Directing them to enemy reinforcements and using them as ballista bait come to mind. Then you can summon 2 seraph knights that are basically superior to any unit you have in your army before supports until like chp 25, and even if they act stupidly, they're going to help kill enemies regardless. The only way they could act as a detriment is if you actually planned on using one of them for cover and they don't move in the spot you wanted them to or something like that.
Even if she's mediocre, and I'll let someone else handle that one, she's not likely getting no utility. There is desert, flying, saving houses while flying over other stuff to get there faster, I'm sure even if she's just mediocre she's getting plenty of utility out of having just her and Jill able to fly.
And yes, Marcia does win availability, but she's really mediocre until nearing promotion, so you can't just hand her the win thoughtlessly based on that.
Last edited by Narga_Rocks on Thu Oct 22, 2009 6:48 pm; edited 1 time in total
Since I just happen to be on Ch. 18 anyway:Narga_Rocks wrote:I'd like stats on them. I remember the promoted one being decent, but keep in mind Tanith gives up two player phases and they start at the back having to catch up. Maybe I want Tanith attacking a bow user on turn 1 or 2.
bblader1 wrote:Oscar much prefers Kieran over Tanith [He can get the Kieran support much earlier and Tanith is even more overkilled avo since he already has Ike] so I don't think Tanith/Oscar is very viable for that reason.
20/3 Marcia with B Kieran: ~58 avo, maybe 57. 16.8 str, so a 55% chance of having a 2 mt difference with supports in mind.
Also, she could be 20/4 giving a 63% of 17 str and 17.2 by averages, also 44% of 18 str.
4x Soldier lv 16-18 (steel lance)
34 hp, 21 atk, 9 AS, 98 hit, 22 avo, 11 def, 6 res, 6 crit, 4 cev
1x Soldier lv 18 (javelin)
33 hp, 16 atk, 10 AS, 89 hit, 24 avo, 11 def, 6 res, 6 crit, 4 cev
2x Bishop lv 1 (light, mend)
28 hp, 16 atk, 9 AS, 102 hit, 24 avo, 5 def, 18 res, 4 crit, 6 cev
(not sure there is much significance in possibly OHKOing)
1x General lv 1 (short spear, vulnerary)
32 hp, 22 atk, 6 AS, 93 hit, 15 avo, 17 def, 9 res, 5 crit, 3 ce
Why didn't Marcia get B Kieran?
There will always be situations where Tanith’s offence is limited less than Marcia due to durability considerations. There are laguz (high accuracy), snipers (accurate and double Mt), ballistae (generally too dangerous anyway without the FG but still) and dragons that become increasingly prevalent the further you get into the game. Also, Marcia gets 3HKOed by axe users that also have WTA on her unless she wants to kill her offence with an iron sword.Well, not really half anymore. As hit rates decrease it approaches half, but keep in mind that in chapter 18 enemies have mostly low 20s in atk, so when you are being 4 or 5HKOd by much of the map the avoid win is a getting healed less thing, not really a limiting of offence thing.
There should be an iron forge nobody wants anymore kicking around, but even if not an iron sword 2RKOs anyway, and Tanith would need a maxed steel forge of either sword or lance to ORKO.
I mean, its nice that Tanith never needs healing, but we have Mist and Rhys and the ability to steal multiple physic staves and I'm just not seeing much reason to care over the fact I may heal Marcia twice a map and not heal Tanith at all.
Based on what are you disagreeing with her level? It's pretty silly for you to balk at Marcia being 20/3 in Ch. 18, when that was where my lowest non-Ike combatant wound up. If Ilyana can pull it off, I'm not sure how Marcia can fail to.Vykan12 wrote:Again, not sure if I agree with a level that high.
There is nothing wrong with Marcia being 20/4, either.Vykan12 wrote:Narga said 20/4 (I assumed 20/3 in my comparison).
Is this supposed to be some sort of counter-argument?Also, 8 units is really not that much in C18 considering your team is basically made. Aside from Tanith and Reyson, only Geoffrey is mid tier or higher as a joining unit in the second half of the game. It's not like low manning shows any benefit either due to the game's apparent lack of difficulty. Better to have 10 units ORKOing consistently than 8 units to ORKO ever so slightly more consistently.
Vykan12 wrote:Narga said 20/4 (I assumed 20/3 in my comparison). Also, 8 units is really not that much in C18 considering your team is basically made. Aside from Tanith and Reyson, only Geoffrey is mid tier or higher as a joining unit in the second half of the game. It's not like low manning shows any benefit either due to the game's apparent lack of difficulty. Better to have 10 units ORKOing consistently than 8 units to ORKO ever so slightly more consistently.
