though im pretty sure everyone knew that's what I meant anyway, lol Tana>Eph Duessel
Anyway, Tana actually exists from chapters nine through 14, and even right from her joining chapter she's useful right away to help Vanessa kill pirates and stuff. Levelling up isn't really an issue for her either because Eir Route has a fairly decent number of failboat monster chapters.
She doesn't suck for her entire pre-Duessel at all [If she even has a suck period], so Tana racks up more usability before Duessel even exists. But what about when both exist? I'd expect Duessel to trash her. Well...
20/1 FK Tana C Eirika: 35 HP, 17 str, 22 AS, 11 def
base Duessel: 41 HP, 17 str, 12 AS, 17 def
Now, I'll admit that 12 AS doubles pretty consistently here. But Tana still roflstomps Duessel this chapter anyway, and I'll explain why: Desert terrain. Lots of it. Duessel can't move more than two spaces a turn due to awful GK move penalties whereas Tana can just go anywhere. Even without Eirika support, they have similar offense so Duessel doubling doesn't really create a massive combat disparity anyway.
So C16. No more shit terrain for Duessel to wade through. So he must be roflstomping Tana NOW, right?
Again....no. Not since enemy AS takes a huge spike in this chapter.
Don't believe me?
Initial Enemy Stats(Hp/Str/Skl/Spd/Luck/Def/Res):
Knights(All 13 Con)
1-30/12/6/3/4/14/3(LvL 13, Steel Lance, Javelin, Door Key)
2-32/13/7/3/4/14/2(LvL 14, Steel Lance)
3-31/13/7/2/5/14/3(LvL 14, Steel Lance)
4-31/13/6/3/4/14/3(LvL 14, Steel Lance)
5-30/12/7/3/4/13/2(LvL 14, Steel Lance)
6-31/11/7/2/4/14/4(LvL 14, Horseslayer)
7-29/12/7/2/4/13/3(LvL 14, Spear)
8-30/11/7/3/4/14/3(LvL 14, Killer Lance)
Average-30.5/12.1/6.8/2.6/4.0/13.8/2.9(LvL 13.9)
Cavaliers(All LvL 15, 9 Con)
1-35/11/9/11/6/8/2(Turn 5 Left of the Castle, Steel Lance)
2-33/10/9/10/6/9/3(Turn 5 Outside Castle Steps, Steel Lance)
3-34/11/9/10/6/8/4(Turn 5 Outside Castle Steps, Steel Sword)
4-33/12/8/10/5/9/3(Turn 5 Outside Castle Steps, Steel Lance)
Average-33.8/11.0/8.8/10.3/5.8/8.5/3.0
Shamans(All LvL 16, 7 Con)
1-25/11/6/8/4/5/9(Flux)
2-25/11/7/7/4/4/11(Luna)
3-26/12/7/8/3/3/9(Luna)
4-26/11/7/7/3/5/10(Flux)
Average-25.5/11.8/6.8/7.5/3.5/4.3/9.8
Fighters(All LvL 15, 11 Con)
1-37/15/10/9/2/4/2(Iron Axe)
2-35/15/9/9/3/4/3(Iron Axe)
3-36/15/8/9/3/5/2(Poison Axe)
Average-36.0/15.0/9.0/9.0/2.7/4.3/2.3
Mages(Both LvL 13, 6 Con)
1-26/10/9/8/4/4/8(Fire)
2-27/10/8/8/3/4/7(Thunder)
Average-26.5/10.0/8.5/8.0/3.5/4.0/7.5
Mercenaries(Both LvL 14, 9 Con)
1-30/11/16/14/4/7/3(Iron Sword)
2-31/11/14/13/4/7/3(Iron Sword)
Average-30.5/11.0/15.0/13.5/4.0/7.0/3.0
Priests(Both LvL 3, 5 Con)
1-22/3/3/4/3/1/9(Physic)
2-21/3/4/4/2/1/8(Physic, Vulnerary)
Average-21.5/3.0/3.5/4.0/2.5/1.0/8.5
Thieves(Both LvL 16, 6 Con)
1-25/5/9/16/6/3/4(Turn 5 Left of the Castle, Iron Sword, Lockpick)
2-25/3/10/17/7/3/3(Turn 11 Upper Pillars, Irons Sword, Lockpick)
Average-25.0/4.0/9.5/16.5/6.5/3.0/3.5
Great Knights(All 13 Con)
1-38/16/9/10/5/16/8(Turn 5 Lower Left Corner, LvL 3, Steel Sword)
2-39/14/7/11/4/16/9(Turn 5 Lower Left Corner, LvL 3, Steel Axe)
3-41/15/9/10/5/16/7(Turn 5 Lower Left Corner, LvL 4, Silver Lance, Elixir)
4-36/14/9/9/5/16/7(Turn 5 Lower Left Corner, LvL 3, Steel Axe)
5-40/14/8/9/3/17/8(Turn 5 Lower Left Corner, LvL 3, Steel Sword)
6-40/16/9/11/4/16/8(Turn Lower Left Corner, LvL 3, Steel Sword)
Average-39.0/14.8/8.5/10.0/4.3/16.2/7.8
Warriors(All 13 Con)
1-48/19/11/11/5/10/5(LvL 3, Silver Axe)
2-49/19/12/10/3/9/4(LvL 3, Silver Axe)
3-47/19/11/12/5/7/4(LvL 4, Steel Axe)
4-51/19/11/11/3/9/6(LvL 4, Steel Axe)
5-50/19/11/11/3/8/3(LvL 4, Hand Axe, Steel Axe)
Average-49.0/19.0/11.2/11.0/3.8/8.6/4.4(LvL 3.6)
Heroes(All LvL 5, 11 Con)
1-44/15/17/16/7/14/8(Silver Sword)
2-42/16/17/13/7/14/7(Silver Sword, Hero Crest)
3-44/13/19/16/7/13/7(Silver Axe)
Average-43.3/14.7/17.7/15.0/7.0/13.7/7.3
Sages(Both LvL 10, 7 Con)
1-33/20/13/11/5/8/19(Divine, Purge)
2-35/19/14/13/4/8/19(Elfire, Bolting, Red Gem)
Average-34.0/19.5/13.5/12.0/4.5/8.0/19.0
Druids(All 8 Con)
1-32/21/10/11/4/7/15(LvL 4, Luna, Chest Key)
2-33/23/12/12/7/7/15(LvL 8, Luna)
3-31/21/11/11/6/7/15(Turn 12 Upper Pillars, LvL 4, Luna)
4-30/20/11/11/6/7/15(Turn 13 Upper Pillars, LvL 4, Luna)
5-30/22/10/10/5/6/14(Turn 14 Upper Pillars, LvL 4, Luna)
Average-31.2/21.4/10.8/11.0/5.6/6.8/14.8(LvL 4.
