Reposting in a new topic so it's easier to keep track.
This time I'll be bolding the funny parts or some new things.
Soren > Mia.
6/0 Soren
Wind
11.0 atk, 9.3 AS, 128.0 hit, 5.1 crit - - 25.0 avo, 20.3 hp, 2.8 def, 9.8 res, 6.5 critavo - - 10.75% Adept
6/0 Mia
Iron Sword
12.0 atk, 13.0 AS, 116.0 hit, 4.8 crit - - 32.0 avo, 21.0 hp, 7.0 def, 2.0 res, 6.0 critavo
Steel Sword
15.0 atk, 8.0 AS, 101.0 hit, 4.8 crit - - 22.0 avo, 21.0 hp, 7.0 def, 2.0 res, 6.0 critavo
On offense, def/res gap means Soren does more damage, except maybe if she uses steel sword, but she still loses att to the enemies with a high def/res gap such as knights, and she's slightly slower (although with 40% str/60% spd that doesn't last long). The important factor is how many enemies Soren is doubling.
For chapter 7, here are the number of enemies whose AS values fall within a given range...
0-5: 27
6-9: 5
10+: 1
So Soren doubles 27/33 enemies, and with more att than Mia he obviously wins offense.
Want to reduce Soren's level by 1 or 2? Okay. His AS drops to ~8. Which means he no longer doubles 5 AS enemies. However there are only 5 enemies who have 5, one of them being a priest so no one really cares anyway. He loses 1 att, but still wins raw damage per hit unless Mia uses a steel sword, where Soren would STILL win vs knights and merely tie versus enemies such as fighters. SO he'd still win offense anyway.
And he even has adept. As unreliable as it is, it's better than nothing.
On defense... well, it takes ~13 att to 2HKO Soren adn ~14 to 3HKO Mia. Most enemies here have at least 14 att, so that's how it is.
Now, for Soren however, he has constant 1-2 range, which means he takes far fewer player phase counters.
Mia has avoid and vantage. Neither are very significant, however. See, even with winning avoid, Mia's avoid is not terribly reliable (ignoring the hand axe fighter who IS obviously reduced its stats for, the lowest hit enemy Mia faces is a steel axe fighter who has 34 displayed hit on her even with her WTA. Unfortunately it has 19 att, so 11 damage to Mia since WTA, which is still a 2HKO). Unfortunately for her, there are only two fighters in chapter 7 (one being the lolweakened one, the other being that steel axe fighter). THere are however, 21 lance enemies, 8 being knights.
Vantage is reliable, but the problem is that at this point in the game Mia is extremely unlikely to OHKO anything. Chances are it's only going to help against enemies who were weakened severely on player phase.
Soren has a large res lead anyway.
Soren wins both offense and defense so he's winning.
So now I'm going to take a quick look at chapters 8-12 before doing more stats at ch 13.
In ch 8, Mia is generally only going to attack if she displaces another fighter at a chokepoint, a fighter that is going to be better than her (Boyd/Oscar/Titania/Ike). Soren attacks behind a frontliner so he doesn't displace anyone. Replacing someone superior to you <<< not replacing anyone, so Soren is better.
Chapter 9, the beach does have axemen, but there's several mages as well, and if she uses iron sword to keep her avoid up, she might actually have issues 2HKOing some of the stronger fighters.
Chapter 10, stealth probably, so whatever.
Chapter 11, lots and lots of tanky enemies. I clearly remember the middle (where most of the action is) having lots of lance wielding cavs and knights. IN fact, prog's enemy stats gives me 11 lance cavs + knights (there are 3 soldiers, but I think they were in the back with Jill. Ditto on those wyverns). This leaves us with a bunch of vigilantes we're not supposed to kill, two mages, two myrms, two thieves, two priests, and the boss.
Now who wins offense against the cavs (8 steel lances, 3 steel swords, 1 iron bow)? They have 11-12 def and 4 res (one has 5, meh @ that one). They also have 7-9 AS (one has 6 and one has 10, meh @ them too). Mia with C Rhys using a steel sword would need to be level 11 to double the 9 AS ones, which is doable, but with only 19 att, and 18 vs the steel lance ones, that's maybe double 7s or so. Soren at that level with Wind will double the 7 AS ones (12.5 AS with Wind), which is double 10s. Alternately he can go Elthunder and nuke once for 15.
