I'll see if I can convert Paperblade's excel stats into word and paste that here instead.
===Chapter 1===
Verdane
- Mountain thieves heading for the villages
- Mountain Thief L1, 36/5/0/0/7/0/5/0, Iron Axe, -11 (2)
Genoa
- Kinbois' charging army
- Brigand L1, 36/5/0/0/7/0/5/0, Iron Axe, -11, (5)
- Hunter L1, 36/7/0/0/7/0/5/0, Iron Bow, -1, (4)
- Axefighter L1, 36/8/0/3/10/0/8/0, Iron Axe (Hand Axe), -8 (-10), (3)
Boss: Kinbois **
- Warrior L10, 50/14/0/8/15/0/13/4, Silver Axe (Hand Axe), -3 (-5)
Drops: Hand Axe
Genoa
- Genoa's castle guards
- Axefighter L1, 36/8/0/3/10/0/8/0, Iron Axe (Hand Axe), -8 (-10), (3)
- Ayra L4, 32/11/0/16/17/3/7/1, Iron Blade, 11
Boss: Captain *
- Warrior L10, 50/14/0/8/15/0/13/4, Hand Axe, -5
TURN 2 MARPHA PHASE
Marpha
- Gandolf's troops sent to capture Aideen and Dew
- Brigand L5, 40/6/0/1/8/0/6/0, Iron Axe, -10, (9)
Boss: Captain *
- Axefighter L10, 45/11/0/6/13/0/11/1, Steel Axe, -5
Marpha
- Marpha's castle guards
- Brigand L5, 40/6/0/1/8/0/6/0, Iron Axe, -10, (7)
- Hunter L5, 40/8/0/1/8/0/6/0, Iron Bow, 0, (3)
Boss: Gandolf **
- Warrior L20, 60/17/0/11(+5)/18/0/16/5, Hand Axe, Skill Ring, -2
Drops: Skill Ring
AFTER SEIZING GENOA AND MARPHA
Verdane
- Jamka's Squad
- Brigand L10, 45/8/0/3/10/0/8/1, Iron Axe, -8 (11)
Boss: Jamka *
- Bowfighter L6, 11/0/14/14/4/9/0, Killer Bow, 11
Verdane
- Verdane castle guards
- Axefighter L10, 45/11/0/6/13/0/11/1, Steel Axe, -5, (2)
- Hunter L5, 40/8/0/1/8/0/6/0, Iron Bow, 0, (
Boss: Sandima **
- Darkmage L10, 50/1/13(+5)/11/11/0/8/13, Fenrir, Jormung, Magic Ring, -9
Drops: Magic Ring
===Chapter 2===
Heirhein
- Elliot's army (charges Nodion)
- Lanceknight L8, 38/9/0/8/8/0/8/0, Iron Lanxe, -4 (6)
- Axeknight L8, 38/9/0/8/8/0/8/0, Iron Axe, -10 (3)
Boss: Elliot **
- DukeKnt L15, 55/16/1/11/11/0/12/4, Silver Lance, -1
Drops: Silver Lance
Heirhein
- Phillip's defending army (moves when you step in range)
- Axearmour L8, 48/11/0/7/5/0/12/0, Iron Axe, -13 (2)
- Swordarmour L7, 47/11/0/7/5/0/12/0, Iron Sword, 2 (2)
- Armour L9, 49/11/0/7/5/0/12/0, Iron Lance, -7 (4)
- LongArch L10, 40/3/1/3/3/0/3/0, LongArch, -27 (2)
- Priest L16, 42/1/11/10/10/0/2/11, Recover, 10 (1)
Boss: Philip ***
- General L18, 58/15/1/11/10/0/17/4, Silver Lance, Return Ring, -2
Drops: Return Ring
Heirhein
- Heirhein's castle guards
- Armour L8, 48/11/0/7/5/0/12/0, Javelin, -13 (3)
Boss: Boldo *
- General L14, 54/14/1/10/9/0/16/4(+5), Steel Blade (Steel Bow), Barrier Ring, 3 AS (1 AS)
Amphony
- The yellow lancers that stand on the path between Heirhein and Amphony. After you conquer Heirhein they will become enemies and start walking towards Amphony, however they will attack if you come close to their attack range.
- Lanceknight L10, 40/10/1/9/9/0/9/1, Iron Lance, -3 (2)
Boss: Captain
- Dukeknight L12, 52/15/1/10/10/0/11/4, Steel Lance, -2
Amphony
- The bandits that pilfer the villages, turn enemy after seizing Heirhein
- Mountain Thief L1, 36/5/0/0/7/0/5/0, Iron Axe, -11 (4)
Amphony
- The castle guards of Amphony
- Swordarmour L14, 54/13/1/9/7/0/14/1, Iron Sword, 4 (4)
- Axearmour L14, 54/13/1/9/7/0/14/1. Iron Axe, -11 (3)
- BowArmour L14, 54/13/1/9/7/0/14/1, Iron Bow, -1 (3)
Boss: MacBeth *
- General L22, 62/16/2/12/11/0/18(+5)/5, Steel Lance, Javelin, Shield Ring, -1 (-7 at range)
Drops: Shield Ring
Amphony
- Voltz' mercenaries
- Freeknight L7, 37/9/0/8/8/0/8/0, Iron Sword, 5 (11)
- Beowulf L9, 38/14/0/11/11/3/10/0, Steel Sword, 8
Boss: Voltz ***
- Freeknight L20, 60/14/2/21/18/0/14/5, Steel Blade, Elite Ring, 12
Drops: Elite Ring
Note: Beowulf is part of the Amphony army, but unlike the other Free Knights he doesn't have Voltz as a lead, which probably means he does not get the leadership bonus.