When I have a bunch of guys that essentially ORKO and never die, two more doesn't make a whole lot of difference.
It makes some difference. It does not make a lot of difference. You get diminishing returns on ever-larger armies, because of Enemy Phase. Just because nine powerful units is technically better than eight of the same, does not mean that the difference is enough to care about, particularly they are not the same. Increasing the size of the army necessarily lowers the individual power of your units by reducing everyone's level.Vykan12 wrote:Sure it does. You have more people to spread out in a rout map, and added flexibility everywhere. For example, a filler unit probably has to avoid combat altogether when doing whatever they do (shove, staves, rescue, drop, trade items to top of inventory, etc) whereas a beefed unit doesn't.
So be it, I disagree (for reasons of availibility), but that's not really germane to what I'm talking about, which is realistic levels for characters.Vykan12 wrote:Even if Marcia is 20/5 in C18, my stance doesn't change on Tanith being > Marcia.
The reason why you don't see that it matters is because you're ignoring the downside cost of deploying so many people. Given that, the altogether negligable benefit seems like a net win to you. Well, the problem is that candy bars aren't free. It does cost you to retard the growth of your characters, even the best ones. You hand-wave away 2-3 levels like it was nothing, but it can be significant.I don't see why it matters if larger armies have diminishing returns because the army is better regardless, nor do I understand why someone would pass up an obvious benefit, negligible or not (that and insignificant benefits accumulate over time). Are you saying that a 12 man army is quite easily inferior to an 8 man one?
I hope you're not suggesting we save the BEXP that we'd use on Marcia for Manith.smash fanatic wrote:Everyone is forgetting that whatever BEXP Marcia received, Tanith is equally entitled to. The BEXP is not going to go anywhere if we don't use it on Marcia.
Of course at this point I'm going to get retarded "LOLSOVIETFE" despite the fact that, contrary to popular belief, we are NOT forced to field both Marcia and Tanith simultaneously, and thus whatever resources Marcia uses up, would not have been used up if Tanith were there instead.
This sounds like something that you should post in General, since it's the sort of thing that can be argued about generically. If you keep your capital letter count below 10% or so, and don't pre-counter other people or make assumptions about their positions -- in other words, if you debate like an adult -- it will probably be an interesting discussion.I can basically just link back to my unit A + team vs unit B + team topic (which, by the way, I was never actually countered, since the ppl in that topic "countered" only my example and not my main point". Saying why you think RD Mia > Titania doesn't change the fact that comparisons should be unit A + team vs unit B + team).
You need to clarify what you mean by Manith being "entitled" to whatever BEXP that Marcia would use.
Giving BEXP to Marcia is only a negative in the sense that BEXP given to her is BEXP that we can't give to anyone else. This would be a large negative if we didn't have much BEXP.Vykan12 wrote:Marcia uses up a certain amount of BEXP, and that resource consumption is a negative (ie a drawback in using Marcia. It doesn't at all mean her overall usefulness is negative). We can either give Tanith some abstract advantage for not having used any BEXP yet or give her the same negative by assigning her similar amounts of BEXP (or perhaps another resource like a stat booster).
@BBlade: what does fairness have to do with efficiency?
Excuse me... you said "for fairness' sake". I asked what fairness had to do with efficiency, since efficiency is what we're measuring here. Please don't answer my questions with questions.bblader1 wrote:...How is giving BEXP to Tanith inefficient?
Nothing wrong with giving Manith 222 BEXP to take her to 20/11, except that Marcia also exists at this same time in her army, aka she can take Ch. 18's BEXP as well. Manith is going to lose that match-up, given her growths and base level.222 BEXP to lvl isn't so much worse than 160~ that it turns characters into EXP vacuums or anything.
Because they need BEXP to do all of that, with the sole exception of Titania (who nonetheless still benefits from KW levels in base).Or if you're not using the EXP leech argument, then riddle me this, why do our uber characters who ORKO everything and never die [in your own words] care about BEXP so badly?
Excuse me... you said "for fairness' sake". I asked what fairness had to do with efficiency, since efficiency is what we're measuring here. Please don't answer my questions with questions.
Nothing wrong with giving Manith 222 BEXP to take her to 20/11, except that Marcia also exists at this same time in her army, aka she can take Ch. 18's BEXP as well. Manith is going to lose that match-up, given her growths and base level.
Because they need BEXP to do all of that, with the sole exception of Titania (who nonetheless still benefits from KW levels in base).
