Vyland, Matthis, Roshea, and Radd in particular.
If we're seriously ditching Curate -> Sniper for good, I might as well post this to help think about what I'm putting into the Character List. Let's start with Vyland at 15/1:
15/1 - 28.4 HP | 9.2 Str | 6.5 Skl | 11.6 Spd | 6.2 Luck | 9.1 Def | 0.0 Res
Let's look at DracoKnight:
30.4 HP | 12.2 Str | 9.5 Skl | 12.6 Spd | 6.2 Luck | 12.1 Def | 3.0 Res
It's true he'll miss out on doubling some things at the moment; however, he does pack 27 Atk w/Silver Lance. He's still 2RKOing the unpromoted enemies. There's the Mamkute up in the northeast corner. Flight gives him a little advantage to reaching it faster thanks to flight and Dragonpike is certainly advantageous; however, the Mamkute does threaten to double him. Forging a little Mt on it isn't a bad idea since Mamkutes are an occuring threat. It takes +4 Mt to OHKO I think with Vyland's Str +2 from rank. Later ones get tougher than this guy, but the extra Mt still helps.
C13 he can just plop as a Paladin and not worry so much from Arrowspatte. C14 has a lot of unpromoted enemies but at this point he likely has his 14 AS to double the Cavs and Archers. As a Draco he can reach near the chest area faster and at least prevent the Thief from getting far, but in return he does get doubled. C15 Draco is a mixed blessing. Thankfully Vyland can walk around with 10 Res, but the 25-26 Atk hurts a lot, putting him into 2HKO range. I'd say he should be able to proc 3 HP at that point, so I wouldn't be holy hell worried about it. Vs. other Dracos he's like every land unit that doesn't have a bow. C17... let's say 15/6:
32.9 HP | 13.45 Str | 10.5 Skl | 15.35 Spd | 7.7 Luck | 12.6 Def | 3.2 Res
Ridersbane gives ORKO potential vs. Cavaliers. Paladins take at least a good chunk and Horseman... well... he can't ORKO them, but at least he's doing about 32 damage per round out of 36-37 HP, so not bad. With Silver Lance we're talking 28 Atk, not bad at least. DracoKnights take 16 damage, a little under half their health. Generals take 24 damage per round, so a 2RKO. Heroes take 19 damage per round. Again a little under half their health.
Defensively... well I'm not going to go over the obvious Horseman. I'd at least assume -2 Atk from every lance unit. Thieves and Heroes take a major penalty though: goodbye 4 Atk!
Wyverns: 3RKO
Cavs: 3RKO
Paladin: 3RKO
So he's 3RKOed.
C17 is indoors but DragonPike usage isn't bad vs. the Mamkutes. He can ORKO Armors w/Silver. Problem is the stupid Sniper in here. Granted swapping to the Paladin works. C18 flying isn't bad to be honest: with two flying units you can charge the boss then warp Marth to the throne. THe problem is you have to make sure no Horseman can come at you through the process. Ridersbane, if playing the chapter longer, does wonders to these things. C19... lol-4 Atk and the Mages can at least be alleviated with the Pure Water. So C20. 15/11:
35.4 HP | 14.7 Str | 11.5 Skl | 18.1 Spd | 9.2 Luck | 13.1 Def | 3.4 Res
Unfortunately it looks a little bleak for Vyland. He's missing on doubling the Paladins in this chapter, which are very common. Do keep in mind though that he can swap to Sniper and solve it. With Sniper his AS jumps 2 with some other stat losses / gains. The main point is his offense. Now I'd at least assume that a little bit of Sniper was used beforehand, at least for Silver Bow. So just looking at his offense quick:
Silver Bow - 27 Atk
32/46 on the Paladins, which is at least helpful. Generals are pretty tough but are 3RKOed. Ballistae take 28/43 damage. At least here he can be of use. Chapter 20X is pretty easy so pass onto C21. Now I know I get flamed a lot because I put a lot of emphasis on taking down those Dracos. So you have a choice. What helps make the choice easier? If you used a little bit of Sniper beforehand + C20 and 20X, you can at least double the Paladins. The second option is nefing DracoKnights HP down to pretty high levels: 38 damage at worst. Still, he's contributing positively either way: whether dealing heavy damage on Dracos or ORKOing w/Ridersbane on Paladins. C22... this is where it gets all shaky. Again, choice is between the flying units vs. mounted, though the DracoKnight class gets some more weight thanks to there being Horseman to KO. It doesn't help him a whole lot, but at least again the Ridersbane ORKOing the Paladins and using it on Horseman weakens them considerably. C23... this is tough.