McKeily
- McKeily's castle guards
- Swordfighter L12, 42/10/1/13/13/0/8/1, Steel Sword, 10 (5)
- Bowfighter L10, 40/10/1/13/13/0/8/1, Iron Bow, 5 (2)
- Firemage L8, 34/0/12/8/8/0/1/7, Fire, -4 (3)
Boss: Clement *
- Bishop L18, 53/1/15/13/10/0/4/13, Thunder, Sleep, 3
Drops: Sleep
McKeily
- McKeily's ballista group on the mountain
- Longarc L8, 38/2/0/2/2/0/2/0, LongArc, -28 (4)
Boss: Captain *
- Longarc L12, 42/3/1/3/3/0/3/0, Longarc, -27
McKeily
- Two lonely Armourknights with no leader, one on the mountain path, one on the trail from Nodion to McKeily
- Armour L12, 52/12/1/8/6/0/13/1, Javelin, -12 (2)
Augusty
- Lance/Duke knights charging from Augusty after seizing Anphony
- Lanceknight L12, 42/10/1/9/9/0/9/1, Iron Lance, -3 (4)
Boss: Captain *
- Dukeknight L15, 55/16/1/11/11/0/12/4, Steel Lance, Javelin, -1 (-7 with Javelin)
Augusty
- Cavaliers/Paladin charging from Augusty after seizing Anphony
- Cavalier L12, 42/10/1/9/9/0/9/1, Iron Sword, 6 (4)
Boss: Captain *
- Paladin L14, 54/13/6/13/13/0/13/6, Steel Sword, 10
Augusty
- Fury's squad
- Pegasus Knight L3, 38/7/0/7/12/0/5/7, Javelin, -6 (4)
Boss: Fury *
- Pegasus Knight L6, 32/11/1/12/18/7/9/9, Slim Lance, 12
Augusty
- Armoured castle guards (no leader)
- Armourknight L10, 50/12/1/8/6/0/13/1, Javelin, -12 (5)
Augusty
- Zyne's mounted squad
- Bowknight L9, 39/9/0/8/8/0/8/0, Iron Bow, 0 (4)
- Axeknight L10, 40/10/1/9/9/0/9/1, Iron Axe, -9 (4)
- Lanceknight L13, 43/10/1/9/9/0/9/1, Iron Lance, -3 (6)
- Troubadour L12, 38/6/4/9/9/0/5/4, Slim Sword, Relive, 8 (3)
Boss: Zyne ***
- Dukeknight L21, 61/18/2/13/13/0/14/5, Horseslayer, Javelin, -3 (-5 with Javelin)
Augusty
- Augusty's castle guards
- Longarc L6, 36/1/0/1/1/0/1/0, Longarc, -29 (3)
Boss: Shagaal **
- Baron L10, 55/15/8/10/10/0/15/8, Silver Blade, Libro, 4
Drops: Libro
NPCs:
Nodion
- Lachesis and her Paladins Eve, Alva and Eva (all same stats)
- Paladin L18, 58/14/6/14/14/0/14/6, Steel Sword, Javelin, 11 (-4)
Boss: Lachesis
- Princess L2, 26/6/8/9/13/5/7/9, Prayer Sword, Live, 10
===Chapter 3===
Madino
- Armoured charging knights, start near Madino castle
- Axearmour L10, 50/12/1/8/6/0/13/1, Steel Axe, -12 (4)
Boss: Captain *
- General L15, 55/14/1/10/9/0/16/4, Steel Blade, Steel Bow, 3 (1 with Steel Bow)
Madino
- Archknight army, right next to the armours above
- Archknight L8, 38/9/0/8/8/0/8/0, Steel Bow, 0 (4)
Boss: Captain *
- Bowknight L13, 53/13/1/11/11/0/11/4, Steel Bow, 3
Madino
- Another batch of armoured knights, to the east of Augusty
- Armour L10, 50/12/1/8/6/0/13/1, Javelin, -12 (4)
Boss: Captain *
- General L15, 55/14/1/10/9/0/16/4, Silver Lance, -3
Madino
- Lanceknights to the west of Augusty that start moving a little later
- Lanceknight L8, 38/9/0/8/8/0/8/0, Steel Lance, -4 (4)
Boss: Captain *
- Duke Knight L13, 53/15/1/10/10/0/11/4, Silver Lance, Javelin, -2 (-8 with Javelin)
Madino
- Group of mages in the bushbush near Madino castle
- Mage L8, 34/0/9/8/8/0/1/7, Fire, -4 (4)
Boss: Captain *
- Firemage L13, 39/1/13/9/9/0/2/8, Elfire, -3
Madino
- Ballistae to the north of Madino
- Longarc L8, 38/2/0/2/2/0/2/0, Longarc, -28 (2)
Boss: Captain *
- Longarc L13, 43/3/1/3/3/0/13/0, Iron Arc, -27
Madino
- Madino's castle guards
- Swordarmour L12, 52/12/1/8/6/0/13/1, Steel Sword, 3 (3)
- Lancearmour L13, 53/12/1/8/6/0/13/1, Steel Lance, -6 (2)
- Bowarmour L11, 51/12/1/8/6/0/13/1, Steel Bow, -2 (2)
- Mage L15, 41/1/11/10/10/0/2/9, Fire, -2 (2)
- Bishop L18, 53/1/15/13/10/0/4/13, Reserve, 10 (1)
Boss: Jacoban **
- Forrest L20, 60/18/5/18/18/0/13/5, Thunder Sword, 13
Drops: Thunder Sword
Orgahil
- Pirates that are going for the villages
- Pirate L8 *, 43/7/0/2/9/0/7/0, Iron Axe, -9 (6)
Silvail
- Three armour knights that block the path to Silvail, start as yellow "allies", turn enemy after seizing Madino
- Armour L10, 50/12/1/8/6/0/13/1, Javelin, -6 (2)
Boss: Captain *
- Armour L15, 55/13/1/9/7/0/14/1, Javelin, -11
AFTER SEIZING MADINO
Silvail
- Elthsan's CrossKnights
- Cavalier L15, 45/11/1/10/10/0/10/1, Steel Sword, Javelin, 7 (-8 with Javelin) (14)
Boss: Elthsan *****
- Paladin L25, 65/22/7/18(+20)/20/7/24/20(+10), Mistolteen, 15
Silvail
- Silvail's castle guards
- Bowarmour L12, 52/12/1/8/6/0/13/1, Steel Bow, -2 (4)
- Lancearmour L12, 52/12/1/8/6/0/13/1, Steel Lance, -6 (6)
Boss: Shagaal **
- Baron L25, 70/19/9/14/14/0/19/9, Silver Blade, Volcanon, 8 (2 with Volcanon)
Drops: Silver Blade
AFTER KILLING ELTHSAN/TALKING TO HIM WITH LACHESIS
Thracia
- The Dragon Knights Shagaal hired from Thracia (appear near Blagi Tower)
- Dragonrider L8, 43/11/0/7/7/0/10/0, Iron Lance, -5 (7)
Boss: Papilion **
- Dragonknight L20, 60/16/2/13/12/0/17/2, Steel Sword, Life Ring, 9
Drops: Life Ring
Note: these guys vanish when you seize Silvail
AFTER SEIZING SILVAIL
Orgahil
- The army that chases Brigid
- Swordfighter L10, 40/10/1/13/13/0/8/1, Steel Sword, 7 (4)
- Hunter L12, 47/10/0/3/10/0/8/1, Steel Bow, 2 (4)
- Pirate L10, 45/8/0/3/10/0/8/1, Hand Axe, -10 (4)
- Pirate L14, 49/9/0/4/11/0/9/1, Steel Axe, -7 (5)
Note 1: This army has no lead
Note 2: Two of the L10 Hand Axe Pirates die instantly because they attack Brigid. Fools.
