Fire Emblem Genesis

screw playing, i want to argue about it on the internet


You are not connected. Please login or register

The Tier Player Concept

What is the tier player?

100% 100% [ 2 ]
0% 0% [ 0 ]
0% 0% [ 0 ]
0% 0% [ 0 ]
Total Votes : 2

View previous topic View next topic Go down  Message [Page 1 of 1]

1 The Tier Player Concept on Fri Oct 23, 2009 10:23 am

This section is thin on tier philosphy arguments. I'll start by throwing out something that I know is somewhat contentious, but shouldn't result in too much bloodshed: the idea of the tier player.

As a general rule, no matter the tier list that I'm participating in, I like to sometimes use the concept of the tier player in an argument. My idea of a tier player is that of a fictional person that has perfect knowledge of his environment. By perfect knowledge, I mean:

- he knows when and where reinforcements appear, unit stats where applicable, the location of hidden items, and all known and relevant in-game calculations.
- he knows what will happen in the future: not the results of the RNG, naturally, but upcoming chapters/challenges, for example whether it makes sense to use a particular item immediately or to save it.
- he always acts in accordance with reaching the specific goals of a tier list, meaning that he doesn't take actions that undermine it. For example, playing inefficiently in a list that measures efficiency.
- the tier player does not make tactical mistakes, like leaving a healer/heron/dancer that gets OHKO'ed within range of someone during Enemy Phase.

What about everyone else? The joke option in the poll is for people who don't beleive in the concept.

PS: this forum software is a little annoying WRT to polls, had to re-create this topic twice. The poll appears to be horribly broken, as well.

View user profile

2 Re: The Tier Player Concept on Fri Oct 23, 2009 1:44 pm

- the tier player does not make tactical mistakes, like leaving a healer/heron/dancer that gets OHKO'ed within range of someone during Enemy Phase.
Even if this is true, I believe the proposed "tier player" can be assumed to not have to wall certain units that can take hits and afford to take risks with them, that way durability for healers, mages, and archers can still matter in debate.

The real question for me is, where does the tier player fall when it comes to luck manipulation?

View user profile

3 Re: The Tier Player Concept on Fri Oct 23, 2009 2:31 pm

FE3_Player wrote:Even if this is true, I believe the proposed "tier player" can be assumed to not have to wall certain units that can take hits and afford to take risks with them, that way durability for healers, mages, and archers can still matter in debate.
I agree, depending on the specifics. If taking risks like that doesn't undermine the goal of the tier list, that fits in with my idea of the tier player concept.

The real question for me is, where does the tier player fall when it comes to luck manipulation?
Personally I think that's a higher-level question. Luck manipulation is one of those things that needs to be agreed upon for specific lists, because the impact varies by game, whether it's abusing the RNG in FE7 or reset-abusing in FE9 or Battle Save abuse in FE10 or clock-abusing in FE11 or whatever.

View user profile

4 Re: The Tier Player Concept on Fri Oct 23, 2009 2:38 pm

I know RNG abuse by resetting on map saves to reduce turn count in Chapters 2 & 3 of H5 are considered because the first three chapters can kill any efficient run going for low turn count, but not for boosting stats. The reason I ask is if this approach is acceptable or not.

I can see how other forms that are far more powerful doesn't affect any character position, such as FE4's save system.

View user profile

Sponsored content


View previous topic View next topic Back to top  Message [Page 1 of 1]

Permissions in this forum:
You cannot reply to topics in this forum