This one I'm positive won't explode into something like my last topic. If it does, I think it will prove that perhaps I lash out too easily, which I could probably learn something form this one way or the other.
It involves the Black Knight in chapter 3-6. He's got 38 STR. Bronze sword gives him 41 mt. This basically means he will destroy all cats. However...
Tiger lvl 14
HP 48, Atk 32, AS 16, Hit 132, Avo 38, DEF 18, RES 4, Crit 9, Ddg 6
Tiger lvl 15
HP 48, Atk 39, AS 16, Hit 136, Avo 38, DEF 18, RES 6, Crit 10, Ddg 6
Tiger lvl 16
HP 50-52, Atk 39, AS 16, Hit 137, Avo 39, DEF 20, RES 6, Crit 11, Ddg 7
Tiger lvl 17
HP 51-52, Atk 41, AS 18, Hit 141, Avo 43, DEF 20, RES 6, Crit 11, Ddg 7
I notice he reduces these punks to single digits (most of them anyways). So while he kills quite fast due to destroying cats and can move out to do his job, he can also pull the jeigen utility, letting your units lynch for some yummy laguz exp. Technically same speed, but the team gets presents this time. Of course there's also Eclipse, but this is still easier while giving our team exp it otherwise wouldn't get. Bronze also means no crit, which makes it far safer than using a slim (proving once again how useless that piece of shit weapon exactly is).
So, perhaps we don't need that Sothe Savior strategy to make this chapter a joke, and at the same time actually benefit our team for later. This also allows us to send Savior to the mercs, who most certainly need it a lot more than the DB do. Of course we can still do it if we just absolutely don't care to actually train DB units, but this seems quite a bit better to me.
Forgive me if this was already known, but I wasn't hear when the meat of the arguments that form the current list were made.
Thoughts? If in fact this wasn't already discussed before...
It involves the Black Knight in chapter 3-6. He's got 38 STR. Bronze sword gives him 41 mt. This basically means he will destroy all cats. However...
Tiger lvl 14
HP 48, Atk 32, AS 16, Hit 132, Avo 38, DEF 18, RES 4, Crit 9, Ddg 6
Tiger lvl 15
HP 48, Atk 39, AS 16, Hit 136, Avo 38, DEF 18, RES 6, Crit 10, Ddg 6
Tiger lvl 16
HP 50-52, Atk 39, AS 16, Hit 137, Avo 39, DEF 20, RES 6, Crit 11, Ddg 7
Tiger lvl 17
HP 51-52, Atk 41, AS 18, Hit 141, Avo 43, DEF 20, RES 6, Crit 11, Ddg 7
I notice he reduces these punks to single digits (most of them anyways). So while he kills quite fast due to destroying cats and can move out to do his job, he can also pull the jeigen utility, letting your units lynch for some yummy laguz exp. Technically same speed, but the team gets presents this time. Of course there's also Eclipse, but this is still easier while giving our team exp it otherwise wouldn't get. Bronze also means no crit, which makes it far safer than using a slim (proving once again how useless that piece of shit weapon exactly is).
So, perhaps we don't need that Sothe Savior strategy to make this chapter a joke, and at the same time actually benefit our team for later. This also allows us to send Savior to the mercs, who most certainly need it a lot more than the DB do. Of course we can still do it if we just absolutely don't care to actually train DB units, but this seems quite a bit better to me.
Forgive me if this was already known, but I wasn't hear when the meat of the arguments that form the current list were made.
Thoughts? If in fact this wasn't already discussed before...