Orgahil
- The army that goes to raid Augustria
- Pirate L12, 47/8/0/3/10/0/8/1, Iron Axe, -8 (6)
- Pirate L14, 49/9/0/4/11/0/9/1, Hand Axe, -9 (5)
Boss: Pizarl **
- Warrior L20, 60/17/0/11/18/0/16/5, Silver Axe, Leg Ring, 0
Drops: Leg Ring
Note: Pizarl has 9 move instead of the usual 6 because of his Leg Ring.
Orgahil
- The group of pirates that appears at the sea near Blagi Tower
- L12 Pirate *, 47/8/0/3/10/0/8/1, Iron Axe, -8 (9)
Note: Some of these go for the village, other like to charge at Claude and Tiltyu.
Orgahil
- Orgahil's castle guards
- L14 Pirate, 49/9/0/4/11/0/9/1, Hand Axe, -9 (3)
Boss: Dobarl **
- Warrior L20, 60/17(+5)/0/11/18/0/16/5, Hand Axe, Power Ring, -2
Drops: Power Ring
===Chapter 4===
Note: Primary AS is listed for enemy's close range weapon, or their initial equipment if both have equal range.
Pirates
- The pirates that burn down the villages
- Pirate L20 *, 55/11/0/6/13/0/11/2, Iron Axe, -5, (6)
Thove
- Wind Mage army that goes through the bush bush to your castle
- Wind Mage L15, 41/1/11/10/13/0/2/9, Elwind, 11 (10)
Boss: Cuvuli ***
- Bishop L22, 57/2/16/14/11/0/5/14, Sleep, Libro, 11
Thove
- Deetva's Pegasus Squadron
- Pegasus Knight L18, 53/12/1/12/17/0/10/8, Slim Lance, Slim Sword, 11 (16 with Slim Sword) (9)
Boss: Deetva ***
- Falcoknight L21, 61/13/9/16/21/0/12/14, Silver Sword, Prayer Ring, 18
Thove
- Random group of three silesians near a river #1
- Swordfighter L15, 45/11/1/14/14/0/9/1, Steel Sword, 11 (2)
Boss: Captain *
- Wind Mage L18, 44/1/12/11/14/0/2/10, Elwind, 12
Thove
- Random group of three silesians near a river #2
- Wind Mage L18, 44/1/12/11/14/0/2/10, Blizzard, Elwind, 12 (-16 with Blizzard)
Boss: Captain *
- Mage Fighter L20, 50/9/16/16/16/0/13/11, Blizzard, Slim Sword, 15 (-14 with Blizzard)
Thove
- Sniping Wind Mage in the mountains near Thove
- Wind Mage L8 *, 34/0/9/8/11/0/1/7, Blizzard, -19 (1)
Thove
- Thove's castle guards
- Armour L19, 59/14/1/10/8/0/15/1, Javelin, -8 (7)
- Wind Mage L17, 43/1/12/11/14/0/2/10, Elwind, 12 (3)
Boss: Maios **
- Baron L22, 67/18/9/13/13/0/18/9, Tornado, 11
AFTER SEIZING THOVE
Zaxon
- Pamela's Pegasus Squad
- Pegasus Knight L18, 53/12/1/12/17/0/10/8, Javelin, -1 (11)
Boss: Pamela ***
- Falcoknight L23, 63/13/9/16/21/0/12(+5)/14, Silver Lance, Shield Ring, 9
Zaxon
- Zaxon's castle guards
- General L20, 60/16/2/12/11/0/18/5, Silver Lance, Steel Bow, -1 (3 with Steel Bow) (3)
Boss: Daccar **
- Baron L26, 71/19/9/14/14/0/19/9, Blizzard, Tornado, 12 (-16 with Blizzard)
Silesia (yellow allies)
- Mahnya's Pegasus Squad
- Pegasus Knight L18, 53/12/1/12/17/0/10/8, Javelin, -1 (11)
Boss: Mahnya ***
- Falcoknight L25, 65/14/9/17/22/0/13(+5)/14, Silver Sword, Shield Ring, 19
ONE TURN AFTER SEIZING THOVE
Zaxon
- Andre's Beige Ritter
- Archknight L18, 48/12/1/11/11/0/11/1, Hero Bow, 3 (
Boss: Andre ****
- Bowknight L22, 60/16/2/14/14/0/14(+5)/5, Hero Bow, Shield Ring, 6
Note: These leave after Silesia has been seized
AFTER SILESIA HAS BEEN SEIZED
Zaxon
- Patrolling WindMages near the mountains on the path between Sailane and Silesia
- Wind Mage L12 *, 38/1/10/9/12/0/2/8, Blizzard, Elwind, 10 (-18 with Blizzard) (2)
Zaxon
- Axefighter army chasing the Silesian civilians
- Axefighter L12 *, 47/11/0/6/13/0/11/1, Steel Axe, -5 (6)
Silesia
- Silesian civilians on the run
- Civilian L1, 21/0/0/0/10/0/2/0, 10 (6)
Note: They actually don't belong to any army according to the game data.
Zaxon
- Lamia's mercenaries hired by Daccar, charge you after you seized Silesia
- Bowfighter L22, 52/13/2/16/16/0/11/1, Killer Bow, 13 (2)
- Thunder Mage L22, 48/2/13/15/12/0/3/11, Elthunder, 5 (2)
- Swordfighter L22, 52/13/2/16/16/0/11/2, Hero Sword, 13 (2)
- Swordfighter L22, 52/13/2/16/16/0/11/2, Sleep Sword, 4 (2)
- Priest L22, 48/2/13/12/12/0/3/13, Libro, 12 (1)
Boss: Lamia ***
- Swordmaster L25, 65/19/2/22/22/0/14/5, Silver Blade, Life Ring, 16
Note: These chicks charge you when you seize Silesia.