Swordmaster(9 Con)-37/11/18/16/6/9/7(LvL 3, Steel Sword)
Orson(12 Con)-51/19/16/15/7/15/11(LvL 13, Spear, Silver Sword)/
That's right. Duessel is getting DOUBLED by some faster enemies, only doubles failboats AS wise like knights, cavs, and MAYBE some mages, which Tana has a big win on btw due to res.
Another major blowout is C18. Tana flies. Duessel doesn't. Flying is pretty much an even bigger deal than C15 because look at all these narrow passages seriously
Sure, a 6 HP/def win matters. Does it compensate for not doubling like 80% of the whole map? No.
Going on to C20, things don't get any better for Duessel at all.
20/9 Tana B Eirika: 41 HP, 22 str, 27 AS, 14 def
20/10 Duessel: 43 HP, 18 str, 13 AS, 18 def
and a fuckload of terrain just makes things worse
Initial Enemy Stats(Hp/Str/Skl/Spd/Luck/Def/Res):
Gargoyles(All LvL 15, 8 Con)
1-34/15/10/13/3/11/4(Javelin, Antitoxin)
2-32/13/9/11/3/10/4(Steel Lance)
3-32/15/9/12/3/10/3(Steel Lance)
4-32/13/8/12/2/10/3(Toxin Lance)
5-33/13/9/13/1/11/2(Turn 4 Upper Right Corner, Javelin, Steel Lance)
6-32/13/8/13/2/10/3(Turn 4 Upper Right Corner, Steel Lance, Javelin)
7-33/14/9/12/2/10/3(Turn 4 Upper Right Corner, Steel Lance)
8-33/15/10/12/3/11/3(Turn 5 Upper Right Corner, Javelin, Steel Lance)
9-34/14/8/11/2/11/2(Turn 5 Upper Right Corner, Steel Lance, Javelin)
10-34/13/10/12/3/10/3(Turn 5 Upper Right Corner, Steel Lance)
Average-32.9/13.8/9.0/12.1/2.4/10.4/3.0
Mogalls(All 4 Con)
1-22/9/6/8/6/3/8(LvL 14, Evil Eye)
2-24/11/6/7/5/3/8(LvL 14, Evil Eye)
3-25/10/6/8/5/3/11(Turn 12 Near Morva, LvL 15, Evil Eye)
4-24/11/7/7/5/4/9(Turn 12 Near Morva, LvL 15, Evil Eye)
5-25/9/7/7/6/3/9(Turn 12 Near Morva, LvL 15, Evil Eye)
6-24/10/7/8/6/4/8(Turn 13 Near Morva, LvL 15, Evil Eye)
7-24/10/6/7/6/4/9(Turn 13 Near Morva, LvL 15, Evil Eye)
8-23/11/6/7/6/4/10(Turn 13 Near Morva, LvL 15, Evil Eye)
9-23/11/6/7/6/5/9(Turn 16 Near Morva, LvL 15, Evil Eye)
10-23/9/7/8/5/4/10(Turn 16 Near Morva, LvL 15, Evil Eye)
11-24/11/7/7/5/3/9(Turn 16 Near Morva, LvL 15, Evil Eye)
12-24/9/6/8/5/5/9(Turn 19 Near Morva, LvL 15, Evil Eye)
13-23/10/7/7/6/3/9(Turn 19 Near Morva, LvL 15, Evil Eye)
14-25/11/7/9/5/3/9(Turn 19 Near Morva, LvL 15, Evil Eye)
15-23/10/8/7/5/4/9(Turn 22 Near Morva, LvL 15, Evil Eye)
16-24/10/6/8/5/3/9(Turn 22 Near Morva, LvL 15, Evil Eye)
17-26/11/8/9/5/5/9(Turn 22 Near Morva, LvL 15, Evil Eye)
18-23/11/7/6/5/4/8(Turn 25 Near Morva, LvL 15, Evil Eye)
19-26/11/8/7/5/4/9(Turn 25 Near Morva, LvL 15, Evil Eye)
20-24/10/7/7/6/3/9(Turn 25 Near Morva, LvL 15, Evil Eye)
Melee Wights(All LvL 3, 9 Con)
1-39/14/11/11/3/8/6(Lancereaver)
2-38/14/11/12/1/10/8(Steel Blade)
3-37/13/11/12/3/9/7(Spear)
4-39/14/12/11/2/9/8(Armorslayer)
5-35/14/10/10/2/9/8(Axereaver)
6-35/14/12/11/2/8/7(Steel Lance)
7-36/14/10/11/3/9/8(Killing Edge)
8-39/14/11/12/2/8/7(Axereaver)
9-38/13/11/11/2/9/8(Steel Blade)
10-36/14/10/10/2/9/8(Javelin)
11-38/13/11/10/2/10/8(Steel Sword)
12-35/13/11/11/2/8/7(Lancereaver)
13-35/12/11/11/3/9/8(Steel Lance)
14-39/15/13/12/3/9/7(Steel Sword)
15-37/14/10/12/2/8/7(Steel Lance)
16-35/13/10/12/3/8/9(Steel Lance)
Maelduins(All 12 Con)
1-43/16/11/12/2/13/8(LvL 4, Swordslayer)
2-43/14/12/11/3/11/7(LvL 4, Short Bow, Elixir)
3-45/16/14/12/3/13/9(LvL 4, Halberd)
4-46/14/11/12/3/13/8(LvL 4, Steel Axe)
5-46/14/12/11/3/13/7(LvL 4, Steel Axe)
6-45/17/12/11/2/13/8(LvL 4, Poison Axe, Vulnerary)
7-43/16/11/13/1/12/9(LvL 4, Steel Axe)
8-45/14/12/12/3/13/8(LvL 4, Swordslayer)
9-45/15/13/12/4/12/9(LvL 4, Steel Axe)
10-43/15/12/12/3/12/8(LvL 4, Steel Axe)
11-47/16/12/11/2/13/9(Turn 15 Western Quarter, LvL 5, Steel Axe)
12-46/15/11/12/5/14/8(Turn 15 Western Quarter, LvL 5, Steel Bow)
13-47/17/12/11/3/13/8(Turn 15 Western Quarter, LvL 5, Steel Axe, Hand Axe)
14-44/15/12/12/2/12/9(Turn 17 Western Quarter, LvL 5, Steel Axe)
15-46/16/12/13/3/13/8(Turn 17 Western Quarter, LvL 5, Steel Bow)
16-46/15/13/11/4/12/9(Turn 17 Western Quarter, LvL 5, Steel Axe, Hand Axe)
17-47/15/12/12/4/14/7(Turn 19 Western Quarter, LvL 5, Steel Axe)
18-45/16/14/11/3/13/9(Turn 19 Western Quarter, LvL 5, Steel Bow)
19-44/16/11/12/4/14/9(Turn 19 Western Quarter, LvL 5, Steel Axe, Hand Axe)
