Keep this in mind: I am Colonel M, master debater and beginner of hacking. I am not Colonel M, master of sprite editing and adsflkjasdf stuff.
Now the main goal is to make this game fairly difficult; similair to what it's based off of. Though, I want to add a few twists and turns myself, so here is where you can weigh your own opinions:
Characters
- I plan on boosting a few, nerfing others.
- ??? Maybe replacing characters?
The main thing is finding opinions on who should be edited. Keep in mind it doesn't have to be total nerfing: there can be boosting as well.
Weapons (Physical)
- Silvers will be available by split route, Braves by C15 or 16 (I'm thinking 15).
- Silvers will drop to a B rank, Braves up to A.
- Silvers will be buyable as early as the next shops in the split routes (in the maps I'm thinking).
- Spear and Tomahawk will (hopefully) have Brave effects. That's right: 1-2 range Brave effects.
- Attempting to revamp some of the bows. Killer, Brave, Silver, and Nidhogg will have 2-3 range (thank you Shining Force and FE10 for the idea). Short Bow and edited Longbow may have 1-2 range. They'll have some boosted Mt too (Short and Long), but I don't think by a whole lot.
- More effective weapons on the field to prevent dominance of Generals / Mounts.
- Swords 1-2 range option. Dunno what to do with this.
Weapons (Magic)
- Bolting and Purge for Brave effects (yes, you read that right). These might need some editing. I'm definitely giving it 10 uses. Hit modifications unsure.
- A tomes for Brave effect?
- See if I can get Aircalibur to be buyable. Yes you're in-fight music will not be heard but... who cares?
- Minor Luna buff. Nothing ridiculous, but to at least make it a poseable threat.
- Eclipse. I had fun ideas with this one. FE6 effect (so down to 1 HP) with +base Hit. Madness, anyone?
ALL OF THE WEAPONS ARE HEAVILY DEBATABLE! DON'T THINK THIS IS 100% SET IN STONE!
Enemies
- Buff or no buff?
- Take out Monsters? I want to, at least, have humans on 20-Endgame, but I dunno about Demon King summons. Maybe I'll keep Monsters to give you a break, perhaps having the similair weapons the humans do (so C11 and C12 have Silvers, C17 has Braves). If kept, they will have a buff.
Supports
- Keep as is?
- Or make it similair to FE5's system, but each rank increases the hit, Avoid, and Crit by 5 each.
More things leaving for discussion. Feel free to bounce back ideas or agree / disagree with any of these suggestions. Oh, and for Brave Bolting / Purge... thank Cheetah for that troll idea.
Now the main goal is to make this game fairly difficult; similair to what it's based off of. Though, I want to add a few twists and turns myself, so here is where you can weigh your own opinions:
Characters
- I plan on boosting a few, nerfing others.
- ??? Maybe replacing characters?
The main thing is finding opinions on who should be edited. Keep in mind it doesn't have to be total nerfing: there can be boosting as well.
Weapons (Physical)
- Silvers will be available by split route, Braves by C15 or 16 (I'm thinking 15).
- Silvers will drop to a B rank, Braves up to A.
- Silvers will be buyable as early as the next shops in the split routes (in the maps I'm thinking).
- Spear and Tomahawk will (hopefully) have Brave effects. That's right: 1-2 range Brave effects.
- Attempting to revamp some of the bows. Killer, Brave, Silver, and Nidhogg will have 2-3 range (thank you Shining Force and FE10 for the idea). Short Bow and edited Longbow may have 1-2 range. They'll have some boosted Mt too (Short and Long), but I don't think by a whole lot.
- More effective weapons on the field to prevent dominance of Generals / Mounts.
- Swords 1-2 range option. Dunno what to do with this.
Weapons (Magic)
- Bolting and Purge for Brave effects (yes, you read that right). These might need some editing. I'm definitely giving it 10 uses. Hit modifications unsure.
- A tomes for Brave effect?
- See if I can get Aircalibur to be buyable. Yes you're in-fight music will not be heard but... who cares?
- Minor Luna buff. Nothing ridiculous, but to at least make it a poseable threat.
- Eclipse. I had fun ideas with this one. FE6 effect (so down to 1 HP) with +base Hit. Madness, anyone?
ALL OF THE WEAPONS ARE HEAVILY DEBATABLE! DON'T THINK THIS IS 100% SET IN STONE!
Enemies
- Buff or no buff?
- Take out Monsters? I want to, at least, have humans on 20-Endgame, but I dunno about Demon King summons. Maybe I'll keep Monsters to give you a break, perhaps having the similair weapons the humans do (so C11 and C12 have Silvers, C17 has Braves). If kept, they will have a buff.
Supports
- Keep as is?
- Or make it similair to FE5's system, but each rank increases the hit, Avoid, and Crit by 5 each.
More things leaving for discussion. Feel free to bounce back ideas or agree / disagree with any of these suggestions. Oh, and for Brave Bolting / Purge... thank Cheetah for that troll idea.