Zaxon
- Castle guards of Silesia after it has been seized by the enemy
- Warrior L15, 55/15/0/9/16/0/14/4, Steel Axe, Steel Bow, -2 (8 with Steel Bow) (3)
- Wind Mage L18, 44/1/12/11/14/0/2/10, Elwind, 2 (3)
Boss: Donovan *
- General L20, 60/16/2/12/11/0/18/5, Steel Sword, Steel Bow, 8 (3 with Steel Bow)
Note: Because these guards actually belong to Zaxon army, they do not vanish when you seize Silesia.
===Chapter 5===
Lubeck
- Bandits going for the villages
- Mountain Thief L30 *, 65/14/0/9/16/0/14/3, Steel Axe, -2 (5)
Lubeck
- Armours + Thunder Mages to the west of Zaxon
- Axearmour L17, 57/14/1/10/8/0/15/1, Steel Axe, -10 (5)
- Thunder Mage L17, 43/1/12/14/11/0/2/10, Elthunder, 4 (2)
Boss: Captain *
- General L20, 60/16/2/12/11/0/18/5, Hero Axe, -1
Lubeck
- Armours + Thunder Mages to the east of Zaxon, basically stand between you and Byron
- Axearmour L17, 57/14/1/10/8/0/15/1, Steel Axe, -10 (5)
- Thunder Mage L17, 43/1/12/14/11/0/2/10, Elthunder, 4 (2)
Boss: Captain *
- General L20, 60/16/2/12/11/0/18/5, Hero Axe, -1
Lubeck
- Slaydar's Axe Knight Brigade sent to kill Byron
- Axeknight L17, 47/12/1/11/11/0/11/1, Steel Axe, -7 (9)
Boss: Slaydar **
- Great Knight L20, 60/18/2/13/13/0/16/5, Silver Axe, -5
Lubeck
- Andre's Beige Ritter
- Archknight L18, 48/12/1/11/11/0/11/1, Hero Bow, 3 (
Boss: Andre ****
- Bowknight L22, 60/16/2/14/14/0/14(+5)/5, Hero Bow, Shield Ring, 6
Note: Start charging you after Slaydar has been killed.
Lubeck
- Ballistae to the east of Lubeck castle
- IronArc L20, 50/6/2/6/6/0/16/0, Iron Arc, -24 (4)
Lubeck
- Lubeck's castle guards
- General L25, 65/17/2/13/12/0/19/5, Hero Axe, Steel Bow, 0 (4 with Steel Bow) (3)
Boss: Langobart ***
- Baron L30, 75/21/10/16/16/0/21(+20)/10(+10), Swanchika, -4
NPC
- Poor Byron
Boss: Byron *
- MasterKnight L30, 20/19/14/19/19/7/19/14, Broken Sword (Tyrfing), -11
Note: Byron dying changes the behavior of Ethlin, Cuan and co.
AFTER SEIZING LUBECK
Lenster
- Cuan, Ethlin and the Lance Ritter
- Lanceknight L15, 45/11/1/10/10/0/10/1, Steel Lance, -2 (
- Ethlin, Troubadour/Paladin L?, Relive, Iron Sword
Boss: Cuan **
- Dukeknight L?, Gae Bolg
Note: If Byron died in battle, Ethlin and the Lance Ritter will have Byron as their lead instead of Cuan.
Note 2: Ethlin and Cuan's stats are whatever they were when they left at the beginning of Chapter 4, however their equipment is set in stone.
Note 3: The army prioritizes killing Ethlin, though if they cannot reach Ethlin they will go after Cuan. After Ethlin has been killed Cuan will hand in the Gae Bolg.
Thracia
- Thracia's "neutral" pack of hyena's, turns enemy after the Lance Ritter have been eliminated
- Dragon Knight L18, 58/15/1/12/11/0/16/1, Horseslayer, -5 (13)
Boss: Magorn ***
- Dragon Master L25, 70/19/2/16/14/0/21(+5)/2, Hero Lance, Shield Ring, 2
Boss: Trabant *****
- Dragon Master L30, 75/21(+10)/3/18/16(+10)/0/23(+10)/3, Gungir, Recover Ring
Skills: Awareness
Note: Trabant leaves after the Lenster army has been eliminated.
Phinora
- Phinora's castle guards
- Priest L15, 41/1/11/10/10/0/2/11, Sleep Staff, 10 (2)
- Firemage L18, 44/1/15/11/11/0/2/10, Elfire, -1 (1)
Boss: Vaha ***
- Magefighter L21, 47/7/16/15/18/0/11/14, Meteo, Prayer Sword, 15 (-12 with Meteo)
Velthomer
- Sniping Firemages on top of the rocks in the desert
- Firemage L18 *, 44/1/15/11/11/0/2/10, Meteo, Elfire, -1 (-19 with Meteo) (6)
Velthomer
- Firemages near Velthomer castle
- Firemage L20, 46/2/16/12/12/0/3/11, Meteo, Elfire, 0 (-18 with Meteo) (5)
Boss: Ida *
- Magefighter L23, 49/7/16/15/18/0/11/14, Meteo, Prayer Sword, 15 (-12 with Meteo)
Note: These turn "neutral" one turn after Reptor starts charging. That is also when Ida appears on the castle.