The steel lance cavs will also have little to no trouble 2HKOing Mia, which is very bad news. The weakest steel lance cav (only one) has 19 att, so 20 vs Mia. This means it will 2HKO her until 13/0 (leaves her with 1.3 HP). The other 7 steel lance cavs will 2HKO her until 15/0 (leaves her with 1.1 HP). The knights are even worse, because the steel lance ones have 22 att after WTA on her, so they'll 2HKO her until 17/0 (leaves her with 0.9 HP). The iron bow cav has only 16 att, but it'll love to attack Mia because she can't counter it.
Sure, Soren doesn't do any better at tanking them, but with 1-2 range, he has an easier time staying out of their range by being behind a tank like Kieran or something, and he doesn't need to be healed every single turn after attacking something.
So Soren wins here too.
Chapter 12, Mia with the laguz slayer needs to be 16/0 to double 14 AS ravens. Unfortunately 15 and 16 AS ravens are fairly common, which means Mia needs to be ~18/0 to have 20 AS with the laguz slayer. This is so ridiculously unrealistic it's not even worth talking about.
And if Mia is supposed to be at this level, then Soren just stomps all the other chapters with offense that bests everyone except the prepromos. No, he won't double chapter 12 ravens, but a 14/0 Soren will have ~13 AS with Wind, as well as ~16 att, which means those 7-9 AS cavs in chapter 11 will have ~4 HP left after he attacks them. At this point they're so weak, ROLF of all units can finish them off with a forge, and everyone else on the team can kill them with any weapon they want.
So now we get to chapter 13. Since I've already done the numbers in my previous post I'm just going to leave this as is and add more at the bottom.
12/0 Soren, C Ike
Wind
14.6 atk, 12.0 AS, 136.4 hit, 6.8 crit - - 39.2 avo, 22.9 hp, 3.6 def, 13.1 res, 8.3 critavo - - 14.05% Adept
Elwind
16.6 atk, 11.0 AS, 126.4 hit, 6.8 crit - - 37.2 avo, 22.9 hp, 3.6 def, 13.1 res, 8.3 critavo - - 14.05% Adept
Elthunder
19.6 atk, 7.0 AS, 111.4 hit, 16.8 crit - - 29.2 avo, 22.9 hp, 3.6 def, 13.1 res, 8.3 critavo
12/0 Mia, C Rhys/C Ilyana
Iron Sword
15.4 atk, 16.6 AS, 134.1 hit, 6.1 crit - - 41.9 avo, 24.0 hp, 8.2 def, 3.5 res, 8.7 critavo
Steel Sword
18.4 atk, 14.0 AS, 119.1 hit, 6.1 crit - - 36.7 avo, 24.0 hp, 8.2 def, 3.5 res, 8.7 critavo
Same as ch 7, I'll take the number of enemies whose AS values fall within a given range to determine who wins offense. I'll assume this is ch 13.
0-7 (Soren doubles with Elwind): 10
8 (Soren doubles with Wind): 7
9-10 (Soren doesn't double, Mia doubles with Steel sword): 1
11-13 (Mia doubles with iron sword): 15 (most of these are ravens)
14+ (Mia doesn't double): 4
Against things Soren doubles, he wins against Mia, as he has more att due to def/res gap.
For things Mia doubles that Soren can't, that's usually using an iron sword, and Soren can simply switch to Elthunder for a nuke (granted, he has to make sure the enemy can't attack him or else he'll get doubled). Against such an enemy, like a myrm. 6 def, 3 res. This means Mia would do double 9s or 10s, while Soren hits once for ~16. Since myrms have ~25 HP, neither ORKO, and both will leave myrms in killing range for anyone else on the team.
Durability is about the same as earlier. Mia gets 3HKO'd by ~16 att and Soren gets 2HKO'd by ~15, so with Soren taking fewer counters and a big res lead he's the one arguably better at surviving.
