Briggid. What's keeping her above Ayra, or Cuan and Fury, for that matter?
Ayra has a 2 1/2 chapter lead on Briggid, and she has some of the best offense on the team. For reference, even if she doesn't ORKO, she has a 16% chance of killing basically everything in the game at base level, and she doubles basically everything, which boosts that. 60% growth ensures that will stay high, and then she gets Continue on promotion, and it's Game Over for the enemies.
Yes, she has 6 move, but so does Briggid. Ayra has an enemy phase, which matters a lot when enemies are normally clumped together.
Durability is always brought up when Ayra is discussed. Yeah, Briggid will never die, but Ayra's not exactly easily kill-able, either. She's basically invincible in Chapter 1 and the end of Chapter 3, so I don't need to bother with those, do I?
In Chapter 2, assuming she arena'd and killed some bandits in Chapter 1 for 4~ levels, she has 34.8 HP, 7.8 defense, and 39 avoid.
Elliot's Lance Knights have 77 hit on her and 3RKO her.
Elliot's Axe Knights have 27 hit on her and 3RKO her.
Phillip's Axe Armors have 25 hit on her and 3RKO her.
Phillip's Sword Armors have 55 hit hit on her and 4RKO her.
Phillip's Lance Armors have 75 hit on her and 3RKO her.
The Ballistae with them have 27 hit on her and 4RKO her.
Heirhein's castle guards have 55 hit on her and 3RKO her.
Amphony's Sword Armors have 59 hit on her and just BARELY 3RKO her. If she procs an extra defense, which is entirely possible since it's only .2 off, she is 4RKO'd.
Amphony's Axe Armors have 28 hit on her and just barely 2RKO her. An HP or Defense proc makes it a 3RKO.
Amphony's Bow Armors have 49 hit on her and 3RKO her.
Free Knights have 57 hit on her and 5(!)RKO her.
McKeily Sword Fighters have 67 hit on her and 3RKO her.
McKeily Bow Fighters have 57 hit on her and 3RKO her.
McKeily Fire Mages have 67 hit on her and 2RKO her.
McKeily Ballistae have 27 hit on her and 4RKO her.
The Augusty Lance Knights that charge you after McKeily have 79 hit on her and 3RKO her.
The Augusty Armors have 57 hit on her and 2RKO her, again, just BARELY. An HP or Defense proc makes them 3RKO her.
Zain's Bow Knights have 47 hit on her and 3RKO her.
Zain's Axe Knights have 29 hit on her and 3RKO her.
Zain's Lance Knight's have 79 hit on her and 3RKO her.
Zain's Troubadours have 69 hit on her and 5RKO her.
Augusty's Ballistae have 23 hit on her and 4RKO her.
And this is one of her worst chapters.
I just can't see admittedly ORKOing everything for 2 1/5~ a chapter > Enemy phase and a 2 1/2 chapter lead, especially when the offensive "win" is entirely superfluous when Ayra already ORKOs, well, everything.
I'll address Cuan and Fury > Briggid, and then other things like Lachesis needing to drop a lot in the future.
Ayra has a 2 1/2 chapter lead on Briggid, and she has some of the best offense on the team. For reference, even if she doesn't ORKO, she has a 16% chance of killing basically everything in the game at base level, and she doubles basically everything, which boosts that. 60% growth ensures that will stay high, and then she gets Continue on promotion, and it's Game Over for the enemies.
Yes, she has 6 move, but so does Briggid. Ayra has an enemy phase, which matters a lot when enemies are normally clumped together.
Durability is always brought up when Ayra is discussed. Yeah, Briggid will never die, but Ayra's not exactly easily kill-able, either. She's basically invincible in Chapter 1 and the end of Chapter 3, so I don't need to bother with those, do I?
In Chapter 2, assuming she arena'd and killed some bandits in Chapter 1 for 4~ levels, she has 34.8 HP, 7.8 defense, and 39 avoid.
Elliot's Lance Knights have 77 hit on her and 3RKO her.
Elliot's Axe Knights have 27 hit on her and 3RKO her.
Phillip's Axe Armors have 25 hit on her and 3RKO her.
Phillip's Sword Armors have 55 hit hit on her and 4RKO her.
Phillip's Lance Armors have 75 hit on her and 3RKO her.
The Ballistae with them have 27 hit on her and 4RKO her.
Heirhein's castle guards have 55 hit on her and 3RKO her.
Amphony's Sword Armors have 59 hit on her and just BARELY 3RKO her. If she procs an extra defense, which is entirely possible since it's only .2 off, she is 4RKO'd.
Amphony's Axe Armors have 28 hit on her and just barely 2RKO her. An HP or Defense proc makes it a 3RKO.
Amphony's Bow Armors have 49 hit on her and 3RKO her.
Free Knights have 57 hit on her and 5(!)RKO her.
McKeily Sword Fighters have 67 hit on her and 3RKO her.
McKeily Bow Fighters have 57 hit on her and 3RKO her.
McKeily Fire Mages have 67 hit on her and 2RKO her.
McKeily Ballistae have 27 hit on her and 4RKO her.
The Augusty Lance Knights that charge you after McKeily have 79 hit on her and 3RKO her.
The Augusty Armors have 57 hit on her and 2RKO her, again, just BARELY. An HP or Defense proc makes them 3RKO her.
Zain's Bow Knights have 47 hit on her and 3RKO her.
Zain's Axe Knights have 29 hit on her and 3RKO her.
Zain's Lance Knight's have 79 hit on her and 3RKO her.
Zain's Troubadours have 69 hit on her and 5RKO her.
Augusty's Ballistae have 23 hit on her and 4RKO her.
And this is one of her worst chapters.
I just can't see admittedly ORKOing everything for 2 1/5~ a chapter > Enemy phase and a 2 1/2 chapter lead, especially when the offensive "win" is entirely superfluous when Ayra already ORKOs, well, everything.
I'll address Cuan and Fury > Briggid, and then other things like Lachesis needing to drop a lot in the future.