Like I said: it's fine to give Manith X BEXP in Ch 18, but understand that Marcia also exists in Ch. 18 in her army, so the BEXP can also go to her. That does mean that Marcia is getting more BEXP total than Manith, but Marcia is around for longer. C'est la vie. That's what happens.bblader1 wrote:And if it's not inefficient to give Tanith a BEXP dump equal to the amount of all the BEXP Marcia is given, then who cares?
It doesn't really matter that Marcia is taking a lot of BEXP, unless she is taking so much that it actually paupers the rest of the army to do so.Of course she can take it too, but she's already taken tons of it. It makes more sense to give BEXP to units that haven't receive it yet as opposed to units who've already gotten pumped full of tons of it.
I don't really care who wins or loses the match-up, the issue I have is that people are giving Manith stuff without supporting it adequately.And yes I agree that Marcia wins the matchup even when Tanith is given BEXP. But I'm saying Tanith should be given BEXP too.
Collected and spent, sir. BEXP doesn't help you complete the game when it's rotting in your convoy. Yes, that does mean that the BEXP I had leftover was almost certainly an inefficiency in my strategy.Well, then it's a good thing they've already collected loads of it, and are more than uber enough to rape C18 inside out.
Giving BEXP to Marcia is only a negative in the sense that BEXP given to her is BEXP that we can't give to anyone else. This would be a large negative if we didn't have much BEXP.
Fortunately for Marcia, there is a whole lot of BEXP to go around. As a result, unless she's needing Rolf levels of BEXP to perform (and she does not), giving very much to Manith in exchange is inappropriate.
Like I said: it's fine to give Manith X BEXP in Ch 18, but understand that Marcia also exists in Ch. 18 in her army, so the BEXP can also go to her. That does mean that Marcia is getting more BEXP total than Manith, but Marcia is around for longer. C'est la vie. That's what happens.
The quantity is important because it influences the cost of giving someone some fixed amount of BEXP. It's somewhat simliar, though not entirely analogous to, the difference in the cost of a Speedwing when we have two versus when we have ten.Vykan12 wrote:I’m not sure why the quantity of BEXP available is important since it’s a resource that you’re constantly going to be using up right away.
I understand the English words spilling forth from your keyboard. My problem is not with comprehension of your point. My issue is that your point is not supported with an argument that can be reconciled with an efficiency tier list.I’m not suggesting Tanith simply gets a lot of BEXP in exchange. I’m saying the amount she gets should be about the same as what Marcia is getting.
I.E. if Marcia gets 50 BEXP, so should Tanith at some point. Same idea for 5000 BEXP.
Manith has nothing to do with chapters prior to Ch. 18. When there is enough BEXP for all earlygamers to get what they need (well, except for Rolf perhaps), it's not much of an advantage for Manith's army to put BEXP wherever it wants.Marcia's army is forced to give her BEXP between Ch9-18. Tanith's army has the freedom to put that BEXP into any unit they want, even Marcia herself if she's in play.
In whatever way it's accounted for, Tanith has an advantage on Marcia if Marcia's used any BEXP at all up to C18.
When there is enough BEXP for all earlygamers to get what they need (well, except for Rolf perhaps), it's not much of an advantage for Manith's army to put BEXP wherever it wants.
Last edited by Narga_Rocks on Fri Oct 23, 2009 7:35 pm; edited 1 time in total
There is no universal formula into which I can input resources and then obtain a roadmap for Victory<tm>. However, things like enemy stats, player unit base levels, amounts of BEXP, items, forges, etc are all knowns. It also becomes exceedingly obvious how much flexibility that you have in this game, if you actually sit down and play the game with an eye towards winning.Vykan12 wrote:There is no clear line as to what all earlygamers need.
This is a nonsense point. Obviously basically any unit is subject to improvement, this is not something that is in dispute. The issue is not the existence of improvement, it is the MAGNITUDE of improvement. Beleive it or not, most units in this game have optimal levels of performance at any given time, given availible resources. Once you reach a point, it becomes increasingly harder to justify continuing, because the cost of resources doesn't go down but the relative benefit recieved from them DOES.Any unit is subject to improvement since nobody 1HKOes the entire map while having 50 def and infinite move.
These points are all well and good, except that the lot of them taken together do not add up to a refutation of my argument. The map is not lousy with Dracos and Armors and Myrmidons, which are all units that you have countermeasures for anyway.-Many units have trouble ORKOing wyverns and armors unless their level is lavishly inflated or they're given a max Mt forge.
-In a similar vein, many units have trouble ORKOing with hand weapons.
-Some enemies are extremely hard to double.
That's not even mentioning anything about durability. Increased freedom with BEXP is worth more than you're giving it credit for, IMO.
Narga_Rocks wrote:Prove that and you'll likely even get Interceptor to agree.
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