Cyclopses(All 16 Con)
1-65/16/15/13/4/19/7(LvL 6, Tomahawk, Elixir)
2-64/16/14/13/3/19/5(LvL 4, Steel Axe, Antitoxin)
3-64/15/15/13/4/19/7(LvL 4, Halberd)
4-68/17/14/12/2/21/8(Turn 3 Northern Quarter, LvL 5, Steel Axe)
5-64/16/15/14/3/19/7(Turn 3 Northern Quarter, LvL 5, Steel Axe)
6-66/17/13/12/3/20/7(Turn 4 Northern Quarter, LvL 5, Steel Axe)
7-67/16/14/13/2/19/7(Turn 4 Northern Quarter, LvL 5, Steel Axe)
8-65/17/15/12/4/20/7(Turn 5 Northern Quarter, LvL 5, Steel Axe)
9-67/17/14/13/3/18/6(Turn 5 Northern Quarter, LvL 5, Steel Axe)
Deathgoyles(All LvL 3, 11 Con)
1-41/17/12/13/2/15/5(Turn 6 Upper Left Corner, Axereaver)
2-43/19/12/12/2/14/6(Turn 6 Upper Left Corner, Steel Lance, Javelin)
3-42/18/12/14/3/14/5(Turn 6 Upper Left Corner, Steel Lance)
4-43/18/13/14/3/14/4(Turn 8 Upper Left Corner, Axereaver)
5-43/18/14/13/3/15/5(Turn 8 Upper Left Corner, Steel Lance, Javelin)
6-41/17/12/14/3/13/6(Turn 8 Upper Left Corner, Steel Lance)
7-41/17/12/14/2/14/6(Turn 10 Upper Left Corner, Axereaver)
8-42/19/13/14/2/15/5(Turn 10 Upper Left Corner, Steel Lance, Javelin)
9-40/18/12/13/2/14/5(Turn 10 Upper Left Corner, Steel Lance)
10-43/18/13/15/3/15/6(Turn 12 Upper Left Corner, Axereaver)
11-41/18/12/15/2/14/6(Turn 12 Upper Left Corner, Steel Lance, Javelin)
12-40/19/12/15/4/12/6(Turn 12 Upper Left Corner, Steel Lance)
13-41/18/12/14/2/13/5(Turn 16 Lower Left Corner, Steel Lance)
14-43/18/12/13/2/13/5(Turn 16 Lower Left Corner, Steel Lance)
15-40/18/12/15/2/13/7(Turn 16 Lower Left Corner, Steel Lance, Javelin)
16-42/16/13/15/2/13/5(Turn 16 Map Center, Steel Lance)
17-40/18/13/14/2/14/6(Turn 16 Map Center, Steel Lance)
18-40/19/11/16/2/15/5(Turn 16 Map Center, Steel Lance, Javelin)
19-41/17/12/15/2/12/5(Turn 18 Lower Left Corner, Steel Lance)
20-40/17/13/14/1/13/4(Turn 18 Lower Left Corner, Steel Lance)
21-43/18/13/14/3/13/5(Turn 18 Lower Left Corner, Steel Lance, Javelin)
22-44/18/12/15/2/14/5(Turn 18 Map Center, Steel Lance)
23-39/18/11/15/2/15/5(Turn 18 Map Center, Steel Lance)
24-42/18/14/14/3/13/5(Turn 18 Map Center, Steel Lance, Javelin)
25-43/18/12/15/3/15/6(Turn 20 Lower Left Corner, Steel Lance)
26-42/18/13/13/2/14/6(Turn 20 Lower Left Corner, Steel Lance)
27-41/17/12/15/2/14/5(Turn 20 Lower Left Corner, Steel Lance, Javelin)
28-44/18/12/14/2/12/6(Turn 20 Map Center, Steel Lance)
29-41/18/13/15/3/15/5(Turn 20 Map Center, Steel Lance)
30-42/18/13/16/3/14/5(Turn 20 Map Center, Steel Lance, Javelin)
31-42/15/12/15/3/14/5(Turn 22 Lower Left Corner, Steel Lance)
32-44/18/13/15/3/15/5(Turn 22 Lower Left Corner, Steel Lance)
33-43/19/12/14/3/13/5(Turn 22 Lower Left Corner, Steel Lance, Javelin)
Elder Baels(All LvL 5, 15 Con)
1-58/21/11/11/4/13/8(Turn 19 Western Quarter, Sharp Claw)
2-58/21/11/9/3/15/10(Turn 19 Western Quarter, Sharp Claw)
3-59/20/12/11/2/14/7(Turn 19 Western Quarter, Lethal Talon)
4-58/21/11/10/3/14/9(Turn 19 Western Quarter, Sharp Claw)
5-59/20/11/10/3/15/9(Turn 21 Western Quarter, Sharp Claw)
6-59/20/13/11/3/14/9(Turn 21 Western Quarter, Sharp Claw)
7-60/19/12/11/3/14/9(Turn 21 Western Quarter, Lethal Talon)
8-58/21/11/12/2/15/9(Turn 21 Western Quarter, Sharp Claw)
9-58/19/11/10/2/15/8(Turn 23 Western Quarter, Sharp Claw)
10-59/20/12/11/2/15/8(Turn 23 Western Quarter, Sharp Claw)
11-56/21/11/11/3/14/9(Turn 23 Western Quarter, Lethal Talon)
12-58/19/12/11/3/15/9(Turn 23 Western Quarter, Sharp Claw)
13-61/20/12/11/5/14/9(Turn 25 Western Quarter, Sharp Claw)
14-59/20/12/11/4/16/9(Turn 25 Western Quarter, Sharp Claw)
15-57/21/12/10/3/14/8(Turn 25 Western Quarter, Lethal Talon)
16-56/20/11/10/2/15/7(Turn 25 Western Quarter, Sharp Claw)
17-59/22/12/11/3/14/9(Turn 27 Western Quarter, Sharp Claw)
18-59/19/12/11/4/14/9(Turn 27 Western Quarter, Sharp Claw)
19-61/21/12/9/2/14/8(Turn 27 Western Quarter, Lethal Talon)
20-58/20/11/10/3/15/8(Turn 27 Western Quarter, Sharp Claw)
Lethal Talon Stats: 10 Mt/60 Hit/0 Crit/<15 Wt/1 Rng
Gwyllgis(All LvL 5, 8 Con)
1-40/14/22/23/7/10/8(Turn 19 Western Quarter, Hellfang)
2-38/14/21/23/7/9/7(Turn 19 Upper Left Corner, Hellfang)
3-40/13/22/22/6/9/8(Turn 19 Lower Left Corner, Hellfang)
4-38/15/21/20/7/10/8(Turn 21 Western Quarter, Hellfang)
