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Fire Emblem Genesis

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Tearring Saga Information Thread

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1Tearring Saga Information Thread Empty Tearring Saga Information Thread Wed Dec 30, 2009 10:26 am

Aquilae

Aquilae

Just a bit of stuff that isn't on Serene's. All credit goes to ChinaFE.

Calculations

Attack (Physical) = Strength + Weapon Might
Attack (Magical) = Magic + Weapon Might

Attack Speed = Speed - Weapon Weight
(You need to have 5 or more AS than the enemy to double)

Critical Rate = Skill + Weapon Critical Rate + Support Bonus + Weapon Kills Bonus

---

Accuracy = Weapon Accuracy + SKL * 3 + Support Bonus + Charisma Bonus + Skill Bonus + Enemy Type Killed / 10 + Enemies killed on Terrain / 10 + Enemy Weapon Type killed / 10

(Max 200 Accuracy)

Evasion = Attack Speed * 2 + Luck + Support Bonus + Charisma Bonus + Skill Bonus + Leteena Bonus + Enemy Type Killed / 10 + Enemies killed on Terrain / 10 + Enemy Weapon Type killed / 10

(Max 200 Evasion)


(The bonuses for killing enemies might sound a little unclear, you can read the explanations of the status screens below if you're confused)

Charisma bonus = 5% Accuracy / Evasion for all units within 3 tiles
Leteena bonus = 10% Evasion for all allied units
Skill bonus = For the "X Fighter" skills, 10% Accuracy / Evasion bonus

--

Crit Evasion = Luck + Support Bonus
Defence = Defence (the stat)
Resistance = Magic / 2

Hit = Accuracy - Evasion
Crit = Critical Rate - Crit Avoid

Damage = Total Attack - Defence / Resistance
(Total Attack is doubled when a unit crits)

--
W.P.

Total W.P. = Max HP + Attack W.P. + Def W.P. + Res W.P. + Job W.P. + Movement W.P.

Attack W.P. = Attack * 3 * ((Acc / 2 + 50)/100) * ((AS + 100)/ 100) * ((Crit + 100) / 100)

* 0 if the character has no weapon or is equipping a Staff
* 1.5 if the character has Dragon Saint
* 1.2 if the character has Continue but not Dragon Saint
* 1.1 if the character has either one of : Earth Saint, Geomancy, Blazing Wind, Gale, Life Or Death
* 1.2 if the character is using Magic or a breath weapon
* 1.5 if the character is holding a Holy Sword, * Sword or AoE Magic
* 1.3 if the character has a Brave Weapon equipped (does not include Gatling Bow)
+ 50 if the character is holding a Summoning Staff

Def. W.P. = Total Def. * 3 * ((Evade/2)/100) * ((Speed+100)/100)
(If the character has Great Shield, Total Def. goes up by (level * 10)%)

Res. W.P. = Total Res. * 3 * ((Evade/2)/100) * ((Speed+100)/100)

Job W.P. = 2000 for Dark Dragon, 1000 for Dragons, 0 for all others

Movement W.P. = Movement + 20 if character has Warp

--

EXP Gains


CEXP gains (per battle)-

Code:

Level  1    - 15
Level  2    - 14
Level  3    - 13
Levels 4-5  - 12
Level  6    - 11
Levels 7-8  - 10
Levels 9-10  - 9
Level  11    - 8
Levels 12-13 - 7
Levels 14-15 - 6
Levels 16-17 - 5
Levels 18-20 - 4
Levels 21-22 - 3
Levels 23-25 - 2
Levels 26-30 - 1
Levels 31-40 - 0

Kill Bonus = 50 + ((Enemy W.P. - Characters' W.P.) / 10)

For normal enemies minimum of 20 and maximum of 100
For bosses and gold mummies minimum of 80 and maximum of 100

EXP from Dance, Sing and AoE Magic = 5 + Kill Bonus

(seems a little sketchy)

---

Summoning


Monsters appear anywhere within 1-5 tiles of the summoner

Number of Monsters summoned (maximum of 20 at any time on the map):

Story Battle = 2 + (Mag / 5)
Random Battle = 1 + (Mag / 10)

Level of Monsters = Summoner level + Random number from -2 to 2

--

Cursed Weapons

Chance of a weapon becoming Cursed after 100 kills = (50 - User's Luck)%
Chance of a Cursed weapon backfiring = (31 - User's Luck)%

(Note: Zeek and enemy Dark Knights are immune to this effect)

--

Supports

(A bit screwy atm but I'm too lazy to retype it ~_~)

Spoiler:

--

How to recruit Leteena

(Note: training and promoting Kriess is recommended as he has to traverse the desert, which gimps his move while unpromoted and prevents him from using Lances)

1. During the first Route Split at Map 8, send Arkis and Kriess to Holmes' team. Give an Amulet and a Healing Drop to Kriess.

2. After Map 10 and before Map 13, you must visit Verge. A special event featuring Arkis, Kriess and Leteena will occur.

3. After Map 13 and before Map 15, you must visit Verge again. Kriess must have a Healing Drop in his inventory.

4. After Map 15 and before Map 16, you must visit Verge again. Kriess must have an Amulet in his inventory.

5. Kriess must be sent to Runan's team during the next Route Split after Map 23

6. Kriess must kill マルコ (Marco) the Dracoknight. He then has to trek to the house on the other side of the map to recruit Leteena.

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