BTW, want to assume higher levels for them? Go right ahead. I'll just let you know that it's more beneficial for Soren, however, as Mia's AS is already overkill, while Soren's AS helps push him above higher thresholds, and Soren has a much higher att growth (60 to 40) while having comparable durability growths (45 HP, 15 def to 50 HP, 20 def).
Mia can ORKO Ravens? She'd have to be at least 15/0 to do that since laguzslayer weighs her down and she has 17 AS at that point (note that some ravens have more than 13 AS). If Soren was 15/0, he'd have 18.4 att/12.35 AS with Elwind, which means he's actually borderline ORKOing soldiers, and ORKOs archers with relative ease. Mia with a steel sword at 15/0 has 19.6 att, so she falls short on them aside from a few archers.
Considering the ravens rarely even attack you in ch 13 while these soldiers and such do, I consider these enemies more threatening than ravens.
Down the line some more... chapter 18. I'm going to take Soren as 20/2 since this gives me whole numbers in all his stats (rather than 20/1 which gives me decimals everywhere), and likewise I'll make Mia 20/2. I'm pretty sure that by this point in the game, any level lead Mia had will be gone.
20/2 Soren, B Ike
Elwind
24.0 atk, 18.0 AS, 143.0 hit, 10.3 crit - - 62.0 avo, 31.0 hp, 7.0 def, 20.0 res, 11.0 critavo - - 21% Adept
Elthunder
27.0 atk, 15.0 AS, 128.0 hit, 20.3 crit - - 56.0 avo, 31.0 hp, 7.0 def, 20.0 res, 11.0 critavo - - 21% Adept
20/2 Mia, A Rhys/B Ilyana
Steel Sword
26.0 atk, 22.6 AS, 150.3 hit, 24.1 crit - - 58.0 avo, 32.5 hp, 13.0 def, 8.8 res, 12.8 critavo
I'm too lazy to pull enemy stats, but I'm fairly certain Soren's 18 AS doubles everything except the fastest enemies like SMs and maybe an occasional cav/paladin, which means being able to switch to a heavier weapon to 2HKO tankier, slower enemies is in his benefit. In other words, he ties Mia with Elwind, and situationally wins with Elthunder. So he wins offense.
On defense, similar case as earlier, although with higher crit rates Mia's vantage is a bit more relevant. Soren has staves now though.
Again, want to increase their levels? Again, it will benefit Soren more, as his AS with Elthunder is at a more critical level than Mia's, so more levels will let him double more enemies with this stronger weapon, in addition to having a higher pow growth.
Want to throw Mia wrath? It's still not going to change much. Her durability against 1-range enemies is substantially better, but it's substantially worse against enemies too tanky for her to 2HKO as well as enemies she can't counter. It increases her offense as well, but I can simply throw a forged tome onto Soren and let him 2HKO more or less everything anyway and with 1-2 range he doesn't take damage on player phase either.
And then once Soren's supports finishes, his avoid is actually fairly decent, which means he's durable enough against low hit enemies. Which means Mia with wrath would only win durability against high hit 1-range enemies (since it's not really going to matter against the low hit ones). Like here...
20/10 Soren, A Ike/B Stefan
Elwind
29.8 atk, 21.2 AS, 164.2 hit, 12.4 crit - - 82.8 avo, 34.6 hp, 8.2 def, 24.4 res, 13.4 critavo
Elthunder
32.8 atk, 18.6 AS, 149.2 hit, 22.4 crit - - 77.6 avo, 34.6 hp, 8.2 def, 24.4 res, 13.4 critavo
20/10 Mia, A Rhys/B Ilyana
Silver Sword
34.2 atk, 27.4 AS, 166.1 hit, 25.9 crit - - 71.2 avo, 36.5 hp, 14.6 def, 10.8 res, 16.4 critavo
To show how Soren's ~83 avo stacks, enemies with 100 hit only have 5.95 true hit on him. If he's 3HKO'd, that's a 0.021% chance of dying in 3 hits. At 8 hits he still only has a 0.94% chance of dying.
Switch over to Elthunder and 100 hit enemies have 10.81 true hit on him. Still assuming he's 3HKO'd, 0.13% chance of dying in 3 hits, and 1.07% chance in 5. Which is still not bad.