Freege
- Reptor's army, last army of the first generation
- Armour L22, 62/15/2/11/9/0/16/2, Steel Lance, Javelin, -3 (-9 with Javelin) (3)
- Forrest L22, 62/18/5/18/18/0/13/5, Silver Blade, 12 (2)
- Bowarmour L22, 62/15/2/11/9/0/16/2, Steel Bow, 1 (2)
- Sniper L22, 18/2/18/18/0/13/5, Silver Bow, 10 (2)
- High Priest L22, 57/2/18/15/14/0/5/14, Reserve, Prayer Ring, 14 (1)
- Thunder Mage L22, 48/2/13/15/12/0/3/11, Elthunder, 5 (2 male, 2 female)
- General L22, 62/16/2/12/11/0/18/5, Silver Lance, Steel Bow, -1 (3 with Steel Bow) (3)
Boss: Reptor ****
- Baron L30, 75/21/30/16(+20)/16(+10)/0/21/10, Thor Hammer, Life Ring, 16
===Chapter 1===
Verdane
- Mountain thieves heading for the villages
- Mountain Thief L1, 36/5/0/0/7/0/5/0, Iron Axe, -11 (2)
Genoa
- Kinbois' charging army
- Brigand L1, 36/5/0/0/7/0/5/0, Iron Axe, -11, (5)
- Hunter L1, 36/7/0/0/7/0/5/0, Iron Bow, -1, (4)
- Axefighter L1, 36/8/0/3/10/0/8/0, Iron Axe (Hand Axe), -8 (-10), (3)
Boss: Kinbois **
- Warrior L10, 50/14/0/8/15/0/13/4, Silver Axe (Hand Axe), -3 (-5)
Drops: Hand Axe
Genoa
- Genoa's castle guards
- Axefighter L1, 36/8/0/3/10/0/8/0, Iron Axe (Hand Axe), -8 (-10), (3)
- Ayra L4, 32/11/0/16/17/3/7/1, Iron Blade, 11
Boss: Captain *
- Warrior L10, 50/14/0/8/15/0/13/4, Hand Axe, -5
TURN 2 MARPHA PHASE
Marpha
- Gandolf's troops sent to capture Aideen and Dew
- Brigand L5, 40/6/0/1/8/0/6/0, Iron Axe, -10, (9)
Boss: Captain *
- Axefighter L10, 45/11/0/6/13/0/11/1, Steel Axe, -5
Marpha
- Marpha's castle guards
- Brigand L5, 40/6/0/1/8/0/6/0, Iron Axe, -10, (7)
- Hunter L5, 40/8/0/1/8/0/6/0, Iron Bow, 0, (3)
Boss: Gandolf **
- Warrior L20, 60/17/0/11(+5)/18/0/16/5, Hand Axe, Skill Ring, -2
Drops: Skill Ring
AFTER SEIZING GENOA AND MARPHA
Verdane
- Jamka's Squad
- Brigand L10, 45/8/0/3/10/0/8/1, Iron Axe, -8 (11)
Boss: Jamka *
- Bowfighter L6, 11/0/14/14/4/9/0, Killer Bow, 11
Verdane
- Verdane castle guards
- Axefighter L10, 45/11/0/6/13/0/11/1, Steel Axe, -5, (2)
- Hunter L5, 40/8/0/1/8/0/6/0, Iron Bow, 0, (
Boss: Sandima **
- Darkmage L10, 50/1/13(+5)/11/11/0/8/13, Fenrir, Jormung, Magic Ring, -9
Drops: Magic Ring
===Chapter 2===
Heirhein
- Elliot's army (charges Nodion)
- Lanceknight L8, 38/9/0/8/8/0/8/0, Iron Lanxe, -4 (6)
- Axeknight L8, 38/9/0/8/8/0/8/0, Iron Axe, -10 (3)
Boss: Elliot **
- DukeKnt L15, 55/16/1/11/11/0/12/4, Silver Lance, -1
Drops: Silver Lance
Heirhein
- Phillip's defending army (moves when you step in range)
- Axearmour L8, 48/11/0/7/5/0/12/0, Iron Axe, -13 (2)
- Swordarmour L7, 47/11/0/7/5/0/12/0, Iron Sword, 2 (2)
- Armour L9, 49/11/0/7/5/0/12/0, Iron Lance, -7 (4)
- LongArch L10, 40/3/1/3/3/0/3/0, LongArch, -27 (2)
- Priest L16, 42/1/11/10/10/0/2/11, Recover, 10 (1)
Boss: Philip ***
- General L18, 58/15/1/11/10/0/17/4, Silver Lance, Return Ring, -2
Drops: Return Ring
Heirhein
- Heirhein's castle guards
- Armour L8, 48/11/0/7/5/0/12/0, Javelin, -13 (3)
Boss: Boldo *
- General L14, 54/14/1/10/9/0/16/4(+5), Steel Blade (Steel Bow), Barrier Ring, 3 AS (1 AS)
Amphony
- The yellow lancers that stand on the path between Heirhein and Amphony. After you conquer Heirhein they will become enemies and start walking towards Amphony, however they will attack if you come close to their attack range.
- Lanceknight L10, 40/10/1/9/9/0/9/1, Iron Lance, -3 (2)
Boss: Captain
- Dukeknight L12, 52/15/1/10/10/0/11/4, Steel Lance, -2
Amphony
- The bandits that pilfer the villages, turn enemy after seizing Heirhein
- Mountain Thief L1, 36/5/0/0/7/0/5/0, Iron Axe, -11 (4)
Amphony
- The castle guards of Amphony
- Swordarmour L14, 54/13/1/9/7/0/14/1, Iron Sword, 4 (4)
- Axearmour L14, 54/13/1/9/7/0/14/1. Iron Axe, -11 (3)
- BowArmour L14, 54/13/1/9/7/0/14/1, Iron Bow, -1 (3)
Boss: MacBeth *
- General L22, 62/16/2/12/11/0/18(+5)/5, Steel Lance, Javelin, Shield Ring, -1 (-7 at range)
Drops: Shield Ring
Amphony
- Voltz' mercenaries
- Freeknight L7, 37/9/0/8/8/0/8/0, Iron Sword, 5 (11)
- Beowulf L9, 38/14/0/11/11/3/10/0, Steel Sword, 8
Boss: Voltz ***
- Freeknight L20, 60/14/2/21/18/0/14/5, Steel Blade, Elite Ring, 12
Drops: Elite Ring
Note: Beowulf is part of the Amphony army, but unlike the other Free Knights he doesn't have Voltz as a lead, which probably means he does not get the leadership bonus.