5-38/14/21/22/6/9/8(Turn 21 Upper Left Corner, Hellfang)
6-37/14/21/22/7/8/7(Turn 21 Lower Left Corner, Hellfang)
7-39/14/21/21/7/9/8(Turn 23 Western Quarter, Hellfang)
8-37/14/20/22/7/9/8(Turn 23 Upper Left Corner, Hellfang)
9-37/13/21/19/7/8/8(Turn 23 Lower Left Corner, Hellfang)
10-38/14/22/20/6/9/8(Turn 25 Western Quarter, Hellfang)
11-37/14/21/23/7/9/8(Turn 25 Upper Left Corner, Hellfang)
12-37/13/20/22/6/9/7(Turn 25 Lower Left Corner, Hellfang)
13-39/13/20/22/7/9/8(Turn 27 Western Quarter, Hellfang)
14-39/13/21/22/6/9/8(Turn 27 Upper Left Corner, Hellfang)
15-38/13/21/22/7/10/8(Turn 27 Lower Left Corner, Hellfang)
Hellfang Stats: 13 Mt/80 Hit/0 Crit/<8 Wt/1 Rng
Sniper Wights(All LvL 3, 8 Con)
1-36/14/13/9/2/9/8(Longbow)
2-38/13/13/10/3/8/8(Steel Bow)
3-39/14/14/10/3/8/7(Steel Bow)
4-38/14/13/11/2/8/8(Longbow)
5-36/13/13/9/2/10/8(Steel Bow)
6-38/13/12/10/3/8/5(Steel Bow)
Arch Mogalls(All LvL 5, 5 Con)
1-30/21/12/10/6/6/14(Shadowshot, Crimson Eye)
2-30/22/11/10/4/5/14(Shadowshot, Crimson Eye)
3-29/21/11/9/6/5/15(Shadowshot, Crimson Eye)
4-29/20/12/10/6/6/15(Shadowshot, Crimson Eye)
Crimson Eye Stats: 14 Mt/70 Hit/13 Wt/5 Crit/1-2 Rng
Gorgons(All 11 Con)
1-32/26/12/11/9/8/20(LvL 7, Stone, Demon Surge)
2-31/25/12/11/7/8/19(LvL 7, Stone, Demon Surge)
3-32/27/10/11/7/8/20(LvL 6, Stone, Demon Surge)
Riev(7 Con)-52/15/22/20/11/17/20(LvL 17, Aura)
Morva(25 Con)-66/27/21/14/8/24/19(LvL 18, Wretched Air)
Wretched Air Stats: 10 Mt/100 Hit/<25 Wt/0 Crit/1-2 Rng/Effect(Ignores Def/Res)
Gives these stat Bonuses(already factored into his stats): +10 Str/+10 Skl/+20 Def/+10 Res
tl;dr version:
Things Duessel doubles:
Some weighed down Wights, Maelduins, Mogalls, maybe some weighed down Gargoyles
Things Tana doubles: Everything, Gwilgi included although she might need to use a light weapon
What does Duessel have to show for getting roflstomped in offense and mobility? 2 HP and 4 def. I'd agree it's kind of debatable if Tana's offense/mobility wins weren't so massive, since 2 HP/4 def can change some things, but against all of those plus being helpful earliergame while he was off with Ephraim in another dimension killing shit on Auto-Battle, not helping us at all? No.
"but Duessel can killer axe now lol BB that shit doesn't matter"
Mekkah gave me this shit on IRC (which is why I'm refrencing it) and told me it was a Vykan argument. Frankly, I'm astonished two of the more intelligent individuals on this forum would use absurd arguments like this. brb guys gonna argue Dorcas to Top tier cuz he has Killer axe and full crit supports and can crit so guys like Dart doubling 100% of the time doesn't matter cuz we must has the INSTA BLICK POWER which totally raeps killing stuff in one round gauranteed never mind that it's not 100% reliable and I do balls for damage if I miss the crit i don't want to take a counterlololololololol yeah no get the fuck out of here, you two are big boys and you should know better. This is the worst crithyping I've seen since Grandjackal tried to argue 13/1 SM Gordin>Kashim because of his awesome 7 str doubling with Killing Edges.
Plus, Duessel actually has hit problems with the damn thing, believe it or not.
12 skill x2 =24, 8 lck/2= 4 hit +65 Killer Axe hit=93 hit
Oh sure, he'll do fine on lances, but any time any other factors come into play, like WTN, WTD, terrain, etc, things start to get shaky. WTD is especially a problem because those melee Wights pretty much just use swords. And that assload of terrain I mentioned? That's another way it can screw Duessel over.
And if you guys want to play the crithyping game, fine, guess who else can?
Tana Killer Lance: 49 crit x2
Duessel Killer Axe: 36 crit x1, maybe add in a bit more for Eph support
So now not even critbombing works for Duessel.
So if you (I'm moreso referring to Mekkah, I'm willing to take Vykan's critbomb argument as a simple miscalc) have a problem with this, I really want to see a lot more than "lol killer axe", "lol durability lead", "lol nobody cares that you'd rather have offense/mobility over def"
anyway why is there a tier gap between them when Tana is quite easily the better unit?