Longbow: 24 Atk
Paladin's HP | Res (w/Pure Water): 38 HP | 13 Res | 8-9 Luck
You're probably curious on why I mentioned Luck here. Fairly simple: Thoron. It 2HKOes Paladin!Vyland anyway (his HP is WAY too weak for this type of tactic) and he could run into some crit chances. Longbow at least allows him to bypass it slightly; however, do keep in mind that he can JUST MISS on the Bishops (a Str proc should do it). In C24 he can do one of two things: fly over to the boss and use Gradivus + Dragonpike OR just use Dragonpike in general against the Mamkutes. In C25 I'd just assume a "warp skip" since he's nothing special here.
So yeah, I typed a lot just for the sake of DracoKnight. Sniper does have a slightly better Spd growth, but it marginally matters at best. It should be practiced at least a little bit so that his C20 performance can be a little more solid as a DracoKnight or even C21-C22. For the most part he can work alright with DracoKnight.
---
So why do I bring up Mattis next? Look at his 15/1 stats:
31.7 HP | 10.2 Str | 5.9 Skl | 8.6 Spd | 3.9 Luck | 10.9 Def | 0.0 Res
This is bad: his AS is pretty low to begin with. I will admit though that his durability isn't too bad: 32 HP | 11 Def. Anyway, let's glance at DracoKnight and Sniper bases alone:
Draco - 33.7 HP | 13.2 Str | 8.9 Skl | 9.6 Spd | 3.9 Luck | 13.9 Def | 3.0 Res
Sniper - 37.7 HP | 12.2 Str | 14.9 Skl | 11.6 Spd | 3.9 Luck | 13.9 Def | 3.0 Res
Whew, tough to decie. 34 HP | 14 Def is pretty stellar, though at best it makes things a 3RKO (26 Atk - 14 = 12). Sniper is a little close to doubling than Draco. Here's the problem though, the Speed growth is appalling:
Draco - 35%
Sniper - 40%
To reach 14 AS AT LEAST, Draco has to undergo 12 levels just for that. Sniper has to go under a little less gruesome work, but the problem is the AS could becomes 11 at that point, making Matthis miss his benchmark. Sniper needs 5 levels... which is a lot. So maybe DracoKnight's durability could save him...
Well it can for anything unpromoted. His durability growth is pretty balling: 80% and 25% for HP and Def, respectively. 15/6 he has 37.7 HP | 15.15 Def. Granted his AS is still pretty paltry: 11.35. It won't prevent him from being doubled by promoted units, but he should be able to brace a 2HKO. So what about Cavs, can he at least make up for it here? Probably, it's about 9 damage per round, so a 5RKO. Unfortunately by C16 we have a large amount of units:
Chapter 16:
3 Horseman [2 lvl 6 1 lvl 8]
3 Wyvern [lvl 6]
6 Cav [2 lvl 10 3 lvl 8 1 lvl 6. 2 8 cavs have a Javelin, another has Silver Sword. Lvl 10s have Armorslayer and Ridersbane, lvl 6 has Ridersbane]
1 General [lvl 2]
1 Paladin [lvl 4]
1 Priest [lvl 8]
2 Hero [lvl 4]
Want to add insult to the injury? He can't double Generals!