McKeily
- McKeily's castle guards
- Swordfighter L12, 42/10/1/13/13/0/8/1, Steel Sword, 10 (5)
- Bowfighter L10, 40/10/1/13/13/0/8/1, Iron Bow, 5 (2)
- Firemage L8, 34/0/12/8/8/0/1/7, Fire, -4 (3)
Boss: Clement *
- Bishop L18, 53/1/15/13/10/0/4/13, Thunder, Sleep, 3
Drops: Sleep
McKeily
- McKeily's ballista group on the mountain
- Longarc L8, 38/2/0/2/2/0/2/0, LongArc, -28 (4)
Boss: Captain *
- Longarc L12, 42/3/1/3/3/0/3/0, Longarc, -27
McKeily
- Two lonely Armourknights with no leader, one on the mountain path, one on the trail from Nodion to McKeily
- Armour L12, 52/12/1/8/6/0/13/1, Javelin, -12 (2)
Augusty
- Lance/Duke knights charging from Augusty after seizing Anphony
- Lanceknight L12, 42/10/1/9/9/0/9/1, Iron Lance, -3 (4)
Boss: Captain *
- Dukeknight L15, 55/16/1/11/11/0/12/4, Steel Lance, Javelin, -1 (-7 with Javelin)
Augusty
- Cavaliers/Paladin charging from Augusty after seizing Anphony
- Cavalier L12, 42/10/1/9/9/0/9/1, Iron Sword, 6 (4)
Boss: Captain *
- Paladin L14, 54/13/6/13/13/0/13/6, Steel Sword, 10
Augusty
- Fury's squad
- Pegasus Knight L3, 38/7/0/7/12/0/5/7, Javelin, -6 (4)
Boss: Fury *
- Pegasus Knight L6, 32/11/1/12/18/7/9/9, Slim Lance, 12
Augusty
- Armoured castle guards (no leader)
- Armourknight L10, 50/12/1/8/6/0/13/1, Javelin, -12 (5)
Augusty
- Zyne's mounted squad
- Bowknight L9, 39/9/0/8/8/0/8/0, Iron Bow, 0 (4)
- Axeknight L10, 40/10/1/9/9/0/9/1, Iron Axe, -9 (4)
- Lanceknight L13, 43/10/1/9/9/0/9/1, Iron Lance, -3 (6)
- Troubadour L12, 38/6/4/9/9/0/5/4, Slim Sword, Relive, 8 (3)
Boss: Zyne ***
- Dukeknight L21, 61/18/2/13/13/0/14/5, Horseslayer, Javelin, -3 (-5 with Javelin)
Augusty
- Augusty's castle guards
- Longarc L6, 36/1/0/1/1/0/1/0, Longarc, -29 (3)
Boss: Shagaal **
- Baron L10, 55/15/8/10/10/0/15/8, Silver Blade, Libro, 4
Drops: Libro
NPCs:
Nodion
- Lachesis and her Paladins Eve, Alva and Eva (all same stats)
- Paladin L18, 58/14/6/14/14/0/14/6, Steel Sword, Javelin, 11 (-4)
Boss: Lachesis
- Princess L2, 26/6/8/9/13/5/7/9, Prayer Sword, Live, 10
===Chapter 3===
Madino
- Armoured charging knights, start near Madino castle
- Axearmour L10, 50/12/1/8/6/0/13/1, Steel Axe, -12 (4)
Boss: Captain *
- General L15, 55/14/1/10/9/0/16/4, Steel Blade, Steel Bow, 3 (1 with Steel Bow)
Madino
- Archknight army, right next to the armours above
- Archknight L8, 38/9/0/8/8/0/8/0, Steel Bow, 0 (4)
Boss: Captain *
- Bowknight L13, 53/13/1/11/11/0/11/4, Steel Bow, 3
Madino
- Another batch of armoured knights, to the east of Augusty
- Armour L10, 50/12/1/8/6/0/13/1, Javelin, -12 (4)
Boss: Captain *
- General L15, 55/14/1/10/9/0/16/4, Silver Lance, -3
Madino
- Lanceknights to the west of Augusty that start moving a little later
- Lanceknight L8, 38/9/0/8/8/0/8/0, Steel Lance, -4 (4)
Boss: Captain *
- Duke Knight L13, 53/15/1/10/10/0/11/4, Silver Lance, Javelin, -2 (-8 with Javelin)
Madino
- Group of mages in the bushbush near Madino castle
- Mage L8, 34/0/9/8/8/0/1/7, Fire, -4 (4)
Boss: Captain *
- Firemage L13, 39/1/13/9/9/0/2/8, Elfire, -3
Madino
- Ballistae to the north of Madino
- Longarc L8, 38/2/0/2/2/0/2/0, Longarc, -28 (2)
Boss: Captain *
- Longarc L13, 43/3/1/3/3/0/13/0, Iron Arc, -27
Madino
- Madino's castle guards
- Swordarmour L12, 52/12/1/8/6/0/13/1, Steel Sword, 3 (3)
- Lancearmour L13, 53/12/1/8/6/0/13/1, Steel Lance, -6 (2)
- Bowarmour L11, 51/12/1/8/6/0/13/1, Steel Bow, -2 (2)
- Mage L15, 41/1/11/10/10/0/2/9, Fire, -2 (2)
- Bishop L18, 53/1/15/13/10/0/4/13, Reserve, 10 (1)
Boss: Jacoban **
- Forrest L20, 60/18/5/18/18/0/13/5, Thunder Sword, 13
Drops: Thunder Sword
Orgahil
- Pirates that are going for the villages
- Pirate L8 *, 43/7/0/2/9/0/7/0, Iron Axe, -9 (6)
Silvail
- Three armour knights that block the path to Silvail, start as yellow "allies", turn enemy after seizing Madino
- Armour L10, 50/12/1/8/6/0/13/1, Javelin, -6 (2)
Boss: Captain *
- Armour L15, 55/13/1/9/7/0/14/1, Javelin, -11
AFTER SEIZING MADINO
Silvail
- Elthsan's CrossKnights
- Cavalier L15, 45/11/1/10/10/0/10/1, Steel Sword, Javelin, 7 (-8 with Javelin) (14)
Boss: Elthsan *****
- Paladin L25, 65/22/7/18(+20)/20/7/24/20(+10), Mistolteen, 15
Silvail
- Silvail's castle guards
- Bowarmour L12, 52/12/1/8/6/0/13/1, Steel Bow, -2 (4)
- Lancearmour L12, 52/12/1/8/6/0/13/1, Steel Lance, -6 (6)
Boss: Shagaal **
- Baron L25, 70/19/9/14/14/0/19/9, Silver Blade, Volcanon, 8 (2 with Volcanon)
Drops: Silver Blade
AFTER KILLING ELTHSAN/TALKING TO HIM WITH LACHESIS
Thracia
- The Dragon Knights Shagaal hired from Thracia (appear near Blagi Tower)
- Dragonrider L8, 43/11/0/7/7/0/10/0, Iron Lance, -5 (7)
Boss: Papilion **
- Dragonknight L20, 60/16/2/13/12/0/17/2, Steel Sword, Life Ring, 9
Drops: Life Ring
Note: these guys vanish when you seize Silvail
AFTER SEIZING SILVAIL
Orgahil
- The army that chases Brigid
- Swordfighter L10, 40/10/1/13/13/0/8/1, Steel Sword, 7 (4)
- Hunter L12, 47/10/0/3/10/0/8/1, Steel Bow, 2 (4)
- Pirate L10, 45/8/0/3/10/0/8/1, Hand Axe, -10 (4)
- Pirate L14, 49/9/0/4/11/0/9/1, Steel Axe, -7 (5)
Note 1: This army has no lead
Note 2: Two of the L10 Hand Axe Pirates die instantly because they attack Brigid. Fools.