Anyway, Tana actually exists from chapters nine through 14, and even right from her joining chapter she's useful right away to help Vanessa kill pirates and stuff. Levelling up isn't really an issue for her either because Eir Route has a fairly decent number of failboat monster chapters.
She doesn't suck for her entire pre-Duessel at all [If she even has a suck period], so Tana racks up more usability before Duessel even exists. But what about when both exist? I'd expect Duessel to trash her. Well...
20/1 FK Tana C Eirika: 35 HP, 17 str, 22 AS, 11 def
base Duessel: 41 HP, 17 str, 12 AS, 17 def
Now, I'll admit that 12 AS doubles pretty consistently here. But Tana still roflstomps Duessel this chapter anyway, and I'll explain why: Desert terrain. Lots of it. Duessel can't move more than two spaces a turn due to awful GK move penalties whereas Tana can just go anywhere. Even without Eirika support, they have similar offense so Duessel doubling doesn't really create a massive combat disparity anyway.
So C16. No more shit terrain for Duessel to wade through. So he must be roflstomping Tana NOW, right?
Again....no. Not since enemy AS takes a huge spike in this chapter.
Don't believe me?
Initial Enemy Stats(Hp/Str/Skl/Spd/Luck/Def/Res):
Knights(All 13 Con)
1-30/12/6/3/4/14/3(LvL 13, Steel Lance, Javelin, Door Key)
2-32/13/7/3/4/14/2(LvL 14, Steel Lance)
3-31/13/7/2/5/14/3(LvL 14, Steel Lance)
4-31/13/6/3/4/14/3(LvL 14, Steel Lance)
5-30/12/7/3/4/13/2(LvL 14, Steel Lance)
6-31/11/7/2/4/14/4(LvL 14, Horseslayer)
7-29/12/7/2/4/13/3(LvL 14, Spear)
8-30/11/7/3/4/14/3(LvL 14, Killer Lance)
Average-30.5/12.1/6.8/2.6/4.0/13.8/2.9(LvL 13.9)
Cavaliers(All LvL 15, 9 Con)
1-35/11/9/11/6/8/2(Turn 5 Left of the Castle, Steel Lance)
2-33/10/9/10/6/9/3(Turn 5 Outside Castle Steps, Steel Lance)
3-34/11/9/10/6/8/4(Turn 5 Outside Castle Steps, Steel Sword)
4-33/12/8/10/5/9/3(Turn 5 Outside Castle Steps, Steel Lance)
Average-33.8/11.0/8.8/10.3/5.8/8.5/3.0
Shamans(All LvL 16, 7 Con)
1-25/11/6/8/4/5/9(Flux)
2-25/11/7/7/4/4/11(Luna)
3-26/12/7/8/3/3/9(Luna)
4-26/11/7/7/3/5/10(Flux)
Average-25.5/11.8/6.8/7.5/3.5/4.3/9.8
Fighters(All LvL 15, 11 Con)
1-37/15/10/9/2/4/2(Iron Axe)
2-35/15/9/9/3/4/3(Iron Axe)
3-36/15/8/9/3/5/2(Poison Axe)
Average-36.0/15.0/9.0/9.0/2.7/4.3/2.3
Mages(Both LvL 13, 6 Con)
1-26/10/9/8/4/4/8(Fire)
2-27/10/8/8/3/4/7(Thunder)
Average-26.5/10.0/8.5/8.0/3.5/4.0/7.5
Mercenaries(Both LvL 14, 9 Con)
1-30/11/16/14/4/7/3(Iron Sword)
2-31/11/14/13/4/7/3(Iron Sword)
Average-30.5/11.0/15.0/13.5/4.0/7.0/3.0
Priests(Both LvL 3, 5 Con)
1-22/3/3/4/3/1/9(Physic)
2-21/3/4/4/2/1/8(Physic, Vulnerary)
Average-21.5/3.0/3.5/4.0/2.5/1.0/8.5
Thieves(Both LvL 16, 6 Con)
1-25/5/9/16/6/3/4(Turn 5 Left of the Castle, Iron Sword, Lockpick)
2-25/3/10/17/7/3/3(Turn 11 Upper Pillars, Irons Sword, Lockpick)
Average-25.0/4.0/9.5/16.5/6.5/3.0/3.5
Great Knights(All 13 Con)
1-38/16/9/10/5/16/8(Turn 5 Lower Left Corner, LvL 3, Steel Sword)
2-39/14/7/11/4/16/9(Turn 5 Lower Left Corner, LvL 3, Steel Axe)
3-41/15/9/10/5/16/7(Turn 5 Lower Left Corner, LvL 4, Silver Lance, Elixir)
4-36/14/9/9/5/16/7(Turn 5 Lower Left Corner, LvL 3, Steel Axe)
5-40/14/8/9/3/17/8(Turn 5 Lower Left Corner, LvL 3, Steel Sword)
6-40/16/9/11/4/16/8(Turn Lower Left Corner, LvL 3, Steel Sword)
Average-39.0/14.8/8.5/10.0/4.3/16.2/7.8
Warriors(All 13 Con)
1-48/19/11/11/5/10/5(LvL 3, Silver Axe)
2-49/19/12/10/3/9/4(LvL 3, Silver Axe)
3-47/19/11/12/5/7/4(LvL 4, Steel Axe)
4-51/19/11/11/3/9/6(LvL 4, Steel Axe)
5-50/19/11/11/3/8/3(LvL 4, Hand Axe, Steel Axe)
Average-49.0/19.0/11.2/11.0/3.8/8.6/4.4(LvL 3.6)
Heroes(All LvL 5, 11 Con)
1-44/15/17/16/7/14/8(Silver Sword)
2-42/16/17/13/7/14/7(Silver Sword, Hero Crest)
3-44/13/19/16/7/13/7(Silver Axe)
Average-43.3/14.7/17.7/15.0/7.0/13.7/7.3
Sages(Both LvL 10, 7 Con)
1-33/20/13/11/5/8/19(Divine, Purge)
2-35/19/14/13/4/8/19(Elfire, Bolting, Red Gem)
Average-34.0/19.5/13.5/12.0/4.5/8.0/19.0
Druids(All 8 Con)
1-32/21/10/11/4/7/15(LvL 4, Luna, Chest Key)
2-33/23/12/12/7/7/15(LvL 8, Luna)
3-31/21/11/11/6/7/15(Turn 12 Upper Pillars, LvL 4, Luna)
4-30/20/11/11/6/7/15(Turn 13 Upper Pillars, LvL 4, Luna)
5-30/22/10/10/5/6/14(Turn 14 Upper Pillars, LvL 4, Luna)
Average-31.2/21.4/10.8/11.0/5.6/6.8/14.8(LvL 4.