This trend continues for a while. Then C20 arrives and...
41.7 HP | 16.4 Def | 13.1 Spd
Mother of God, he JUST made the requirement to prevent being doubled by Paladins. So let's review. 16 damage per round or a... 3RKO on the dot. Not bad to be honest. If he gets a level up he can make that a 4RKO (+HP and Def). Not to mention that they all have to connect so:
13 + 10 (Rena) + 10 (WTA) + 3 (Luck) = 36. So a 59% chance to hit, a little higher with the 2 RN system. I must say I'm kind of impressed.
C21 is the stump though. Notice that the DracoKnights and Pegs are quading him all over the place. Good news is he can subtract 2 Atk from them all (the Braves). The DracoKnights are practicall doing 3x4 so like it matters. Pegasi are practically doing 1x4 which is "lol". The highest Atk, IIRC, is like 28 (without a Brave). This makes it a 2RKO though, so he has to watch out on anything that doesn't have a Brave and packs mighty high Atk. C23... just go Sniper IMO. Don't waste you time. C24 DracoKnight is fine. C25 I'd warpskip.
This really isn't 100% debating whether Vyland > Matthis or visa versa, but merely to discuss what we're going to do with these failboats now. At first I thought due to not doubling Matthis would fall a tier. Though, looking at his durability it isn't half bad. Almost good enough to actually take a spin on, or even go up a bit. Dunno though, because I might still see Vyland > Matthis since Vyland can at least get some offense.
FINAL VERDICT:
Vyland - Cavalier -> DracoKnight (Sniper for some chapters such as C20 when his Spd is too low, C21, C23, and possibly C22)
Matthis - Cavalier -> DracoKnight. It's okay, but I wouldn't toss it as "worst of the worst".
Feel free to discuss whatever you'd like.
Maybe I'll make Rody happy because I didnt spam "Bows" with this. Matthis should actually stay away from Sniper IMO.
If we're seriously ditching Curate -> Sniper for good, I might as well post this to help think about what I'm putting into the Character List. Let's start with Vyland at 15/1:
15/1 - 28.4 HP | 9.2 Str | 6.5 Skl | 11.6 Spd | 6.2 Luck | 9.1 Def | 0.0 Res
Let's look at DracoKnight:
30.4 HP | 12.2 Str | 9.5 Skl | 12.6 Spd | 6.2 Luck | 12.1 Def | 3.0 Res
It's true he'll miss out on doubling some things at the moment; however, he does pack 27 Atk w/Silver Lance. He's still 2RKOing the unpromoted enemies. There's the Mamkute up in the northeast corner. Flight gives him a little advantage to reaching it faster thanks to flight and Dragonpike is certainly advantageous; however, the Mamkute does threaten to double him. Forging a little Mt on it isn't a bad idea since Mamkutes are an occuring threat. It takes +4 Mt to OHKO I think with Vyland's Str +2 from rank. Later ones get tougher than this guy, but the extra Mt still helps.
C13 he can just plop as a Paladin and not worry so much from Arrowspatte. C14 has a lot of unpromoted enemies but at this point he likely has his 14 AS to double the Cavs and Archers. As a Draco he can reach near the chest area faster and at least prevent the Thief from getting far, but in return he does get doubled. C15 Draco is a mixed blessing. Thankfully Vyland can walk around with 10 Res, but the 25-26 Atk hurts a lot, putting him into 2HKO range. I'd say he should be able to proc 3 HP at that point, so I wouldn't be holy hell worried about it. Vs. other Dracos he's like every land unit that doesn't have a bow. C17... let's say 15/6:
32.9 HP | 13.45 Str | 10.5 Skl | 15.35 Spd | 7.7 Luck | 12.6 Def | 3.2 Res
Ridersbane gives ORKO potential vs. Cavaliers. Paladins take at least a good chunk and Horseman... well... he can't ORKO them, but at least he's doing about 32 damage per round out of 36-37 HP, so not bad. With Silver Lance we're talking 28 Atk, not bad at least. DracoKnights take 16 damage, a little under half their health. Generals take 24 damage per round, so a 2RKO. Heroes take 19 damage per round. Again a little under half their health.