Orgahil
- The army that goes to raid Augustria
- Pirate L12, 47/8/0/3/10/0/8/1, Iron Axe, -8 (6)
- Pirate L14, 49/9/0/4/11/0/9/1, Hand Axe, -9 (5)
Boss: Pizarl **
- Warrior L20, 60/17/0/11/18/0/16/5, Silver Axe, Leg Ring, 0
Drops: Leg Ring
Note: Pizarl has 9 move instead of the usual 6 because of his Leg Ring.
Orgahil
- The group of pirates that appears at the sea near Blagi Tower
- L12 Pirate *, 47/8/0/3/10/0/8/1, Iron Axe, -8 (9)
Note: Some of these go for the village, other like to charge at Claude and Tiltyu.
Orgahil
- Orgahil's castle guards
- L14 Pirate, 49/9/0/4/11/0/9/1, Hand Axe, -9 (3)
Boss: Dobarl **
- Warrior L20, 60/17(+5)/0/11/18/0/16/5, Hand Axe, Power Ring, -2
Drops: Power Ring
===Chapter 4===
Note: Primary AS is listed for enemy's close range weapon, or their initial equipment if both have equal range.
Pirates
- The pirates that burn down the villages
- Pirate L20 *, 55/11/0/6/13/0/11/2, Iron Axe, -5, (6)
Thove
- Wind Mage army that goes through the bush bush to your castle
- Wind Mage L15, 41/1/11/10/13/0/2/9, Elwind, 11 (10)
Boss: Cuvuli ***
- Bishop L22, 57/2/16/14/11/0/5/14, Sleep, Libro, 11
Thove
- Deetva's Pegasus Squadron
- Pegasus Knight L18, 53/12/1/12/17/0/10/8, Slim Lance, Slim Sword, 11 (16 with Slim Sword) (9)
Boss: Deetva ***
- Falcoknight L21, 61/13/9/16/21/0/12/14, Silver Sword, Prayer Ring, 18
Thove
- Random group of three silesians near a river #1
- Swordfighter L15, 45/11/1/14/14/0/9/1, Steel Sword, 11 (2)
Boss: Captain *
- Wind Mage L18, 44/1/12/11/14/0/2/10, Elwind, 12
Thove
- Random group of three silesians near a river #2
- Wind Mage L18, 44/1/12/11/14/0/2/10, Blizzard, Elwind, 12 (-16 with Blizzard)
Boss: Captain *
- Mage Fighter L20, 50/9/16/16/16/0/13/11, Blizzard, Slim Sword, 15 (-14 with Blizzard)
Thove
- Sniping Wind Mage in the mountains near Thove
- Wind Mage L8 *, 34/0/9/8/11/0/1/7, Blizzard, -19 (1)
Thove
- Thove's castle guards
- Armour L19, 59/14/1/10/8/0/15/1, Javelin, -8 (7)
- Wind Mage L17, 43/1/12/11/14/0/2/10, Elwind, 12 (3)
Boss: Maios **
- Baron L22, 67/18/9/13/13/0/18/9, Tornado, 11
AFTER SEIZING THOVE
Zaxon
- Pamela's Pegasus Squad
- Pegasus Knight L18, 53/12/1/12/17/0/10/8, Javelin, -1 (11)
Boss: Pamela ***
- Falcoknight L23, 63/13/9/16/21/0/12(+5)/14, Silver Lance, Shield Ring, 9
Zaxon
- Zaxon's castle guards
- General L20, 60/16/2/12/11/0/18/5, Silver Lance, Steel Bow, -1 (3 with Steel Bow) (3)
Boss: Daccar **
- Baron L26, 71/19/9/14/14/0/19/9, Blizzard, Tornado, 12 (-16 with Blizzard)
Silesia (yellow allies)
- Mahnya's Pegasus Squad
- Pegasus Knight L18, 53/12/1/12/17/0/10/8, Javelin, -1 (11)
Boss: Mahnya ***
- Falcoknight L25, 65/14/9/17/22/0/13(+5)/14, Silver Sword, Shield Ring, 19
ONE TURN AFTER SEIZING THOVE
Zaxon
- Andre's Beige Ritter
- Archknight L18, 48/12/1/11/11/0/11/1, Hero Bow, 3 (
Boss: Andre ****
- Bowknight L22, 60/16/2/14/14/0/14(+5)/5, Hero Bow, Shield Ring, 6
Note: These leave after Silesia has been seized
AFTER SILESIA HAS BEEN SEIZED
Zaxon
- Patrolling WindMages near the mountains on the path between Sailane and Silesia
- Wind Mage L12 *, 38/1/10/9/12/0/2/8, Blizzard, Elwind, 10 (-18 with Blizzard) (2)
Zaxon
- Axefighter army chasing the Silesian civilians
- Axefighter L12 *, 47/11/0/6/13/0/11/1, Steel Axe, -5 (6)
Silesia
- Silesian civilians on the run
- Civilian L1, 21/0/0/0/10/0/2/0, 10 (6)
Note: They actually don't belong to any army according to the game data.
Zaxon
- Lamia's mercenaries hired by Daccar, charge you after you seized Silesia
- Bowfighter L22, 52/13/2/16/16/0/11/1, Killer Bow, 13 (2)
- Thunder Mage L22, 48/2/13/15/12/0/3/11, Elthunder, 5 (2)
- Swordfighter L22, 52/13/2/16/16/0/11/2, Hero Sword, 13 (2)
- Swordfighter L22, 52/13/2/16/16/0/11/2, Sleep Sword, 4 (2)
- Priest L22, 48/2/13/12/12/0/3/13, Libro, 12 (1)
Boss: Lamia ***
- Swordmaster L25, 65/19/2/22/22/0/14/5, Silver Blade, Life Ring, 16
Note: These chicks charge you when you seize Silesia.