But in reality, enemies in ch 23 actually not only have issues 3HKOing, but reaching 100 hit in the first place. The only enemies who actually even break 100 hit are the SMs, snipers, the wyverns, the laguz, and a few enemies here and there using iron weapons. The first two can't even 3HKO, the last ones are a joke, and the wyverns only barely break 100. The laguz are scary, but then again, Mia can't even OHKO them with a killing edge crit anyway (aka wrath isn't really helpful here).
In fact, there's a tiger in ch 25 that can actually OHKO Mia if she's at half HP. It has 34 att, which means Mia at exactly half HP doesn't stop getting OHKO'd until 20/15, and she'd be left with 0.1 HP. It also has 49 HP and 20 def, so Mia is not OHKOing this.
On a side note, this ch 25 tiger actually resembles a tiger from FE10 3-6 HM, even though it's still worse overall.
In fact, here's something interesting to chew on. Let's say Soren is using Elwind, and him and Mia are up against low-middle range hit enemies. Let's say this enemy has 100 hit. So Soren would face ~17 hit (5.95 real) and Mia would face ~29 hit (17.11 real).
Now, let's say Mia gets wrath. Now her crit jumps up to ~76. Let's assume enemies have 6 lck so her crit drops to 70. This means that Mia would effectively face 5.133 real hit (17.11 * 0.3), which is only ~16% lower than Soren's hit rate, only he doesn't require wrath.
Which means that unless Mia uses a killing edge, her durability WITH WRATH against these low-middle range hit 1-range enemies is only marginally better than Soren with nothing. And she still loses against the tanky enemies and 2-range. Soren only loses against the high hit enemies, but these tend to be the laguz which Mia has trouble OHKOing with a crit anyway.
If Mia with wrath is not even clearly beating Soren in durability, and Mia's durability with wrath is apparently supposed to increase than if she didn't have wrath, then even without crunching any numbers I can infer that Mia without wrath loses durability to Soren very handily.
I'm tired so I'll stop here. but Soren wins at more or less every point in the game. So someone explain to me how Mia is winning.
Now there are a couple of other factors that skew this even more into Soren's favor as well. Namely, favoritism that Soren can obtain which has little to no competition for, or forms of favoritism he does better with. These aren't critical (you can more or less go the entire game without giving them one) but are more just icing on the cake.
- Spirit dusts. These are in extremely low demand, as the only units who may want them are Ilyana, Tormod, and Calill. An att boost is highly relevant as this can allow him to use lighter tomes, which keeps his AS and avoid up. The AS is extremely helpful earlygame as his spd isn't overkill, and the avoid is extremely helpful lategame as he wants enough avoid to be a dodge "tank".
- Master seals. Technically these aren't in "low demand" since people could use master seals at level 20 or something, but Soren is one of the few units (Ilyana and Tormod being the others) who would greatly benefit from an early seal, such as level 15 or so. This is because they not only get nice promo bonuses, but earlier access to staves, which gives them a much larger exp pool, as well as the innate usefulness of healing. In the case of Soren vs Mia, you could give Mia a master seal as well, but her overall exp gains decrease, while Soren's actually increases. Of course he level caps earlier, so his performance in the last few chapters weakens, but then again so does Mia.
- If we want to consider bands, Soren's much more likely to benefit. This is because he benefits from anything that gives str (less AS loss from tomes), mag, spd, and/or def. Since Mia already overkills spd, and really has no need for mag, she'd only significantly benefit from str or def. This means we're more likely to be able to give a band to Soren without anyone caring as opposed to Mia, since Soren can choose from one of 8 out of the 11 bands, while Mia is fighting for one of 4. Basically you'd have to argue for 8 units to take those 8 bands before Soren can't get a band (one that'd help him at any rate), while you'd only have to argue for 4 units to take the 4 bands before Mia can't get one.
- Forges will increase Soren's offense significantly more than Mia's in earlygame chapters. This is because he goes from using a 2 mt Wind to a 9 mt thunder with boht having 1 wt (or he goes with Elwind which is 1 more AS loss and still has 5 less mt than forged thunder). Mia, on the other hand, can only use forged iron until... chapter 14 or so IIRC, which is 2 more than a normal steel.