Swordmaster(9 Con)-37/11/18/16/6/9/7(LvL 3, Steel Sword)
Orson(12 Con)-51/19/16/15/7/15/11(LvL 13, Spear, Silver Sword)/
That's right. Duessel is getting DOUBLED by some faster enemies, only doubles failboats AS wise like knights, cavs, and MAYBE some mages, which Tana has a big win on btw due to res.
Another major blowout is C18. Tana flies. Duessel doesn't. Flying is pretty much an even bigger deal than C15 because look at all these narrow passages seriously
Sure, a 6 HP/def win matters. Does it compensate for not doubling like 80% of the whole map? No.
Going on to C20, things don't get any better for Duessel at all.
20/9 Tana B Eirika: 41 HP, 22 str, 27 AS, 14 def
20/10 Duessel: 43 HP, 18 str, 13 AS, 18 def
and a fuckload of terrain just makes things worse
Initial Enemy Stats(Hp/Str/Skl/Spd/Luck/Def/Res):
Gargoyles(All LvL 15, 8 Con)
1-34/15/10/13/3/11/4(Javelin, Antitoxin)
2-32/13/9/11/3/10/4(Steel Lance)
3-32/15/9/12/3/10/3(Steel Lance)
4-32/13/8/12/2/10/3(Toxin Lance)
5-33/13/9/13/1/11/2(Turn 4 Upper Right Corner, Javelin, Steel Lance)
6-32/13/8/13/2/10/3(Turn 4 Upper Right Corner, Steel Lance, Javelin)
7-33/14/9/12/2/10/3(Turn 4 Upper Right Corner, Steel Lance)
8-33/15/10/12/3/11/3(Turn 5 Upper Right Corner, Javelin, Steel Lance)
9-34/14/8/11/2/11/2(Turn 5 Upper Right Corner, Steel Lance, Javelin)
10-34/13/10/12/3/10/3(Turn 5 Upper Right Corner, Steel Lance)
Average-32.9/13.8/9.0/12.1/2.4/10.4/3.0
Mogalls(All 4 Con)
1-22/9/6/8/6/3/8(LvL 14, Evil Eye)
2-24/11/6/7/5/3/8(LvL 14, Evil Eye)
3-25/10/6/8/5/3/11(Turn 12 Near Morva, LvL 15, Evil Eye)
4-24/11/7/7/5/4/9(Turn 12 Near Morva, LvL 15, Evil Eye)
5-25/9/7/7/6/3/9(Turn 12 Near Morva, LvL 15, Evil Eye)
6-24/10/7/8/6/4/8(Turn 13 Near Morva, LvL 15, Evil Eye)
7-24/10/6/7/6/4/9(Turn 13 Near Morva, LvL 15, Evil Eye)
8-23/11/6/7/6/4/10(Turn 13 Near Morva, LvL 15, Evil Eye)
9-23/11/6/7/6/5/9(Turn 16 Near Morva, LvL 15, Evil Eye)
10-23/9/7/8/5/4/10(Turn 16 Near Morva, LvL 15, Evil Eye)
11-24/11/7/7/5/3/9(Turn 16 Near Morva, LvL 15, Evil Eye)
12-24/9/6/8/5/5/9(Turn 19 Near Morva, LvL 15, Evil Eye)
13-23/10/7/7/6/3/9(Turn 19 Near Morva, LvL 15, Evil Eye)
14-25/11/7/9/5/3/9(Turn 19 Near Morva, LvL 15, Evil Eye)
15-23/10/8/7/5/4/9(Turn 22 Near Morva, LvL 15, Evil Eye)
16-24/10/6/8/5/3/9(Turn 22 Near Morva, LvL 15, Evil Eye)
17-26/11/8/9/5/5/9(Turn 22 Near Morva, LvL 15, Evil Eye)
18-23/11/7/6/5/4/8(Turn 25 Near Morva, LvL 15, Evil Eye)
19-26/11/8/7/5/4/9(Turn 25 Near Morva, LvL 15, Evil Eye)
20-24/10/7/7/6/3/9(Turn 25 Near Morva, LvL 15, Evil Eye)
Melee Wights(All LvL 3, 9 Con)
1-39/14/11/11/3/8/6(Lancereaver)
2-38/14/11/12/1/10/8(Steel Blade)
3-37/13/11/12/3/9/7(Spear)
4-39/14/12/11/2/9/8(Armorslayer)
5-35/14/10/10/2/9/8(Axereaver)
6-35/14/12/11/2/8/7(Steel Lance)
7-36/14/10/11/3/9/8(Killing Edge)
8-39/14/11/12/2/8/7(Axereaver)
9-38/13/11/11/2/9/8(Steel Blade)
10-36/14/10/10/2/9/8(Javelin)
11-38/13/11/10/2/10/8(Steel Sword)
12-35/13/11/11/2/8/7(Lancereaver)
13-35/12/11/11/3/9/8(Steel Lance)
14-39/15/13/12/3/9/7(Steel Sword)
15-37/14/10/12/2/8/7(Steel Lance)
16-35/13/10/12/3/8/9(Steel Lance)
Maelduins(All 12 Con)
1-43/16/11/12/2/13/8(LvL 4, Swordslayer)
2-43/14/12/11/3/11/7(LvL 4, Short Bow, Elixir)
3-45/16/14/12/3/13/9(LvL 4, Halberd)
4-46/14/11/12/3/13/8(LvL 4, Steel Axe)
5-46/14/12/11/3/13/7(LvL 4, Steel Axe)
6-45/17/12/11/2/13/8(LvL 4, Poison Axe, Vulnerary)
7-43/16/11/13/1/12/9(LvL 4, Steel Axe)
8-45/14/12/12/3/13/8(LvL 4, Swordslayer)
9-45/15/13/12/4/12/9(LvL 4, Steel Axe)
10-43/15/12/12/3/12/8(LvL 4, Steel Axe)
11-47/16/12/11/2/13/9(Turn 15 Western Quarter, LvL 5, Steel Axe)
12-46/15/11/12/5/14/8(Turn 15 Western Quarter, LvL 5, Steel Bow)
13-47/17/12/11/3/13/8(Turn 15 Western Quarter, LvL 5, Steel Axe, Hand Axe)
14-44/15/12/12/2/12/9(Turn 17 Western Quarter, LvL 5, Steel Axe)
15-46/16/12/13/3/13/8(Turn 17 Western Quarter, LvL 5, Steel Bow)
16-46/15/13/11/4/12/9(Turn 17 Western Quarter, LvL 5, Steel Axe, Hand Axe)
17-47/15/12/12/4/14/7(Turn 19 Western Quarter, LvL 5, Steel Axe)
18-45/16/14/11/3/13/9(Turn 19 Western Quarter, LvL 5, Steel Bow)
19-44/16/11/12/4/14/9(Turn 19 Western Quarter, LvL 5, Steel Axe, Hand Axe)