Zaxon
- Castle guards of Silesia after it has been seized by the enemy
- Warrior L15, 55/15/0/9/16/0/14/4, Steel Axe, Steel Bow, -2 (8 with Steel Bow) (3)
- Wind Mage L18, 44/1/12/11/14/0/2/10, Elwind, 2 (3)
Boss: Donovan *
- General L20, 60/16/2/12/11/0/18/5, Steel Sword, Steel Bow, 8 (3 with Steel Bow)
Note: Because these guards actually belong to Zaxon army, they do not vanish when you seize Silesia.
===Chapter 5===
Lubeck
- Bandits going for the villages
- Mountain Thief L30 *, 65/14/0/9/16/0/14/3, Steel Axe, -2 (5)
Lubeck
- Armours + Thunder Mages to the west of Zaxon
- Axearmour L17, 57/14/1/10/8/0/15/1, Steel Axe, -10 (5)
- Thunder Mage L17, 43/1/12/14/11/0/2/10, Elthunder, 4 (2)
Boss: Captain *
- General L20, 60/16/2/12/11/0/18/5, Hero Axe, -1
Lubeck
- Armours + Thunder Mages to the east of Zaxon, basically stand between you and Byron
- Axearmour L17, 57/14/1/10/8/0/15/1, Steel Axe, -10 (5)
- Thunder Mage L17, 43/1/12/14/11/0/2/10, Elthunder, 4 (2)
Boss: Captain *
- General L20, 60/16/2/12/11/0/18/5, Hero Axe, -1
Lubeck
- Slaydar's Axe Knight Brigade sent to kill Byron
- Axeknight L17, 47/12/1/11/11/0/11/1, Steel Axe, -7 (9)
Boss: Slaydar **
- Great Knight L20, 60/18/2/13/13/0/16/5, Silver Axe, -5
Lubeck
- Andre's Beige Ritter
- Archknight L18, 48/12/1/11/11/0/11/1, Hero Bow, 3 (
Boss: Andre ****
- Bowknight L22, 60/16/2/14/14/0/14(+5)/5, Hero Bow, Shield Ring, 6
Note: Start charging you after Slaydar has been killed.
Lubeck
- Ballistae to the east of Lubeck castle
- IronArc L20, 50/6/2/6/6/0/16/0, Iron Arc, -24 (4)
Lubeck
- Lubeck's castle guards
- General L25, 65/17/2/13/12/0/19/5, Hero Axe, Steel Bow, 0 (4 with Steel Bow) (3)
Boss: Langobart ***
- Baron L30, 75/21/10/16/16/0/21(+20)/10(+10), Swanchika, -4
NPC
- Poor Byron
Boss: Byron *
- MasterKnight L30, 20/19/14/19/19/7/19/14, Broken Sword (Tyrfing), -11
Note: Byron dying changes the behavior of Ethlin, Cuan and co.
AFTER SEIZING LUBECK
Lenster
- Cuan, Ethlin and the Lance Ritter
- Lanceknight L15, 45/11/1/10/10/0/10/1, Steel Lance, -2 (
- Ethlin, Troubadour/Paladin L?, Relive, Iron Sword
Boss: Cuan **
- Dukeknight L?, Gae Bolg
Note: If Byron died in battle, Ethlin and the Lance Ritter will have Byron as their lead instead of Cuan.
Note 2: Ethlin and Cuan's stats are whatever they were when they left at the beginning of Chapter 4, however their equipment is set in stone.
Note 3: The army prioritizes killing Ethlin, though if they cannot reach Ethlin they will go after Cuan. After Ethlin has been killed Cuan will hand in the Gae Bolg.
Thracia
- Thracia's "neutral" pack of hyena's, turns enemy after the Lance Ritter have been eliminated
- Dragon Knight L18, 58/15/1/12/11/0/16/1, Horseslayer, -5 (13)
Boss: Magorn ***
- Dragon Master L25, 70/19/2/16/14/0/21(+5)/2, Hero Lance, Shield Ring, 2
Boss: Trabant *****
- Dragon Master L30, 75/21(+10)/3/18/16(+10)/0/23(+10)/3, Gungir, Recover Ring
Skills: Awareness
Note: Trabant leaves after the Lenster army has been eliminated.
Phinora
- Phinora's castle guards
- Priest L15, 41/1/11/10/10/0/2/11, Sleep Staff, 10 (2)
- Firemage L18, 44/1/15/11/11/0/2/10, Elfire, -1 (1)
Boss: Vaha ***
- Magefighter L21, 47/7/16/15/18/0/11/14, Meteo, Prayer Sword, 15 (-12 with Meteo)
Velthomer
- Sniping Firemages on top of the rocks in the desert
- Firemage L18 *, 44/1/15/11/11/0/2/10, Meteo, Elfire, -1 (-19 with Meteo) (6)
Velthomer
- Firemages near Velthomer castle
- Firemage L20, 46/2/16/12/12/0/3/11, Meteo, Elfire, 0 (-18 with Meteo) (5)
Boss: Ida *
- Magefighter L23, 49/7/16/15/18/0/11/14, Meteo, Prayer Sword, 15 (-12 with Meteo)
Note: These turn "neutral" one turn after Reptor starts charging. That is also when Ida appears on the castle.
Freege
- Reptor's army, last army of the first generation
- Armour L22, 62/15/2/11/9/0/16/2, Steel Lance, Javelin, -3 (-9 with Javelin) (3)
- Forrest L22, 62/18/5/18/18/0/13/5, Silver Blade, 12 (2)
- Bowarmour L22, 62/15/2/11/9/0/16/2, Steel Bow, 1 (2)
- Sniper L22, 18/2/18/18/0/13/5, Silver Bow, 10 (2)
- High Priest L22, 57/2/18/15/14/0/5/14, Reserve, Prayer Ring, 14 (1)
- Thunder Mage L22, 48/2/13/15/12/0/3/11, Elthunder, 5 (2 male, 2 female)
- General L22, 62/16/2/12/11/0/18/5, Silver Lance, Steel Bow, -1 (3 with Steel Bow) (3)
Boss: Reptor ****
- Baron L30, 75/21/30/16(+20)/16(+10)/0/21/10, Thor Hammer, Life Ring, 16