In many debates (in the case of Draug/Dolph/whoever), then a character who has access to 2 range is assumed to have a free pass on durability because they will not take counters in most cases. A character who may have better durability otherwise (like Abel), but who will be facing counterattacks, is assumed to have worse durability then the character who has 2 range. I don't agree with this stance at all. Having two range is nice, but how can we not credit characters who can soak up another hit or too? An entire army cannot be made up of bow users, and other units are required in order to protect the bow users from getting killed. Really, I just want to hear the justification as to why a unit with 2 range gets a free pass on the durability argument. A smart player might not put them in range of an enemy, but this could detract from efficiency in many cases. Unless we're using General Zag/Wolf, its an inconvenience to shield these characters from oncoming attacks. I think that the durability of these bow users (Hunters for example) need to be looked at a little more closely, and not just be discarded.
Fire Emblem Genesis