Cyclopses(All 16 Con)
1-65/16/15/13/4/19/7(LvL 6, Tomahawk, Elixir)
2-64/16/14/13/3/19/5(LvL 4, Steel Axe, Antitoxin)
3-64/15/15/13/4/19/7(LvL 4, Halberd)
4-68/17/14/12/2/21/8(Turn 3 Northern Quarter, LvL 5, Steel Axe)
5-64/16/15/14/3/19/7(Turn 3 Northern Quarter, LvL 5, Steel Axe)
6-66/17/13/12/3/20/7(Turn 4 Northern Quarter, LvL 5, Steel Axe)
7-67/16/14/13/2/19/7(Turn 4 Northern Quarter, LvL 5, Steel Axe)
8-65/17/15/12/4/20/7(Turn 5 Northern Quarter, LvL 5, Steel Axe)
9-67/17/14/13/3/18/6(Turn 5 Northern Quarter, LvL 5, Steel Axe)
Deathgoyles(All LvL 3, 11 Con)
1-41/17/12/13/2/15/5(Turn 6 Upper Left Corner, Axereaver)
2-43/19/12/12/2/14/6(Turn 6 Upper Left Corner, Steel Lance, Javelin)
3-42/18/12/14/3/14/5(Turn 6 Upper Left Corner, Steel Lance)
4-43/18/13/14/3/14/4(Turn 8 Upper Left Corner, Axereaver)
5-43/18/14/13/3/15/5(Turn 8 Upper Left Corner, Steel Lance, Javelin)
6-41/17/12/14/3/13/6(Turn 8 Upper Left Corner, Steel Lance)
7-41/17/12/14/2/14/6(Turn 10 Upper Left Corner, Axereaver)
8-42/19/13/14/2/15/5(Turn 10 Upper Left Corner, Steel Lance, Javelin)
9-40/18/12/13/2/14/5(Turn 10 Upper Left Corner, Steel Lance)
10-43/18/13/15/3/15/6(Turn 12 Upper Left Corner, Axereaver)
11-41/18/12/15/2/14/6(Turn 12 Upper Left Corner, Steel Lance, Javelin)
12-40/19/12/15/4/12/6(Turn 12 Upper Left Corner, Steel Lance)
13-41/18/12/14/2/13/5(Turn 16 Lower Left Corner, Steel Lance)
14-43/18/12/13/2/13/5(Turn 16 Lower Left Corner, Steel Lance)
15-40/18/12/15/2/13/7(Turn 16 Lower Left Corner, Steel Lance, Javelin)
16-42/16/13/15/2/13/5(Turn 16 Map Center, Steel Lance)
17-40/18/13/14/2/14/6(Turn 16 Map Center, Steel Lance)
18-40/19/11/16/2/15/5(Turn 16 Map Center, Steel Lance, Javelin)
19-41/17/12/15/2/12/5(Turn 18 Lower Left Corner, Steel Lance)
20-40/17/13/14/1/13/4(Turn 18 Lower Left Corner, Steel Lance)
21-43/18/13/14/3/13/5(Turn 18 Lower Left Corner, Steel Lance, Javelin)
22-44/18/12/15/2/14/5(Turn 18 Map Center, Steel Lance)
23-39/18/11/15/2/15/5(Turn 18 Map Center, Steel Lance)
24-42/18/14/14/3/13/5(Turn 18 Map Center, Steel Lance, Javelin)
25-43/18/12/15/3/15/6(Turn 20 Lower Left Corner, Steel Lance)
26-42/18/13/13/2/14/6(Turn 20 Lower Left Corner, Steel Lance)
27-41/17/12/15/2/14/5(Turn 20 Lower Left Corner, Steel Lance, Javelin)
28-44/18/12/14/2/12/6(Turn 20 Map Center, Steel Lance)
29-41/18/13/15/3/15/5(Turn 20 Map Center, Steel Lance)
30-42/18/13/16/3/14/5(Turn 20 Map Center, Steel Lance, Javelin)
31-42/15/12/15/3/14/5(Turn 22 Lower Left Corner, Steel Lance)
32-44/18/13/15/3/15/5(Turn 22 Lower Left Corner, Steel Lance)
33-43/19/12/14/3/13/5(Turn 22 Lower Left Corner, Steel Lance, Javelin)
Elder Baels(All LvL 5, 15 Con)
1-58/21/11/11/4/13/8(Turn 19 Western Quarter, Sharp Claw)
2-58/21/11/9/3/15/10(Turn 19 Western Quarter, Sharp Claw)
3-59/20/12/11/2/14/7(Turn 19 Western Quarter, Lethal Talon)
4-58/21/11/10/3/14/9(Turn 19 Western Quarter, Sharp Claw)
5-59/20/11/10/3/15/9(Turn 21 Western Quarter, Sharp Claw)
6-59/20/13/11/3/14/9(Turn 21 Western Quarter, Sharp Claw)
7-60/19/12/11/3/14/9(Turn 21 Western Quarter, Lethal Talon)
8-58/21/11/12/2/15/9(Turn 21 Western Quarter, Sharp Claw)
9-58/19/11/10/2/15/8(Turn 23 Western Quarter, Sharp Claw)
10-59/20/12/11/2/15/8(Turn 23 Western Quarter, Sharp Claw)
11-56/21/11/11/3/14/9(Turn 23 Western Quarter, Lethal Talon)
12-58/19/12/11/3/15/9(Turn 23 Western Quarter, Sharp Claw)
13-61/20/12/11/5/14/9(Turn 25 Western Quarter, Sharp Claw)
14-59/20/12/11/4/16/9(Turn 25 Western Quarter, Sharp Claw)
15-57/21/12/10/3/14/8(Turn 25 Western Quarter, Lethal Talon)
16-56/20/11/10/2/15/7(Turn 25 Western Quarter, Sharp Claw)
17-59/22/12/11/3/14/9(Turn 27 Western Quarter, Sharp Claw)
18-59/19/12/11/4/14/9(Turn 27 Western Quarter, Sharp Claw)
19-61/21/12/9/2/14/8(Turn 27 Western Quarter, Lethal Talon)
20-58/20/11/10/3/15/8(Turn 27 Western Quarter, Sharp Claw)
Lethal Talon Stats: 10 Mt/60 Hit/0 Crit/<15 Wt/1 Rng
Gwyllgis(All LvL 5, 8 Con)
1-40/14/22/23/7/10/8(Turn 19 Western Quarter, Hellfang)
2-38/14/21/23/7/9/7(Turn 19 Upper Left Corner, Hellfang)
3-40/13/22/22/6/9/8(Turn 19 Lower Left Corner, Hellfang)
4-38/15/21/20/7/10/8(Turn 21 Western Quarter, Hellfang)
