Fire Emblem Genesis
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Fire Emblem Genesis

screw playing, i want to argue about it on the internet


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Fixed mode vs. Random mode

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1Fixed mode vs. Random mode Empty Fixed mode vs. Random mode Thu Oct 22, 2009 4:47 pm

Narga_Rocks

Narga_Rocks

So, with starting growth points a bunch of units have higher stats in some areas 1 or even 2 levels earlier, like Zihark's luck, for example (80 growth points and a 40% growth rate). The weapon and enemy alterations make things more complicated, and as such it would be simpler to ignore them, even though that's not what actually happens in the game. Unfortunately they should probably be included somehow because they exist.


Anyway, I'm not actually certain that assuming fixed mode would change anybody's position, since aside from virtually guaranteeing a unit won't be ***-screwed, it only means at most they have 1 point higher in a few stats than normal (though that does cause ORKOs sometimes that would otherwise not be, or in the case of defence 4HKOd instead of 3HKOd by some enemies).

I would like to know if anybody thinks it is worth making two lists, one for fixed mode and one for random. Also, I'd like to know if we stick with just 1 list what are we assuming about the mode exactly? Is a single list taking both modes into consideration or just one?

2Fixed mode vs. Random mode Empty Re: Fixed mode vs. Random mode Thu Oct 22, 2009 5:03 pm

Interceptor

Interceptor

I don't think that there would be enough variance between the lists to justify it, although there would be some. I've always assumed that the list used Random mode, personally, since the chance for something to happen comes into play, and some people like that.

I only used Fixed in my run for screwage reasons, although I can't deny that it would be nice to be able ot know that X has Y stats at level Z.

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