This time I'll be bolding the funny parts or some new things.
Soren > Mia.
6/0 Soren
Wind
11.0 atk, 9.3 AS, 128.0 hit, 5.1 crit - - 25.0 avo, 20.3 hp, 2.8 def, 9.8 res, 6.5 critavo - - 10.75% Adept
6/0 Mia
Iron Sword
12.0 atk, 13.0 AS, 116.0 hit, 4.8 crit - - 32.0 avo, 21.0 hp, 7.0 def, 2.0 res, 6.0 critavo
Steel Sword
15.0 atk, 8.0 AS, 101.0 hit, 4.8 crit - - 22.0 avo, 21.0 hp, 7.0 def, 2.0 res, 6.0 critavo
On offense, def/res gap means Soren does more damage, except maybe if she uses steel sword, but she still loses att to the enemies with a high def/res gap such as knights, and she's slightly slower (although with 40% str/60% spd that doesn't last long). The important factor is how many enemies Soren is doubling.
For chapter 7, here are the number of enemies whose AS values fall within a given range...
0-5: 27
6-9: 5
10+: 1
So Soren doubles 27/33 enemies, and with more att than Mia he obviously wins offense.
Want to reduce Soren's level by 1 or 2? Okay. His AS drops to ~8. Which means he no longer doubles 5 AS enemies. However there are only 5 enemies who have 5, one of them being a priest so no one really cares anyway. He loses 1 att, but still wins raw damage per hit unless Mia uses a steel sword, where Soren would STILL win vs knights and merely tie versus enemies such as fighters. SO he'd still win offense anyway.
And he even has adept. As unreliable as it is, it's better than nothing.
On defense... well, it takes ~13 att to 2HKO Soren adn ~14 to 3HKO Mia. Most enemies here have at least 14 att, so that's how it is.
Now, for Soren however, he has constant 1-2 range, which means he takes far fewer player phase counters.
Mia has avoid and vantage. Neither are very significant, however. See, even with winning avoid, Mia's avoid is not terribly reliable (ignoring the hand axe fighter who IS obviously reduced its stats for, the lowest hit enemy Mia faces is a steel axe fighter who has 34 displayed hit on her even with her WTA. Unfortunately it has 19 att, so 11 damage to Mia since WTA, which is still a 2HKO). Unfortunately for her, there are only two fighters in chapter 7 (one being the lolweakened one, the other being that steel axe fighter). THere are however, 21 lance enemies, 8 being knights.
Vantage is reliable, but the problem is that at this point in the game Mia is extremely unlikely to OHKO anything. Chances are it's only going to help against enemies who were weakened severely on player phase.
Soren has a large res lead anyway.
Soren wins both offense and defense so he's winning.
So now I'm going to take a quick look at chapters 8-12 before doing more stats at ch 13.
In ch 8, Mia is generally only going to attack if she displaces another fighter at a chokepoint, a fighter that is going to be better than her (Boyd/Oscar/Titania/Ike). Soren attacks behind a frontliner so he doesn't displace anyone. Replacing someone superior to you <<< not replacing anyone, so Soren is better.
Chapter 9, the beach does have axemen, but there's several mages as well, and if she uses iron sword to keep her avoid up, she might actually have issues 2HKOing some of the stronger fighters.
Chapter 10, stealth probably, so whatever.
Chapter 11, lots and lots of tanky enemies. I clearly remember the middle (where most of the action is) having lots of lance wielding cavs and knights. IN fact, prog's enemy stats gives me 11 lance cavs + knights (there are 3 soldiers, but I think they were in the back with Jill. Ditto on those wyverns). This leaves us with a bunch of vigilantes we're not supposed to kill, two mages, two myrms, two thieves, two priests, and the boss.
Now who wins offense against the cavs (8 steel lances, 3 steel swords, 1 iron bow)? They have 11-12 def and 4 res (one has 5, meh @ that one). They also have 7-9 AS (one has 6 and one has 10, meh @ them too). Mia with C Rhys using a steel sword would need to be level 11 to double the 9 AS ones, which is doable, but with only 19 att, and 18 vs the steel lance ones, that's maybe double 7s or so. Soren at that level with Wind will double the 7 AS ones (12.5 AS with Wind), which is double 10s. Alternately he can go Elthunder and nuke once for 15.