Defensively... well I'm not going to go over the obvious Horseman. I'd at least assume -2 Atk from every lance unit. Thieves and Heroes take a major penalty though: goodbye 4 Atk!
Wyverns: 3RKO
Cavs: 3RKO
Paladin: 3RKO
So he's 3RKOed.
C17 is indoors but DragonPike usage isn't bad vs. the Mamkutes. He can ORKO Armors w/Silver. Problem is the stupid Sniper in here. Granted swapping to the Paladin works. C18 flying isn't bad to be honest: with two flying units you can charge the boss then warp Marth to the throne. THe problem is you have to make sure no Horseman can come at you through the process. Ridersbane, if playing the chapter longer, does wonders to these things. C19... lol-4 Atk and the Mages can at least be alleviated with the Pure Water. So C20. 15/11:
35.4 HP | 14.7 Str | 11.5 Skl | 18.1 Spd | 9.2 Luck | 13.1 Def | 3.4 Res
Unfortunately it looks a little bleak for Vyland. He's missing on doubling the Paladins in this chapter, which are very common. Do keep in mind though that he can swap to Sniper and solve it. With Sniper his AS jumps 2 with some other stat losses / gains. The main point is his offense. Now I'd at least assume that a little bit of Sniper was used beforehand, at least for Silver Bow. So just looking at his offense quick:
Silver Bow - 27 Atk
32/46 on the Paladins, which is at least helpful. Generals are pretty tough but are 3RKOed. Ballistae take 28/43 damage. At least here he can be of use. Chapter 20X is pretty easy so pass onto C21. Now I know I get flamed a lot because I put a lot of emphasis on taking down those Dracos. So you have a choice. What helps make the choice easier? If you used a little bit of Sniper beforehand + C20 and 20X, you can at least double the Paladins. The second option is nefing DracoKnights HP down to pretty high levels: 38 damage at worst. Still, he's contributing positively either way: whether dealing heavy damage on Dracos or ORKOing w/Ridersbane on Paladins. C22... this is where it gets all shaky. Again, choice is between the flying units vs. mounted, though the DracoKnight class gets some more weight thanks to there being Horseman to KO. It doesn't help him a whole lot, but at least again the Ridersbane ORKOing the Paladins and using it on Horseman weakens them considerably. C23... this is tough.
Longbow: 24 Atk
Paladin's HP | Res (w/Pure Water): 38 HP | 13 Res | 8-9 Luck
You're probably curious on why I mentioned Luck here. Fairly simple: Thoron. It 2HKOes Paladin!Vyland anyway (his HP is WAY too weak for this type of tactic) and he could run into some crit chances. Longbow at least allows him to bypass it slightly; however, do keep in mind that he can JUST MISS on the Bishops (a Str proc should do it). In C24 he can do one of two things: fly over to the boss and use Gradivus + Dragonpike OR just use Dragonpike in general against the Mamkutes. In C25 I'd just assume a "warp skip" since he's nothing special here.
So yeah, I typed a lot just for the sake of DracoKnight. Sniper does have a slightly better Spd growth, but it marginally matters at best. It should be practiced at least a little bit so that his C20 performance can be a little more solid as a DracoKnight or even C21-C22. For the most part he can work alright with DracoKnight.