5-38/14/21/22/6/9/8(Turn 21 Upper Left Corner, Hellfang)
6-37/14/21/22/7/8/7(Turn 21 Lower Left Corner, Hellfang)
7-39/14/21/21/7/9/8(Turn 23 Western Quarter, Hellfang)
8-37/14/20/22/7/9/8(Turn 23 Upper Left Corner, Hellfang)
9-37/13/21/19/7/8/8(Turn 23 Lower Left Corner, Hellfang)
10-38/14/22/20/6/9/8(Turn 25 Western Quarter, Hellfang)
11-37/14/21/23/7/9/8(Turn 25 Upper Left Corner, Hellfang)
12-37/13/20/22/6/9/7(Turn 25 Lower Left Corner, Hellfang)
13-39/13/20/22/7/9/8(Turn 27 Western Quarter, Hellfang)
14-39/13/21/22/6/9/8(Turn 27 Upper Left Corner, Hellfang)
15-38/13/21/22/7/10/8(Turn 27 Lower Left Corner, Hellfang)
Hellfang Stats: 13 Mt/80 Hit/0 Crit/<8 Wt/1 Rng
Sniper Wights(All LvL 3, 8 Con)
1-36/14/13/9/2/9/8(Longbow)
2-38/13/13/10/3/8/8(Steel Bow)
3-39/14/14/10/3/8/7(Steel Bow)
4-38/14/13/11/2/8/8(Longbow)
5-36/13/13/9/2/10/8(Steel Bow)
6-38/13/12/10/3/8/5(Steel Bow)
Arch Mogalls(All LvL 5, 5 Con)
1-30/21/12/10/6/6/14(Shadowshot, Crimson Eye)
2-30/22/11/10/4/5/14(Shadowshot, Crimson Eye)
3-29/21/11/9/6/5/15(Shadowshot, Crimson Eye)
4-29/20/12/10/6/6/15(Shadowshot, Crimson Eye)
Crimson Eye Stats: 14 Mt/70 Hit/13 Wt/5 Crit/1-2 Rng
Gorgons(All 11 Con)
1-32/26/12/11/9/8/20(LvL 7, Stone, Demon Surge)
2-31/25/12/11/7/8/19(LvL 7, Stone, Demon Surge)
3-32/27/10/11/7/8/20(LvL 6, Stone, Demon Surge)
Riev(7 Con)-52/15/22/20/11/17/20(LvL 17, Aura)
Morva(25 Con)-66/27/21/14/8/24/19(LvL 18, Wretched Air)
Wretched Air Stats: 10 Mt/100 Hit/<25 Wt/0 Crit/1-2 Rng/Effect(Ignores Def/Res)
Gives these stat Bonuses(already factored into his stats): +10 Str/+10 Skl/+20 Def/+10 Res
tl;dr version:
Things Duessel doubles:
Some weighed down Wights, Maelduins, Mogalls, maybe some weighed down Gargoyles
Things Tana doubles: Everything, Gwilgi included although she might need to use a light weapon
What does Duessel have to show for getting roflstomped in offense and mobility? 2 HP and 4 def. I'd agree it's kind of debatable if Tana's offense/mobility wins weren't so massive, since 2 HP/4 def can change some things, but against all of those plus being helpful earliergame while he was off with Ephraim in another dimension killing shit on Auto-Battle, not helping us at all? No.
"but Duessel can killer axe now lol BB that shit doesn't matter"
Mekkah gave me this shit on IRC (which is why I'm refrencing it) and told me it was a Vykan argument. Frankly, I'm astonished two of the more intelligent individuals on this forum would use absurd arguments like this. brb guys gonna argue Dorcas to Top tier cuz he has Killer axe and full crit supports and can crit so guys like Dart doubling 100% of the time doesn't matter cuz we must has the INSTA BLICK POWER which totally raeps killing stuff in one round gauranteed never mind that it's not 100% reliable and I do balls for damage if I miss the crit i don't want to take a counterlololololololol yeah no get the fuck out of here, you two are big boys and you should know better. This is the worst crithyping I've seen since Grandjackal tried to argue 13/1 SM Gordin>Kashim because of his awesome 7 str doubling with Killing Edges.
Plus, Duessel actually has hit problems with the damn thing, believe it or not.
12 skill x2 =24, 8 lck/2= 4 hit +65 Killer Axe hit=93 hit
Oh sure, he'll do fine on lances, but any time any other factors come into play, like WTN, WTD, terrain, etc, things start to get shaky. WTD is especially a problem because those melee Wights pretty much just use swords. And that assload of terrain I mentioned? That's another way it can screw Duessel over.
And if you guys want to play the crithyping game, fine, guess who else can?
Tana Killer Lance: 49 crit x2
Duessel Killer Axe: 36 crit x1, maybe add in a bit more for Eph support
So now not even critbombing works for Duessel.
So if you (I'm moreso referring to Mekkah, I'm willing to take Vykan's critbomb argument as a simple miscalc) have a problem with this, I really want to see a lot more than "lol killer axe", "lol durability lead", "lol nobody cares that you'd rather have offense/mobility over def"
anyway why is there a tier gap between them when Tana is quite easily the better unit?