The steel lance cavs will also have little to no trouble 2HKOing Mia, which is very bad news. The weakest steel lance cav (only one) has 19 att, so 20 vs Mia. This means it will 2HKO her until 13/0 (leaves her with 1.3 HP). The other 7 steel lance cavs will 2HKO her until 15/0 (leaves her with 1.1 HP). The knights are even worse, because the steel lance ones have 22 att after WTA on her, so they'll 2HKO her until 17/0 (leaves her with 0.9 HP). The iron bow cav has only 16 att, but it'll love to attack Mia because she can't counter it.
Sure, Soren doesn't do any better at tanking them, but with 1-2 range, he has an easier time staying out of their range by being behind a tank like Kieran or something, and he doesn't need to be healed every single turn after attacking something.
So Soren wins here too.
Chapter 12, Mia with the laguz slayer needs to be 16/0 to double 14 AS ravens. Unfortunately 15 and 16 AS ravens are fairly common, which means Mia needs to be ~18/0 to have 20 AS with the laguz slayer. This is so ridiculously unrealistic it's not even worth talking about.
And if Mia is supposed to be at this level, then Soren just stomps all the other chapters with offense that bests everyone except the prepromos. No, he won't double chapter 12 ravens, but a 14/0 Soren will have ~13 AS with Wind, as well as ~16 att, which means those 7-9 AS cavs in chapter 11 will have ~4 HP left after he attacks them. At this point they're so weak, ROLF of all units can finish them off with a forge, and everyone else on the team can kill them with any weapon they want.
So now we get to chapter 13. Since I've already done the numbers in my previous post I'm just going to leave this as is and add more at the bottom.
12/0 Soren, C Ike
Wind
14.6 atk, 12.0 AS, 136.4 hit, 6.8 crit - - 39.2 avo, 22.9 hp, 3.6 def, 13.1 res, 8.3 critavo - - 14.05% Adept
Elwind
16.6 atk, 11.0 AS, 126.4 hit, 6.8 crit - - 37.2 avo, 22.9 hp, 3.6 def, 13.1 res, 8.3 critavo - - 14.05% Adept
Elthunder
19.6 atk, 7.0 AS, 111.4 hit, 16.8 crit - - 29.2 avo, 22.9 hp, 3.6 def, 13.1 res, 8.3 critavo
12/0 Mia, C Rhys/C Ilyana
Iron Sword
15.4 atk, 16.6 AS, 134.1 hit, 6.1 crit - - 41.9 avo, 24.0 hp, 8.2 def, 3.5 res, 8.7 critavo
Steel Sword
18.4 atk, 14.0 AS, 119.1 hit, 6.1 crit - - 36.7 avo, 24.0 hp, 8.2 def, 3.5 res, 8.7 critavo
Same as ch 7, I'll take the number of enemies whose AS values fall within a given range to determine who wins offense. I'll assume this is ch 13.
0-7 (Soren doubles with Elwind): 10
8 (Soren doubles with Wind): 7
9-10 (Soren doesn't double, Mia doubles with Steel sword): 1
11-13 (Mia doubles with iron sword): 15 (most of these are ravens)
14+ (Mia doesn't double): 4
Against things Soren doubles, he wins against Mia, as he has more att due to def/res gap.
For things Mia doubles that Soren can't, that's usually using an iron sword, and Soren can simply switch to Elthunder for a nuke (granted, he has to make sure the enemy can't attack him or else he'll get doubled). Against such an enemy, like a myrm. 6 def, 3 res. This means Mia would do double 9s or 10s, while Soren hits once for ~16. Since myrms have ~25 HP, neither ORKO, and both will leave myrms in killing range for anyone else on the team.
Durability is about the same as earlier. Mia gets 3HKO'd by ~16 att and Soren gets 2HKO'd by ~15, so with Soren taking fewer counters and a big res lead he's the one arguably better at surviving.