---
So why do I bring up Mattis next? Look at his 15/1 stats:
31.7 HP | 10.2 Str | 5.9 Skl | 8.6 Spd | 3.9 Luck | 10.9 Def | 0.0 Res
This is bad: his AS is pretty low to begin with. I will admit though that his durability isn't too bad: 32 HP | 11 Def. Anyway, let's glance at DracoKnight and Sniper bases alone:
Draco - 33.7 HP | 13.2 Str | 8.9 Skl | 9.6 Spd | 3.9 Luck | 13.9 Def | 3.0 Res
Sniper - 37.7 HP | 12.2 Str | 14.9 Skl | 11.6 Spd | 3.9 Luck | 13.9 Def | 3.0 Res
Whew, tough to decie. 34 HP | 14 Def is pretty stellar, though at best it makes things a 3RKO (26 Atk - 14 = 12). Sniper is a little close to doubling than Draco. Here's the problem though, the Speed growth is appalling:
Draco - 35%
Sniper - 40%
To reach 14 AS AT LEAST, Draco has to undergo 12 levels just for that. Sniper has to go under a little less gruesome work, but the problem is the AS could becomes 11 at that point, making Matthis miss his benchmark. Sniper needs 5 levels... which is a lot. So maybe DracoKnight's durability could save him...
Well it can for anything unpromoted. His durability growth is pretty balling: 80% and 25% for HP and Def, respectively. 15/6 he has 37.7 HP | 15.15 Def. Granted his AS is still pretty paltry: 11.35. It won't prevent him from being doubled by promoted units, but he should be able to brace a 2HKO. So what about Cavs, can he at least make up for it here? Probably, it's about 9 damage per round, so a 5RKO. Unfortunately by C16 we have a large amount of units:
Chapter 16:
3 Horseman [2 lvl 6 1 lvl 8]
3 Wyvern [lvl 6]
6 Cav [2 lvl 10 3 lvl 8 1 lvl 6. 2 8 cavs have a Javelin, another has Silver Sword. Lvl 10s have Armorslayer and Ridersbane, lvl 6 has Ridersbane]
1 General [lvl 2]
1 Paladin [lvl 4]
1 Priest [lvl 8]
2 Hero [lvl 4]
Want to add insult to the injury? He can't double Generals!
This trend continues for a while. Then C20 arrives and...
41.7 HP | 16.4 Def | 13.1 Spd
Mother of God, he JUST made the requirement to prevent being doubled by Paladins. So let's review. 16 damage per round or a... 3RKO on the dot. Not bad to be honest. If he gets a level up he can make that a 4RKO (+HP and Def). Not to mention that they all have to connect so:
13 + 10 (Rena) + 10 (WTA) + 3 (Luck) = 36. So a 59% chance to hit, a little higher with the 2 RN system. I must say I'm kind of impressed.
C21 is the stump though. Notice that the DracoKnights and Pegs are quading him all over the place. Good news is he can subtract 2 Atk from them all (the Braves). The DracoKnights are practicall doing 3x4 so like it matters. Pegasi are practically doing 1x4 which is "lol". The highest Atk, IIRC, is like 28 (without a Brave). This makes it a 2RKO though, so he has to watch out on anything that doesn't have a Brave and packs mighty high Atk. C23... just go Sniper IMO. Don't waste you time. C24 DracoKnight is fine. C25 I'd warpskip.
This really isn't 100% debating whether Vyland > Matthis or visa versa, but merely to discuss what we're going to do with these failboats now. At first I thought due to not doubling Matthis would fall a tier. Though, looking at his durability it isn't half bad. Almost good enough to actually take a spin on, or even go up a bit. Dunno though, because I might still see Vyland > Matthis since Vyland can at least get some offense.
FINAL VERDICT:
Vyland - Cavalier -> DracoKnight (Sniper for some chapters such as C20 when his Spd is too low, C21, C23, and possibly C22)
Matthis - Cavalier -> DracoKnight. It's okay, but I wouldn't toss it as "worst of the worst".
Feel free to discuss whatever you'd like.
Maybe I'll make Rody happy because I didnt spam "Bows" with this. Matthis should actually stay away from Sniper IMO.
Last edited by Colonel M on Tue Dec 08, 2009 9:02 am; edited 1 time in total