Brighton wrote:
I don't think he should move down below Dean, but I do think moving him 1 space below Asvel is justified.
Never argued for or against it.
I said he does has hit issues and I stand by that statement. Under optimal conditions he has 112 hit, but remember early on enemies can reach around 10-15 avo easily.
Highest avoid I see in Chapter 4 is 7. I rather doubt that it doubles by the time we leave Manster, but enemy stats are so erratic in this game, I guess it's possible.
Doesn't leaf only have 6% bonus with 2 leadership stars?
I mixed up FE4 and FE5.
Fine, it's only 6. It's still high enough.
Charisma isn't always nearby and neither is Machua.
Machua is at least going to be around for all of Manster, meaning that he already has 97 base hit with a Steel Sword for all of it. The move difference is less pronounced in this game, imo, so it's not like Machua is being left in the dust outside, either. She may not be around all the time, but it's sandbagging to ignore it. It's like denying Fergus a Karin support.
Charisma is a bit less concrete, but it still exists, and Nanna has the same move as Brighton, so it's not unlikely that Brighton is within Charisma range.
His luck and skill growths are awful however
There's always the Odo scroll. I mean, honestly, who wants it? Marty? I guess Hicks might, but there's no reason they can't trade it. I mean, same move and class and all that.
and 72 base hit ignoring terrain and enemy evade is not good IMO.
Against something with a sword, yeah. The much more common lances? It's 82, and Armors and Soldiers have awful AS for the most part, so their evade doesn't really come into play.
I'm just saying his role as a wrath tanker needs to thought about more carefully. The AI is smart enough to not attack him unless no one else is nearby, unless it's another wrath character.
We don't penalize Zagaro because he's invincible and enemies are more likely to attack Tomas than him. Hell, if you're so concerned about enemies attacking other characters, then just have Brighton lure them out one at a time and Wrath them to death.
Enemies with 1-2 range and 2 range will not directly attack him
Of course they won't. With a Hand Axe, he has 59 base hit, which, admittedly, is not great. Leadership still puts that to 65, and being farther back makes it easier for Machua to be in range, which puts it to 75. WTA, 80. I mean, it's not great, but it's not that bad.
and if he misses once, the enemy takes up a space and he is prevented from killing more enemies.
Yes, I know what missing a hit does.
On player phase, he most likely will have trouble dealing damage so if he was in a niche position, he is wasting space as he won't be able to kill the enemy in front of him.
He's one of, if not the, best unit you have in Manster, so I think 6 levels is not unheard of for 4 chapters.
A single level of Sety pushes his AS up one, which I don't think you'll find ludicrous.
Level 11 Brighton (Machua support included): 32 HP, 8 Defense, 0 Magic
w/ Iron Axe: 16 ATK, 91 Hit, 8 AS, 17 Crit, 28 Avoid
w/ Steel Axe: 20 ATK, 81 Hit, 5 AS, 17 Crit, 22 Avoid
w/ Hand Axe: 13 ATK, 71 Hit, 8 AS, 17 Crit, 28 Avoid
Or, if you'd prefer dismounted:
Level 11 Brighton (Machua support): 32 HP, 6 Defense, 0 Magic
w/ Long Sword: 16 ATK, 89 Hit, 7 AS, 16 Crit, 26 Avoid
w/ Steel Sword: 15 ATK, 89 Hit, 7 AS, 16 Crit, 26 Avoid
w/ Rapier: 10 ATK (18 against Armors or Horses), 114 Hit, 7 AS, 26 Crit, 26 Avoid
Let's compare him to, say, Fergus. Fergus really has no reason to dismount, so I won't bother including that.
A level of Hezul to compensate for Brighton's Sety scrolling.
Level 9 Fergus (Karin support): 30 HP, 6 Defense, 0 Magic
w/ Long Sword: 18 ATK, 107 Hit, 6 AS, 19 Crit, 30 Avoid
w/ Steel Sword: 17 ATK, 107 Hit, 7 AS, 19 Crit, 32 Avoid
w/ Iron Sword: 14 ATK, 112 Hit, 9 AS, 19 Crit, 36 Avoid
w/ Rapier: 12 ATK (20 against Armors or Horses), 126 Hit, 9 AS, 29 Crit, 36 Avoid
Fergus has 5 PCC, but Brighton has Wrath, so they kind of cancel out.
I honestly don't think that Brighton is "having trouble dealing damage" on the Player Phase if he's being pretty damn comparable to Fergus.
Being forced to have the best posible circumstances possible in order to fulfil the role given to him is a slight issue.
Olwen is invincible with ambush, but her hit issues are complained about too. With daim thunder+leaf support+fred support+charisma+2leadership+5WTA she reaches 132 hit at base. I'm not arguing her up, but giving Olwen, her optimal fighting position in order to say that she doesn't have hit issues is either 1) a double standard or 2) begging the question by using a situation that isn't going to happen too often.
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I gave Brighton the
worst possible situation there is for him, barring having a Hand Axe in said situation, and he still had 72 base hit, which is
not bad.
Also, people hype Olwen's accuracy problems because it's not "oh, I have to have someone kill that person next turn" if she misses. If she misses, it's "oh shit, Olwen died", and it's a lot more likely than, say, the Aran crit in 1-4.