BTW, want to assume higher levels for them? Go right ahead. I'll just let you know that it's more beneficial for Soren, however, as Mia's AS is already overkill, while Soren's AS helps push him above higher thresholds, and Soren has a much higher att growth (60 to 40) while having comparable durability growths (45 HP, 15 def to 50 HP, 20 def).
Mia can ORKO Ravens? She'd have to be at least 15/0 to do that since laguzslayer weighs her down and she has 17 AS at that point (note that some ravens have more than 13 AS). If Soren was 15/0, he'd have 18.4 att/12.35 AS with Elwind, which means he's actually borderline ORKOing soldiers, and ORKOs archers with relative ease. Mia with a steel sword at 15/0 has 19.6 att, so she falls short on them aside from a few archers.
Considering the ravens rarely even attack you in ch 13 while these soldiers and such do, I consider these enemies more threatening than ravens.
Down the line some more... chapter 18. I'm going to take Soren as 20/2 since this gives me whole numbers in all his stats (rather than 20/1 which gives me decimals everywhere), and likewise I'll make Mia 20/2. I'm pretty sure that by this point in the game, any level lead Mia had will be gone.
20/2 Soren, B Ike
Elwind
24.0 atk, 18.0 AS, 143.0 hit, 10.3 crit - - 62.0 avo, 31.0 hp, 7.0 def, 20.0 res, 11.0 critavo - - 21% Adept
Elthunder
27.0 atk, 15.0 AS, 128.0 hit, 20.3 crit - - 56.0 avo, 31.0 hp, 7.0 def, 20.0 res, 11.0 critavo - - 21% Adept
20/2 Mia, A Rhys/B Ilyana
Steel Sword
26.0 atk, 22.6 AS, 150.3 hit, 24.1 crit - - 58.0 avo, 32.5 hp, 13.0 def, 8.8 res, 12.8 critavo
I'm too lazy to pull enemy stats, but I'm fairly certain Soren's 18 AS doubles everything except the fastest enemies like SMs and maybe an occasional cav/paladin, which means being able to switch to a heavier weapon to 2HKO tankier, slower enemies is in his benefit. In other words, he ties Mia with Elwind, and situationally wins with Elthunder. So he wins offense.
On defense, similar case as earlier, although with higher crit rates Mia's vantage is a bit more relevant. Soren has staves now though.
Again, want to increase their levels? Again, it will benefit Soren more, as his AS with Elthunder is at a more critical level than Mia's, so more levels will let him double more enemies with this stronger weapon, in addition to having a higher pow growth.
Want to throw Mia wrath? It's still not going to change much. Her durability against 1-range enemies is substantially better, but it's substantially worse against enemies too tanky for her to 2HKO as well as enemies she can't counter. It increases her offense as well, but I can simply throw a forged tome onto Soren and let him 2HKO more or less everything anyway and with 1-2 range he doesn't take damage on player phase either.
And then once Soren's supports finishes, his avoid is actually fairly decent, which means he's durable enough against low hit enemies. Which means Mia with wrath would only win durability against high hit 1-range enemies (since it's not really going to matter against the low hit ones). Like here...
20/10 Soren, A Ike/B Stefan
Elwind
29.8 atk, 21.2 AS, 164.2 hit, 12.4 crit - - 82.8 avo, 34.6 hp, 8.2 def, 24.4 res, 13.4 critavo
Elthunder
32.8 atk, 18.6 AS, 149.2 hit, 22.4 crit - - 77.6 avo, 34.6 hp, 8.2 def, 24.4 res, 13.4 critavo
20/10 Mia, A Rhys/B Ilyana
Silver Sword
34.2 atk, 27.4 AS, 166.1 hit, 25.9 crit - - 71.2 avo, 36.5 hp, 14.6 def, 10.8 res, 16.4 critavo
To show how Soren's ~83 avo stacks, enemies with 100 hit only have 5.95 true hit on him. If he's 3HKO'd, that's a 0.021% chance of dying in 3 hits. At 8 hits he still only has a 0.94% chance of dying.
Switch over to Elthunder and 100 hit enemies have 10.81 true hit on him. Still assuming he's 3HKO'd, 0.13% chance of dying in 3 hits, and 1.07% chance in 5. Which is still not bad.
But in reality, enemies in ch 23 actually not only have issues 3HKOing, but reaching 100 hit in the first place. The only enemies who actually even break 100 hit are the SMs, snipers, the wyverns, the laguz, and a few enemies here and there using iron weapons. The first two can't even 3HKO, the last ones are a joke, and the wyverns only barely break 100. The laguz are scary, but then again, Mia can't even OHKO them with a killing edge crit anyway (aka wrath isn't really helpful here).
In fact, there's a tiger in ch 25 that can actually OHKO Mia if she's at half HP. It has 34 att, which means Mia at exactly half HP doesn't stop getting OHKO'd until 20/15, and she'd be left with 0.1 HP. It also has 49 HP and 20 def, so Mia is not OHKOing this.
On a side note, this ch 25 tiger actually resembles a tiger from FE10 3-6 HM, even though it's still worse overall.
In fact, here's something interesting to chew on. Let's say Soren is using Elwind, and him and Mia are up against low-middle range hit enemies. Let's say this enemy has 100 hit. So Soren would face ~17 hit (5.95 real) and Mia would face ~29 hit (17.11 real).
Now, let's say Mia gets wrath. Now her crit jumps up to ~76. Let's assume enemies have 6 lck so her crit drops to 70. This means that Mia would effectively face 5.133 real hit (17.11 * 0.3), which is only ~16% lower than Soren's hit rate, only he doesn't require wrath.
Which means that unless Mia uses a killing edge, her durability WITH WRATH against these low-middle range hit 1-range enemies is only marginally better than Soren with nothing. And she still loses against the tanky enemies and 2-range. Soren only loses against the high hit enemies, but these tend to be the laguz which Mia has trouble OHKOing with a crit anyway.
If Mia with wrath is not even clearly beating Soren in durability, and Mia's durability with wrath is apparently supposed to increase than if she didn't have wrath, then even without crunching any numbers I can infer that Mia without wrath loses durability to Soren very handily.
I'm tired so I'll stop here. but Soren wins at more or less every point in the game. So someone explain to me how Mia is winning.
Now there are a couple of other factors that skew this even more into Soren's favor as well. Namely, favoritism that Soren can obtain which has little to no competition for, or forms of favoritism he does better with. These aren't critical (you can more or less go the entire game without giving them one) but are more just icing on the cake.
- Spirit dusts. These are in extremely low demand, as the only units who may want them are Ilyana, Tormod, and Calill. An att boost is highly relevant as this can allow him to use lighter tomes, which keeps his AS and avoid up. The AS is extremely helpful earlygame as his spd isn't overkill, and the avoid is extremely helpful lategame as he wants enough avoid to be a dodge "tank".
- Master seals. Technically these aren't in "low demand" since people could use master seals at level 20 or something, but Soren is one of the few units (Ilyana and Tormod being the others) who would greatly benefit from an early seal, such as level 15 or so. This is because they not only get nice promo bonuses, but earlier access to staves, which gives them a much larger exp pool, as well as the innate usefulness of healing. In the case of Soren vs Mia, you could give Mia a master seal as well, but her overall exp gains decrease, while Soren's actually increases. Of course he level caps earlier, so his performance in the last few chapters weakens, but then again so does Mia.
- If we want to consider bands, Soren's much more likely to benefit. This is because he benefits from anything that gives str (less AS loss from tomes), mag, spd, and/or def. Since Mia already overkills spd, and really has no need for mag, she'd only significantly benefit from str or def. This means we're more likely to be able to give a band to Soren without anyone caring as opposed to Mia, since Soren can choose from one of 8 out of the 11 bands, while Mia is fighting for one of 4. Basically you'd have to argue for 8 units to take those 8 bands before Soren can't get a band (one that'd help him at any rate), while you'd only have to argue for 4 units to take the 4 bands before Mia can't get one.
- Forges will increase Soren's offense significantly more than Mia's in earlygame chapters. This is because he goes from using a 2 mt Wind to a 9 mt thunder with boht having 1 wt (or he goes with Elwind which is 1 more AS loss and still has 5 less mt than forged thunder). Mia, on the other hand, can only use forged iron until... chapter 14 or so IIRC, which is 2 more than a normal steel.